/*
* Dillo Widget
*
* Copyright 2005-2007 Sebastian Geerken <sgeerken@dillo.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "fltkviewport.hh"
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <stdio.h>
#include "../lout/msg.h"
extern Fl_Widget* fl_oldfocus;
using namespace lout::object;
using namespace lout::container::typed;
namespace dw {
namespace fltk {
FltkViewBase::BackBuffer::BackBuffer ()
{
w = 0;
h = 0;
created = false;
}
FltkViewBase::BackBuffer::~BackBuffer ()
{
if (created)
fl_delete_offscreen (offscreen);
}
void FltkViewBase::BackBuffer::setSize (int w, int h)
{
if (!created || w > this->w || h > this->h) {
this->w = w;
this->h = h;
if (created)
fl_delete_offscreen (offscreen);
offscreen = fl_create_offscreen (w, h);
created = true;
}
}
FltkViewBase::BackBuffer *FltkViewBase::backBuffer;
bool FltkViewBase::backBufferInUse;
FltkViewBase::FltkViewBase (int x, int y, int w, int h, const char *label):
Fl_Group (x, y, w, h, label)
{
Fl_Group::current(0);
canvasWidth = 1;
canvasHeight = 1;
bgColor = FL_WHITE;
mouse_x = mouse_y = 0;
focused_child = NULL;
exposeArea = NULL;
if (backBuffer == NULL) {
backBuffer = new BackBuffer ();
}
box(FL_NO_BOX);
resizable(NULL);
}
FltkViewBase::~FltkViewBase ()
{
cancelQueueDraw ();
}
void FltkViewBase::setBufferedDrawing (bool b) {
if (b && backBuffer == NULL) {
backBuffer = new BackBuffer ();
} else if (!b && backBuffer != NULL) {
delete backBuffer;
backBuffer = NULL;
}
}
void FltkViewBase::draw ()
{
int d = damage ();
if ((d & FL_DAMAGE_USER1) && !(d & FL_DAMAGE_EXPOSE)) {
lout::container::typed::Iterator <core::Rectangle> it;
for (it = drawRegion.rectangles (); it.hasNext (); ) {
draw (it.getNext (), DRAW_BUFFERED);
}
drawRegion.clear ();
d &= ~FL_DAMAGE_USER1;
}
if (d & FL_DAMAGE_CHILD) {
drawChildWidgets ();
d &= ~FL_DAMAGE_CHILD;
}
if (d) {
dw::core::Rectangle rect (
translateViewXToCanvasX (x ()),
translateViewYToCanvasY (y ()),
w (),
h ());
if (d == FL_DAMAGE_SCROLL) {
// a clipping rectangle has already been set by fltk::scrollrect ()
draw (&rect, DRAW_PLAIN);
} else {
draw (&rect, DRAW_CLIPPED);
drawRegion.clear ();
}
}
}
void FltkViewBase::draw (const core::Rectangle *rect,
DrawType type)
{
int X = translateCanvasXToViewX (rect->x);
int Y = translateCanvasYToViewY (rect->y);
int W, H;
// fl_clip_box() can't handle values greater than SHRT_MAX!
if (X > x () + w () || Y > y () + h ())
return;
W = X + rect->width > x () + w () ? x () + w () - X : rect->width;
H = Y + rect->height > y () + h () ? y () + h () - Y : rect->height;
fl_clip_box(X, Y, W, H, X, Y, W, H);
core::Rectangle r (translateViewXToCanvasX (X),
translateViewYToCanvasY (Y), W, H);
if (r.isEmpty ())
return;
exposeArea = &r;
if (type == DRAW_BUFFERED && backBuffer && !backBufferInUse) {
backBufferInUse = true;
backBuffer->setSize (X + W, Y + H); // would be nicer to use (W, H)...
