/** \page lout Lots of Useful Tools
In the "lout" directory, there are some common base functionality for
C++. Most is described as doxygen comments, this text gives an
overview.
<h2>Common Base Class</h2>
Many classes are derived from object::Object, which defines some
general methods. See there for more information.
For the case, that you need primitive C++ types, there are some
wrappers:
<table>
<tr><th>C++ Type <th>Wrapper Class
<tr><td>void* <td>object::Pointer
<tr><td>specific pointer <td>object::TypedPointer (template class)
<tr><td>int <td>object::Integer
<tr><td>const char* <td>object::ConstString
<tr><td>char* <td>object::String
</table>
<h2>Containers</h2>
In the namespace ::container, several container classes are defined,
which all deal with instances of object::Object.
<h3>Untyped Containers</h3>
In container::untyped, there are the following containers:
<ul>
<li>container::untyped::Vector, a dynamically increases array,
<li>container::untyped::List, a linked list,
<li>container::untyped::HashTable, a hash table, and
<li>container::untyped::Stack, a stack.
</ul>
All provide specific methods, but since they have a common base class,
container::untyped::Collection, they all provide iterators, by the
method container::untyped::Collection::iterator.
<h3>Typed Containers</h3>
container::typed provides wrappers for the container classes defined
in container::untyped, which are more type safe, by using C++
templates.
<h2>Signals</h2>
For how to connect objects at run-time (to reduce dependencies), take a
look at the ::signal namespace.
There is also a base class signal::ObservedObject, which implements
signals for deletion.
<h2>Debugging</h2>
In debug.hh, there are some some useful macros for debugging messages,
see the file for mor informations.
<h2>Identifying Classes at Runtime</h2>
If the class of an object must be identified at runtime,
identity::IdentifiableObject should be used as the base class, see
there for more details.
<h2>Miscellaneous</h2>
The ::misc namespace provides several miscellaneous stuff:
<ul>
<li> In some contexts, it is necessary to compare objects
(less/greater), for this, also misc::Comparable must be
implemented. For example., container::untyped::Vector::sort and
container::typed::Vector::sort cast the elements to
misc::Comparable. This can be mixed with object::Object.
<li> misc::SimpleVector, a simple, template based vector class (not
depending on object::Object),
<li> misc::StringBuffer, class for fast concatenation of a large number
of strings,
<li> misc::BitSet implements a bitset.
<li> useful (template) functions (misc::min, misc::max), and
<li> some functions useful for runtime checks (misc::assert,
misc::assertNotReached).
</ul>
*/