// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __SHARPSHOOTER_H__
#define __SHARPSHOOTER_H__
#include "Minigame.h"
class BPMiniGame_Sharpshooter_Target {
public:
float X;
float Y;
int HitTime;
int CreatedTime;
int TargetType; // set to -1 if it's a plain old target
bool Hit;
BPMiniGame_Sharpshooter_Target() {
HitTime = CreatedTime = -1;
X = Y = 0;
TargetType = -1;
Hit = false;
}
};
class BPMiniGame_Sharpshooter : public BPMiniGame {
Texture* sfcBackground;
Texture* sfcTarget;
Texture* sfcDontShoot;
BPPList<BPMiniGame_Sharpshooter_Target*> Targets;
BPPList<BPPoint*> Positions;
int LastCreatedTime;
int PauseTime;
int CreateDelay;
int TargetLife;
int NumTargets;
int SuccessTime;
int NumHit;
public:
BPMiniGame_Sharpshooter(BPGame* game);
~BPMiniGame_Sharpshooter();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseDown();
void OnMouseMove();
void OnMouseUp();
void CreateTarget(int type);
};
#endif