// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __FLASHCOUNTING_H__
#define __FLASHCOUNTING_H__
#include "Minigame.h"
class BPMiniGame_FlashCounting_Ball {
public:
double X;
double Y;
int Direction;
int Type;
BPMiniGame_FlashCounting_Ball() {
X = 0;
Y = 0;
}
};
class BPMiniGame_FlashCounting : public BPMiniGame {
public:
void CreateBall(int type);
void LevelUp();
void Tick();
void Render();
int GetWeight();
void Start();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
BPMiniGame_FlashCounting(BPGame* game);
~BPMiniGame_FlashCounting();
protected:
Texture* sfcBackground;
int CurrentLevel;
BPPList<BPMiniGame_FlashCounting_Ball*>* Balls;
BPPList<Texture*>* BallPics;
BPList<int>* BallIDs;
BPList<int>* Directions;
static const int Top = 98;
static const int Bottom = 418;
static const int BallWidth = 64;
static const int BallHeight = 64;
int Answer;
int BallDirCount; // used to assign random directions to balls
int LastStateChange;
MiniGameStates GameState;
int NumTries;
int TimeStarted;
int NumWrong;
};
#endif