This is a development release of a GNOME clone of the classic arcade game,
Breakout. Some common questions:
Q: Just what is Breakout, anyway?
A: Play the game, and find out.
Q: It's been quite a while since the last release. What's up?
A: I'm now employed. Instead of coding for the fame, glory, and sex appeal
that isn't generally associated with the Open Source coder, I'm doing it
for money. Which can buy all three.
Q: Is this release playable?
A: Yes. Unlike some programmers, I don't like making a million so called
"development releases" which contain nothing more than a couple of header
files. This is a development release which, hopefully, people will actually
want to develop.
Q: Doesn't GNOME have enough games?
A: You can never have enough games.
Q: Are you going to ever write anything useful in C? First ripple, now this.
A: I have, but I doubt that my previous employer would like it if I gave the
world the source. Which is a pity, because they were really useful bits of
code.
Q: I'd like to write some more levels for GNOME Breakout. How can I do this?
A: Take a look at the .gbl files in the levels directory. At the moment
there's no documentation for creating levels, but it's pretty
straightforward.
Q: I've played both Arkanoid and Breakout to death, and this doesn't have half
the features of either. Whats up?
A: I haven't gotten around to them yet. If you'd like to see a certain feature,
either write it yourself or mail me with your idea. If I like it, I'll
implement it myself.
Q: File foo.c impliments glaring-design-bug-bar. Why is this?
A: It does? Oh. I didn't know that. Either re-impliment it properly, or tell
me about it so I can re-impliment it myself.
Q: GNOME Breakout's behavior is non-GNOME-compliant. What are you going to do
about this?
A: Again, either re-impliment it, or tell me about it. I've tried to make this
as GNOME-compliant as possible, but it is my first GNOME project.
Q: You just made these questions up, didn't you?
A: Yes.
A: 42.
Q: I'll get back to you on that..