haskell-lambdahack: Work around freetype 2.11 bug
(but I don't know what to do with the lintian error
that I probably introduced in the previous revision:
https://lintian.debian.org/sources/haskell-lambdahack)
Mikolaj Konarski
2 years ago
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haskell-lambdahack (0.9.5.0-4) unstable; urgency=medium
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* Add patch workaround-freetype-2.11-bug.diff (the same bug as https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674)
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* Fix some lintian warnings (but I don't know what to do with the lintian error that I probably introduced in the previous revision: https://lintian.debian.org/sources/haskell-lambdahack)
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-- Mikolaj Konarski <mikolaj.konarski@funktory.com> Wed, 24 Nov 2021 01:15:04 +0100
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haskell-lambdahack (0.9.5.0-3) unstable; urgency=medium
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* Include InGameHelp.txt instead of the mixed up MoveKeys.txt
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libghc-vector-doc,
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libghc-vector-binary-instances-doc,
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libghc-zlib-doc,
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Standards-Version: 4.5.0
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Standards-Version: 4.6.0
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Homepage: https://github.com/LambdaHack/LambdaHack
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Vcs-Browser: https://salsa.debian.org/haskell-team/DHG_packages/tree/master/p/haskell-lambdahack
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Vcs-Git: https://salsa.debian.org/haskell-team/DHG_packages.git [p/haskell-lambdahack]
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Fix tests for the case of in-place font files.
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--- a/test/test.hs
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+++ b/test/test.hs
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@@ -16,6 +16,6 @@
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fix-tests
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workaround-freetype-2.11-bug.diff
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This is a temporary hack around bitmap font breakage caused by
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https://gitlab.freedesktop.org/freetype/freetype/-/issues/1076
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also see https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674
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In a couple of years this can be removed and the small bitmap fonts will work
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fine again, too.
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--- a/GameDefinition/config.ui.default
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+++ b/GameDefinition/config.ui.default
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@@ -33,7 +33,13 @@
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;sdlFontFile = "16x16xw.woff"
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scalableFontSize = 16
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sdlScalableSizeAdd = 0
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-sdlFontFile = "16x16xw.bdf"
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+; This is a temporary hack around bitmap font breakage caused by
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+; https://gitlab.freedesktop.org/freetype/freetype/-/issues/1076
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+; see also https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674
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+; In a couple of years this can be removed and the small bitmap fonts will work
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+; fine again, too.
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+;sdlFontFile = "16x16xw.bdf"
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+sdlFontFile = "16x16xw.woff"
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sdlBitmapSizeAdd = 0
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;sdlFontFile = "8x8xb.fnt"
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;sdlFontFile = "8x8x.fnt"
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