fl_begin_offscreen (backBuffer->offscreen);
fl_push_matrix ();
fl_color (bgColor);
fl_rectf (X, Y, W, H);
theLayout->expose (this, &r);
fl_pop_matrix ();
fl_end_offscreen ();
fl_copy_offscreen (X, Y, W, H, backBuffer->offscreen, X, Y);
backBufferInUse = false;
} else if (type == DRAW_BUFFERED || type == DRAW_CLIPPED) {
// if type == DRAW_BUFFERED but we do not have backBuffer available
// we fall back to clipped drawing
fl_push_clip (X, Y, W, H);
fl_color (bgColor);
fl_rectf (X, Y, W, H);
theLayout->expose (this, &r);
fl_pop_clip ();
} else {
fl_color (bgColor);
fl_rectf (X, Y, W, H);
theLayout->expose (this, &r);
}
// DEBUG:
//fl_color(FL_RED);
//fl_rect(X, Y, W, H);
exposeArea = NULL;
}
void FltkViewBase::drawChildWidgets () {
for (int i = children () - 1; i >= 0; i--) {
Fl_Widget& w = *child(i);
#if 0
PORT1.3
if (w.damage() & DAMAGE_CHILD_LABEL) {
draw_outside_label(w);
w.set_damage(w.damage() & ~DAMAGE_CHILD_LABEL);
}
#endif
update_child(w);
}
}
core::ButtonState getDwButtonState ()
{
int s1 = Fl::event_state ();
int s2 = (core::ButtonState)0;
if (s1 & FL_SHIFT) s2 |= core::SHIFT_MASK;
if (s1 & FL_CTRL) s2 |= core::CONTROL_MASK;
if (s1 & FL_ALT) s2 |= core::META_MASK;
if (s1 & FL_BUTTON1) s2 |= core::BUTTON1_MASK;
if (s1 & FL_BUTTON2) s2 |= core::BUTTON2_MASK;
if (s1 & FL_BUTTON3) s2 |= core::BUTTON3_MASK;
return (core::ButtonState)s2;
}
int FltkViewBase::handle (int event)
{
bool processed;
/**
* \todo Consider, whether this from the FLTK documentation has any
* impacts: "To receive fltk::RELEASE events you must return non-zero
* when passed a fltk::PUSH event. "
*/
switch(event) {
case FL_PUSH:
/* Hide the tooltip */
theLayout->cancelTooltip();
processed =
theLayout->buttonPress (this, Fl::event_clicks () + 1,
translateViewXToCanvasX (Fl::event_x ()),
translateViewYToCanvasY (Fl::event_y ()),
getDwButtonState (), Fl::event_button ());
_MSG("PUSH => %s\n", processed ? "true" : "false");
if (processed) {
/* pressed dw content; give focus to the view */
Fl::focus(this);
return true;
}
break;
case FL_RELEASE:
processed =
theLayout->buttonRelease (this, Fl::event_clicks () + 1,
translateViewXToCanvasX (Fl::event_x ()),
translateViewYToCanvasY (Fl::event_y ()),
getDwButtonState (), Fl::event_button ());
_MSG("RELEASE => %s\n", processed ? "true" : "false");
if (processed)
return true;
break;
case FL_MOVE:
mouse_x = Fl::event_x();
mouse_y = Fl::event_y();
processed =
theLayout->motionNotify (this,
translateViewXToCanvasX (mouse_x),
translateViewYToCanvasY (mouse_y),
getDwButtonState ());
_MSG("MOVE => %s\n", processed ? "true" : "false");
if (processed)
return true;
break;
case FL_DRAG:
processed =
theLayout->motionNotify (this,
translateViewXToCanvasX (Fl::event_x ()),
translateViewYToCanvasY (Fl::event_y ()),
getDwButtonState ());
_MSG("DRAG => %s\n", processed ? "true" : "false");
if (processed)
return true;
break;
case FL_ENTER:
theLayout->enterNotify (this,
translateViewXToCanvasX (Fl::event_x ()),
translateViewYToCanvasY (Fl::event_y ()),
getDwButtonState ());
break;
case FL_HIDE:
/* WORKAROUND: strangely, the tooltip window is not automatically hidden
* with its parent. Here we fake a LEAVE to achieve it. */
case FL_LEAVE:
theLayout->leaveNotify (this, getDwButtonState ());
break;
case FL_FOCUS:
if (focused_child && find(focused_child) < children()) {
/* strangely, find() == children() if the child is not found */
focused_child->take_focus();
}
return 1;
case FL_UNFOCUS:
focused_child = fl_oldfocus;
return 0;
default:
break;
}
return Fl_Group::handle (event);
}
// ----------------------------------------------------------------------
void FltkViewBase::setLayout (core::Layout *layout)
{
theLayout = layout;
if (usesViewport())
theLayout->viewportSizeChanged(this, w(), h());
}
void FltkViewBase::setCanvasSize (int width, int ascent, int descent)
{
canvasWidth = width;
canvasHeight = ascent + descent;
}
void FltkViewBase::setCursor (core::style::Cursor cursor)
{
static Fl_Cursor mapDwToFltk[] = {
FL_CURSOR_CROSS,
FL_CURSOR_DEFAULT,
FL_CURSOR_HAND,
FL_CURSOR_MOVE,
FL_CURSOR_WE,
FL_CURSOR_NESW,
FL_CURSOR_NWSE,
FL_CURSOR_NS,
FL_CURSOR_NWSE,
FL_CURSOR_NESW,
FL_CURSOR_NS,
FL_CURSOR_WE,
FL_CURSOR_INSERT,
FL_CURSOR_WAIT,
FL_CURSOR_HELP
};
fl_cursor (mapDwToFltk[cursor]);
}
void FltkViewBase::setBgColor (core::style::Color *color)
{
bgColor = color ?
