upd godoc for AddBar and AddSpiner
Vladimir Bauer
5 years ago
| 95 | 95 | return p |
| 96 | 96 | } |
| 97 | 97 | |
| 98 | // AddBar creates a new progress bar and adds it to the rendering queue. | |
| 98 | // AddBar creates a bar with default bar filler. Different filler can | |
| 99 | // be choosen and applied via `*Progress.Add(...) *Bar` method. | |
| 99 | 100 | func (p *Progress) AddBar(total int64, options ...BarOption) *Bar { |
| 100 | 101 | return p.Add(total, NewBarFiller(BarDefaultStyle), options...) |
| 101 | 102 | } |
| 102 | 103 | |
| 103 | // AddSpinner creates a new spinner bar and adds it to the rendering queue. | |
| 104 | // AddSpinner creates a bar with default spinner filler. Different | |
| 105 | // filler can be choosen and applied via `*Progress.Add(...) *Bar` | |
| 106 | // method. | |
| 104 | 107 | func (p *Progress) AddSpinner(total int64, alignment SpinnerAlignment, options ...BarOption) *Bar { |
| 105 | 108 | return p.Add(total, NewSpinnerFiller(SpinnerDefaultStyle, alignment), options...) |
| 106 | 109 | } |