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Description: <short summary of the patch>
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TODO: Put a short summary on the line above and replace this paragraph
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with a longer explanation of this change. Complete the meta-information
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with other relevant fields (see below for details). To make it easier, the
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information below has been extracted from the changelog. Adjust it or drop
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it.
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.
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ballerburg (1.2.0-3) unstable; urgency=medium
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.
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* debian/menu: dropped, install debian/ballerburg.desktop instead.
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* debian/rules: Drop autotools call.
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* Bump standards version to 4.2.1.
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Author: Gürkan Myczko <gurkan@phys.ethz.ch>
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---
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The information above should follow the Patch Tagging Guidelines, please
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checkout http://dep.debian.net/deps/dep3/ to learn about the format. Here
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are templates for supplementary fields that you might want to add:
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Origin: <vendor|upstream|other>, <url of original patch>
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Bug: <url in upstream bugtracker>
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Bug-Debian: https://bugs.debian.org/<bugnumber>
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Bug-Ubuntu: https://launchpad.net/bugs/<bugnumber>
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Forwarded: <no|not-needed|url proving that it has been forwarded>
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Reviewed-By: <name and email of someone who approved the patch>
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Last-Update: 2018-09-12
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--- ballerburg-1.2.0.orig/doc/en/manual.html
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+++ ballerburg-1.2.0/doc/en/manual.html
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@@ -186,7 +186,7 @@ The second part of the dialog is used fo
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things and repair your castle. You can trigger one of the actions by clicking
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on the price of the corresponding entry.
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However, this is only possible if the entry is active. In case it is inactive,
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-you either do not have enough money or one of the following reasons occured:
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+you either do not have enough money or one of the following reasons occurred:
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</p>
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<ul>
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<li>You can have only one vane. If you already have one, the entry for a new
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--- ballerburg-1.2.0.orig/src/sdlgui.c
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+++ ballerburg-1.2.0/src/sdlgui.c
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@@ -191,7 +191,7 @@ int SDLGui_SetScreen(SDL_Surface *pScrn)
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if (pFontGfx == NULL)
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{
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- fprintf(stderr, "Error: A problem with the font occured!\n");
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+ fprintf(stderr, "Error: A problem with the font occurred!\n");
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return -1;
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}
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@@ -805,7 +805,7 @@ static int SDLGui_SearchFlaggedButton(co
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/*-----------------------------------------------------------------------*/
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/**
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* Show and process a dialog. Returns the button number that has been
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- * pressed or SDLGUI_UNKNOWNEVENT if an unsupported event occured (will be
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+ * pressed or SDLGUI_UNKNOWNEVENT if an unsupported event occurred (will be
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* stored in parameter pEventOut).
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*/
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int SDLGui_DoDialog(SGOBJ *dlg, SDL_Event *pEventOut)
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