((FltkColor*)color)->colors[dw::core::style::Color::SHADING_NORMAL] :
FL_WHITE;
}
void FltkViewBase::startDrawing (core::Rectangle *area)
{
}
void FltkViewBase::finishDrawing (core::Rectangle *area)
{
}
void FltkViewBase::queueDraw (core::Rectangle *area)
{
drawRegion.addRectangle (area);
/** DAMAGE_VALUE is just an arbitrary value other than DAMAGE_EXPOSE here */
damage (FL_DAMAGE_USER1);
}
void FltkViewBase::queueDrawTotal ()
{
damage (FL_DAMAGE_EXPOSE);
}
void FltkViewBase::cancelQueueDraw ()
{
}
void FltkViewBase::drawPoint (core::style::Color *color,
core::style::Color::Shading shading,
int x, int y)
{
}
void FltkViewBase::drawLine (core::style::Color *color,
core::style::Color::Shading shading,
int x1, int y1, int x2, int y2)
{
fl_color(((FltkColor*)color)->colors[shading]);
// we clip with a large border (5000px), as clipping causes artefacts
// with non-solid line styles.
// However it's still better than no clipping at all.
clipPoint (&x1, &y1, 5000);
clipPoint (&x2, &y2, 5000);
fl_line (translateCanvasXToViewX (x1),
translateCanvasYToViewY (y1),
translateCanvasXToViewX (x2),
translateCanvasYToViewY (y2));
}
void FltkViewBase::drawTypedLine (core::style::Color *color,
core::style::Color::Shading shading,
core::style::LineType type, int width,
int x1, int y1, int x2, int y2)
{
char dashes[3], w, ng, d, gap, len;
const int f = 2;
w = (width == 1) ? 0 : width;
if (type == core::style::LINE_DOTTED) {
/* customized drawing for dotted lines */
len = (x2 == x1) ? y2 - y1 + 1 : (y2 == y1) ? x2 - x1 + 1 : 0;
ng = len / f*width;
d = len % f*width;
gap = ng ? d/ng + (w > 3 ? 2 : 0) : 0;
dashes[0] = 1; dashes[1] = f*width-gap; dashes[2] = 0;
fl_line_style(FL_DASH + FL_CAP_ROUND, w, dashes);
/* These formulas also work, but ain't pretty ;)
* fl_line_style(FL_DOT + FL_CAP_ROUND, w);
* dashes[0] = 1; dashes[1] = 3*width-2; dashes[2] = 0;
*/
} else if (type == core::style::LINE_DASHED) {
fl_line_style(FL_DASH + FL_CAP_ROUND, w);
}
fl_color(((FltkColor*)color)->colors[shading]);
drawLine (color, shading, x1, y1, x2, y2);
if (type != core::style::LINE_NORMAL)
fl_line_style(FL_SOLID);
}
void FltkViewBase::drawRectangle (core::style::Color *color,
core::style::Color::Shading shading,
bool filled,
int X, int Y, int width, int height)
{
fl_color(((FltkColor*)color)->colors[shading]);
if (width < 0) {
X += width;
width = -width;
}
if (height < 0) {
Y += height;
height = -height;
}
int x1 = X;
int y1 = Y;
int x2 = X + width;
int y2 = Y + height;
// We only support rectangles with line width 1px, so we clip with
// a rectangle 1px wider and higher than what we actually expose.
// This is only really necessary for non-filled rectangles.
