// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __TEXTURE_H__
#define __TEXTURE_H__
#include <string>
#include <cmath>
#include <iostream>
#include <unistd.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include "Colour.h"
using namespace std;
class Texture {
public:
GLuint Surface;
float Width;
float Height;
float HalfWidth;
float HalfHeight;
float WidthRatio;
float HeightRatio;
GLfloat TexCoords[8];
GLfloat Vertices[12];
Texture(SDL_Surface* surface);
Texture(const char* filename, float actualwidth, float actualheight);
~Texture();
void InitWithSurface(SDL_Surface* surface, float actualwidth, float actualheight);
void Draw(float x, float y);
void Draw(float x, float y, Colour &col);
void Draw(float x, float y, float width, float height);
void Draw(float x, float y, float rotation, float scale, Colour &col);
static int NextPO2(int num);
};
#endif