// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __CARDMATCH_H__
#define __CARDMATCH_H__
#include "Minigame.h"
class BPMiniGame_CardMatch_Card {
public:
int X;
int Y;
int Type;
bool IsShowing;
int MatchTime;
int ShowStartTime;
BPMiniGame_CardMatch_Card() {
X = Y = Type = MatchTime = ShowStartTime = 0;
IsShowing = false;
}
};
class BPMiniGame_CardMatch : public BPMiniGame {
public:
~BPMiniGame_CardMatch();
BPMiniGame_CardMatch(BPGame* game);
void Start();
int GetWeight();
void Render();
void Tick();
void CleanUpCards(bool force);
void OnMouseDown();
void OnMouseMove();
void OnMouseUp();
void CheckSelectedCards();
private:
Texture* sfcBackground;
Texture* sfcCardBack;
float RemovalSpeed;
BPPList<Texture*>* CardTypes;
BPPList<BPMiniGame_CardMatch_Card*>* Cards;
bool Locked; // true to stop the player making any more moves
int NumErrors;
int TimeStarted;
};
#endif