#ifndef __DW_EVENTS_HH__
#define __DW_EVENTS_HH__
#ifndef __INCLUDED_FROM_DW_CORE_HH__
# error Do not include this file directly, use "core.hh" instead.
#endif
namespace dw {
namespace core {
/**
* \brief Platform independent representation.
*/
enum ButtonState
{
/* We won't use more than these ones. */
SHIFT_MASK = 1 << 0,
CONTROL_MASK = 1 << 1,
META_MASK = 1 << 2,
BUTTON1_MASK = 1 << 3,
BUTTON2_MASK = 1 << 4,
BUTTON3_MASK = 1 << 5
};
/**
* \brief Base class for all events.
*
* The dw::core::Event hierarchy describes events in a platform independent
* way.
*/
class Event: public lout::object::Object
{
public:
};
/**
* \brief Base class for all mouse events.
*/
class MouseEvent: public Event
{
public:
ButtonState state;
};
/**
* \brief Base class for all mouse events related to a specific position.
*/
class MousePositionEvent: public MouseEvent
{
public:
int xCanvas, yCanvas, xWidget, yWidget;
};
/**
* \brief Represents a button press or release event.
*/
class EventButton: public MousePositionEvent
{
public:
int numPressed; /* 1 for simple click, 2 for double click, etc. */
int button;
};
/**
* \brief Represents a mouse motion event.
*/
class EventMotion: public MousePositionEvent
{
};
/**
* \brief Represents a enter or leave notify event.
*/
class EventCrossing: public MouseEvent
{
public:
Widget *lastWidget, *currentWidget;
};
} // namespace core
} // namespace dw
#endif // __DW_EVENTS_HH__