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package slack

import (


const (
	// MaxMessageTextLength is the current maximum message length in number of characters as defined here
	MaxMessageTextLength = 4000

// RTM represents a managed websocket connection. It also supports
// all the methods of the `Client` type.
// Create this element with Client's NewRTM() or NewRTMWithOptions(*RTMOptions)
type RTM struct {
	idGen IDGenerator
	pings map[int]time.Time

	// Connection life-cycle
	conn             *websocket.Conn
	IncomingEvents   chan RTMEvent
	outgoingMessages chan OutgoingMessage
	killChannel      chan bool
	forcePing        chan bool
	rawEvents        chan json.RawMessage
	wasIntentional   bool
	isConnected      bool

	// Client is the main API, embedded
	websocketURL string

	// UserDetails upon connection
	info *Info

	// useRTMStart should be set to true if you want to use
	// rtm.start to connect to Slack, otherwise it will use
	// rtm.connect
	useRTMStart bool

// RTMOptions allows configuration of various options available for RTM messaging
// This structure will evolve in time so please make sure you are always using the
// named keys for every entry available as per Go 1 compatibility promise adding fields
// to this structure should not be considered a breaking change.
type RTMOptions struct {
	// UseRTMStart set to true in order to use rtm.start or false to use rtm.connect
	// As of 11th July 2017 you should prefer setting this to false, see:
	UseRTMStart bool

// Disconnect and wait, blocking until a successful disconnection.
func (rtm *RTM) Disconnect() error {
	if !rtm.isConnected {
		return errors.New("Invalid call to Disconnect - Slack API is already disconnected")
	rtm.killChannel <- true
	return nil

// Reconnect only makes sense if you've successfully disconnectd with Disconnect().
func (rtm *RTM) Reconnect() error {
	logger.Println("RTM::Reconnect not implemented!")
	return nil

// GetInfo returns the info structure received when calling
// "startrtm", holding all channels, groups and other metadata needed
// to implement a full chat client. It will be non-nil after a call to
// StartRTM().
func (rtm *RTM) GetInfo() *Info {

// SendMessage submits a simple message through the websocket.  For
// more complicated messages, use `rtm.PostMessage` with a complete
// struct describing your attachments and all.
func (rtm *RTM) SendMessage(msg *OutgoingMessage) {
	if msg == nil {
		rtm.Debugln("Error: Attempted to SendMessage(nil)")

	rtm.outgoingMessages <- *msg