Codebase list alex4 / 72348ba
Convert the patch headers to the DEP 3 format. git-svn-id: file:///svn/pkg-games/packages/trunk/alex4@11863 8808ee5c-780a-0410-9abb-a8188df92ce5 Peter Pentchev 13 years ago
6 changed file(s) with 32 addition(s) and 12 deletion(s). Raw diff Collapse all Expand all
1919 * Use dpkg-buildflags to obtain the default values for CPPFLAGS, CFLAGS
2020 and LDFLAGS.
2121 * Convert the copyright file to the DEP 5 candidate format.
22 * Convert all patch file headers to the DEP 3 format.
2223
2324 -- Peter Pentchev <roam@ringlet.net> Wed, 09 Mar 2011 14:14:04 +0200
2425
0 Get rid of deprecated Allegro functions.
0 Description: Get rid of deprecated Allegro functions.
1 Forwarded: yes
2 Author: Peter De Wachter <pdewacht@gmail.com>
3 Last-Update: 2009-05-07
14
25 --- a/src/edit.c
36 +++ b/src/edit.c
0 Save the game's dotfiles in an endian-independent way.
0 Description: Save the game's dotfiles in an endian-independent way.
1 Forwarded: no
2 Author: Peter De Wachter <pdewacht@gmail.com>
3 Last-Update: 2009-05-07
14
25 Index: alex4src/src/control.c
36 ===================================================================
0 Correct the FSF's address.
0 Description: Correct the FSF's address.
1 Forwarded: yes
2 Author: Peter De Wachter <pdewacht@gmail.com>
3 Last-Update: 2009-05-07
14
25 Index: alex4-1.1/readme.txt
36 ===================================================================
0 Fix the 100% CPU usage of alex4. We can't do this properly (the game
1 is written with a DOS mindset), but we can do two things easily:
0 Description: Fix the 100% CPU usage of alex4.
1 Fix the 100% CPU usage of alex4. We can't do this properly (the game
2 is written with a DOS mindset), but we can do two things easily:
23 - Put a rest() in every busy loop.
34 - Limit the frame rate to 50Hz (the speed of the game logic).
4
5 For future reference, the counters used by the game:
6 game_count = increments at 50Hz
7 cycle_count = increments at 50Hz, but is reset whenever the game feels like it
8 frame_count = number of frames rendered, reset every second
9 logic_count = number of game loops processed, reset every second
5 .
6 For future reference, the counters used by the game:
7 game_count = increments at 50Hz
8 cycle_count = increments at 50Hz, but is reset whenever the game feels like it
9 frame_count = number of frames rendered, reset every second
10 logic_count = number of game loops processed, reset every second
11 Forwarded: no
12 Author: Peter De Wachter <pdewacht@gmail.com>
13 Last-Update: 2009-05-07
1014
1115 --- a/src/main.c
1216 +++ b/src/main.c
0 Based on Hans de Goede's patch for Fedora.
0 Description: Support Unix-like operating systems.
1 Based on Hans de Goede's patch for Fedora.
2 Author: Hans de Goede <hdegoede@redhat.com>
3 Peter de Wachter <pdewacht@gmail.com>,
4 Peter Pentchev <roam@ringlet.net>
5 Forwarded: yes
6 Last-Update: 2011-03-09
17
28 --- a/src/main.c
39 +++ b/src/main.c