Convert the patch headers to the DEP 3 format.
git-svn-id: file:///svn/pkg-games/packages/trunk/alex4@11863 8808ee5c-780a-0410-9abb-a8188df92ce5
Peter Pentchev
13 years ago
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* Use dpkg-buildflags to obtain the default values for CPPFLAGS, CFLAGS
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and LDFLAGS.
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* Convert the copyright file to the DEP 5 candidate format.
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* Convert all patch file headers to the DEP 3 format.
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-- Peter Pentchev <roam@ringlet.net> Wed, 09 Mar 2011 14:14:04 +0200
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Get rid of deprecated Allegro functions.
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Description: Get rid of deprecated Allegro functions.
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Forwarded: yes
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Author: Peter De Wachter <pdewacht@gmail.com>
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Last-Update: 2009-05-07
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--- a/src/edit.c
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+++ b/src/edit.c
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Save the game's dotfiles in an endian-independent way.
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Description: Save the game's dotfiles in an endian-independent way.
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Forwarded: no
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Author: Peter De Wachter <pdewacht@gmail.com>
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Last-Update: 2009-05-07
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Index: alex4src/src/control.c
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3 | 6 |
===================================================================
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Correct the FSF's address.
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Description: Correct the FSF's address.
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Forwarded: yes
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Author: Peter De Wachter <pdewacht@gmail.com>
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Last-Update: 2009-05-07
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1 | 4 |
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2 | 5 |
Index: alex4-1.1/readme.txt
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3 | 6 |
===================================================================
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Fix the 100% CPU usage of alex4. We can't do this properly (the game
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is written with a DOS mindset), but we can do two things easily:
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Description: Fix the 100% CPU usage of alex4.
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Fix the 100% CPU usage of alex4. We can't do this properly (the game
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is written with a DOS mindset), but we can do two things easily:
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- Put a rest() in every busy loop.
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- Limit the frame rate to 50Hz (the speed of the game logic).
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For future reference, the counters used by the game:
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game_count = increments at 50Hz
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cycle_count = increments at 50Hz, but is reset whenever the game feels like it
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frame_count = number of frames rendered, reset every second
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logic_count = number of game loops processed, reset every second
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.
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For future reference, the counters used by the game:
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game_count = increments at 50Hz
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cycle_count = increments at 50Hz, but is reset whenever the game feels like it
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frame_count = number of frames rendered, reset every second
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logic_count = number of game loops processed, reset every second
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Forwarded: no
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Author: Peter De Wachter <pdewacht@gmail.com>
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Last-Update: 2009-05-07
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--- a/src/main.c
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+++ b/src/main.c
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Based on Hans de Goede's patch for Fedora.
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Description: Support Unix-like operating systems.
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Based on Hans de Goede's patch for Fedora.
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Author: Hans de Goede <hdegoede@redhat.com>
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Peter de Wachter <pdewacht@gmail.com>,
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Peter Pentchev <roam@ringlet.net>
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Forwarded: yes
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Last-Update: 2011-03-09
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--- a/src/main.c
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+++ b/src/main.c
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