clipPoint (&x1, &y1, 1);
clipPoint (&x2, &y2, 1);
x1 = translateCanvasXToViewX (x1);
y1 = translateCanvasYToViewY (y1);
x2 = translateCanvasXToViewX (x2);
y2 = translateCanvasYToViewY (y2);
if (filled)
fl_rectf (x1, y1, x2 - x1, y2 - y1);
else
fl_rect (x1, y1, x2 - x1, y2 - y1);
}
void FltkViewBase::drawArc (core::style::Color *color,
core::style::Color::Shading shading, bool filled,
int centerX, int centerY, int width, int height,
int angle1, int angle2)
{
fl_color(((FltkColor*)color)->colors[shading]);
int x = translateCanvasXToViewX (centerX) - width / 2;
int y = translateCanvasYToViewY (centerY) - height / 2;
fl_arc(x, y, width, height, angle1, angle2);
if (filled)
fl_pie(x, y, width, height, angle1, angle2);
}
void FltkViewBase::drawPolygon (core::style::Color *color,
core::style::Color::Shading shading,
bool filled, bool convex, core::Point *points,
int npoints)
{
if (npoints > 0) {
fl_color(((FltkColor*)color)->colors[shading]);
if (filled) {
if (convex)
fl_begin_polygon();
else
fl_begin_complex_polygon();
} else
fl_begin_loop();
for (int i = 0; i < npoints; i++) {
fl_vertex(translateCanvasXToViewX(points[i].x),
translateCanvasYToViewY(points[i].y));
}
if (filled) {
if (convex)
fl_end_polygon();
else
fl_end_complex_polygon();
} else
fl_end_loop();
}
}
core::View *FltkViewBase::getClippingView (int x, int y, int width, int height)
{
fl_push_clip (translateCanvasXToViewX (x), translateCanvasYToViewY (y),
width, height);
return this;
}
void FltkViewBase::mergeClippingView (core::View *clippingView)
{
fl_pop_clip ();
}
// ----------------------------------------------------------------------
FltkWidgetView::FltkWidgetView (int x, int y, int w, int h,
const char *label):
FltkViewBase (x, y, w, h, label)
{
}
FltkWidgetView::~FltkWidgetView ()
{
}
void FltkWidgetView::drawText (core::style::Font *font,
core::style::Color *color,
core::style::Color::Shading shading,
int X, int Y, const char *text, int len)
{
FltkFont *ff = (FltkFont*)font;
fl_font(ff->font, ff->size);
fl_color(((FltkColor*)color)->colors[shading]);
if (!font->letterSpacing && !font->fontVariant) {
fl_draw(text, len,
translateCanvasXToViewX (X), translateCanvasYToViewY (Y));
} else {
/* Nonzero letter spacing adjustment, draw each glyph individually */
int viewX = translateCanvasXToViewX (X),
viewY = translateCanvasYToViewY (Y);
int curr = 0, next = 0, nb;
char chbuf[4];
int c, cu, width;
if (font->fontVariant == core::style::FONT_VARIANT_SMALL_CAPS) {
int sc_fontsize = lout::misc::roundInt(ff->size * 0.78);
for (curr = 0; next < len; curr = next) {
next = theLayout->nextGlyph(text, curr);
c = fl_utf8decode(text + curr, text + next, &nb);
if ((cu = fl_toupper(c)) == c) {
/* already uppercase, just draw the character */
fl_font(ff->font, ff->size);
width = (int)fl_width(text + curr, next - curr);
if (curr && width)
viewX += font->letterSpacing;
fl_draw(text + curr, next - curr, viewX, viewY);
viewX += width;
} else {
/* make utf8 string for converted char */
nb = fl_utf8encode(cu, chbuf);
fl_font(ff->font, sc_fontsize);
width = (int)fl_width(chbuf, nb);
if (curr && width)
viewX += font->letterSpacing;
fl_draw(chbuf, nb, viewX, viewY);
viewX += width;
}
}
} else {
while (next < len) {
next = theLayout->nextGlyph(text, curr);
width = (int)fl_width(text + curr, next - curr);
if (curr && width)
viewX += font->letterSpacing;
fl_draw(text + curr, next - curr, viewX, viewY);
viewX += width;
curr = next;
}
}
}
}
/*
* "simple" in that it ignores letter-spacing, etc. This was added for image
* alt text where none of that matters.
*/
void FltkWidgetView::drawSimpleWrappedText (core::style::Font *font,
core::style::Color *color,
core::style::Color::Shading shading,
int X, int Y, int W, int H,
const char *text)
{
FltkFont *ff = (FltkFont*)font;
fl_font(ff->font, ff->size);
fl_color(((FltkColor*)color)->colors[shading]);
fl_draw(text,
translateCanvasXToViewX (X), translateCanvasYToViewY (Y),
W, H, FL_ALIGN_TOP|FL_ALIGN_LEFT|FL_ALIGN_WRAP, NULL, 0);
}
void FltkWidgetView::drawImage (core::Imgbuf *imgbuf, int xRoot, int yRoot,
int X, int Y, int width, int height)
{
((FltkImgbuf*)imgbuf)->draw (this,
translateCanvasXToViewX (xRoot),
translateCanvasYToViewY (yRoot),
X, Y, width, height);
}
bool FltkWidgetView::usesFltkWidgets ()
{
return true;
}
void FltkWidgetView::addFltkWidget (Fl_Widget *widget,
core::Allocation *allocation)
{
allocateFltkWidget (widget, allocation);
add (widget);
}
void FltkWidgetView::removeFltkWidget (Fl_Widget *widget)
{
remove (widget);
}
void FltkWidgetView::allocateFltkWidget (Fl_Widget *widget,
core::Allocation *allocation)
{
widget->resize (translateCanvasXToViewX (allocation->x),
translateCanvasYToViewY (allocation->y),
allocation->width,
allocation->ascent + allocation->descent);
}
void FltkWidgetView::drawFltkWidget (Fl_Widget *widget,
core::Rectangle *area)
{
draw_child (*widget);
draw_outside_label(*widget);
}
} // namespace fltk
} // namespace dw