// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __SCRAMBLED_H__
#define __SCRAMBLED_H__
#include "Minigame.h"
class BPMiniGame_Scrambled_Answer {
public:
SpriteFont* Text;
bool Correct;
BPPoint Pos;
BPMiniGame_Scrambled_Answer() {
Text = NULL;
}
~BPMiniGame_Scrambled_Answer() {
SAFE_DELETE(Text);
}
};
class BPMiniGame_Scrambled : public BPMiniGame {
BPList<string> Words;
BPList<string> Numbers; // we use a list so each generated number is made up only of unique digits (eg 5335 is not allowed)
BPList<string> Letters;
BPList<int> Positions; // used to remove or switch random (but unique) individual letters/numbers
BPPList<BPMiniGame_Scrambled_Answer*> Answers;
BPList<BPPoint> AnswerPositions;
SpriteFont* TheQuestion;
int AnswersYOffset;
int CurrentLevel;
int Score;
int RandSeed;
string ExampleWord;
string ExampleWordAnswer;
string TestWord;
string Answer1;
string Answer2;
string Answer3;
string Answer4;
Texture* sfcAnswer1;
Texture* sfcAnswer2;
Texture* sfcAnswer3;
Texture* sfcAnswer4;
MiniGameStates GameState;
int LastStateChange;
Texture* sfcBackground;
int SelectedItem;
int TimeStarted;
public:
BPMiniGame_Scrambled(BPGame* game);
~BPMiniGame_Scrambled();
void Start();
int GetWeight();
void Render();
string FlipLetters(string Word);
string RemoveLetters(string Word, int Pos);
string SwitchLetters(string Word, int Pos);
string AddLetters(string Word, string Letter, int Pos);
string GetUniqueNumber(string Word1, string Word2);
string GetUniqueLetter(string Word1, string Word2);
void Tick();
void OnMouseDown();
void OnMouseMove();
void OnMouseUp();
void LevelUp();
void SetMarathon();
};
#endif