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/*
 * Copyright (c) 2013-2019 by Farsight Security, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package dnstap

import (
	"fmt"
	"net"
	"os"
	"time"
)

// A FrameStreamSockInput collects dnstap data from one or more clients of
// a listening socket.
type FrameStreamSockInput struct {
	wait     chan bool
	listener net.Listener
	timeout  time.Duration
	log      Logger
}

// NewFrameStreamSockInput creates a FrameStreamSockInput collecting dnstap
// data from clients which connect to the given listener.
func NewFrameStreamSockInput(listener net.Listener) (input *FrameStreamSockInput) {
	input = new(FrameStreamSockInput)
	input.listener = listener
	input.log = &nullLogger{}
	return
}

// SetTimeout sets the timeout for reading the initial handshake and writing
// response control messages to clients of the FrameStreamSockInput's listener.
//
// The timeout is effective only for connections accepted after the call to
// SetTimeout.
func (input *FrameStreamSockInput) SetTimeout(timeout time.Duration) {
	input.timeout = timeout
}

// SetLogger configures a logger for the FrameStreamSockInput.
func (input *FrameStreamSockInput) SetLogger(logger Logger) {
	input.log = logger
}

// NewFrameStreamSockInputFromPath creates a unix domain socket at the
// given socketPath and returns a FrameStreamSockInput collecting dnstap
// data from clients connecting to this socket.
//
// If a socket or other file already exists at socketPath,
// NewFrameStreamSockInputFromPath removes it before creating the socket.
func NewFrameStreamSockInputFromPath(socketPath string) (input *FrameStreamSockInput, err error) {
	os.Remove(socketPath)
	listener, err := net.Listen("unix", socketPath)
	if err != nil {
		return
	}
	return NewFrameStreamSockInput(listener), nil
}

// ReadInto accepts connections to the FrameStreamSockInput's listening
// socket and sends all dnstap data read from these connections to the
// output channel.
//
// ReadInto satisfies the dnstap Input interface.
func (input *FrameStreamSockInput) ReadInto(output chan []byte) {
	var n uint64
	for {
		conn, err := input.listener.Accept()
		if err != nil {
			input.log.Printf("%s: accept failed: %v\n",
				input.listener.Addr(),
				err)
			continue
		}
		n++
		origin := ""
		switch conn.RemoteAddr().Network() {
		case "tcp", "tcp4", "tcp6":
			origin = fmt.Sprintf(" from %s", conn.RemoteAddr())
		}
		i, err := NewFrameStreamInputTimeout(conn, true, input.timeout)
		if err != nil {
			input.log.Printf("%s: connection %d: open input%s failed: %v",
				conn.LocalAddr(), n, origin, err)
			continue
		}
		input.log.Printf("%s: accepted connection %d%s",
			conn.LocalAddr(), n, origin)
		i.SetLogger(input.log)
		go func(cn uint64) {
			i.ReadInto(output)
			input.log.Printf("%s: closed connection %d%s",
				conn.LocalAddr(), cn, origin)
		}(n)
	}
}

// Wait satisfies the dnstap Input interface.
//
// The FrameSTreamSocketInput Wait method never returns, because the
// corresponding Readinto method also never returns.
func (input *FrameStreamSockInput) Wait() {
	select {}
}