allure: Fix https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674
Mikolaj Konarski
2 years ago
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[Desktop Entry]
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Version=1.0
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Encoding=UTF-8
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Type=Application
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Name=Allure of the Stars
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Comment=Explore an abandoned spaceship with a party of adventurers
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Keywords=game;strategy;tactics;roguelike;scifi;
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Keywords=game;strategy;tactics;roguelike;ascii;scifi;
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Exec=Allure
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Icon=allure
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Terminal=false
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allure (0.9.5.0-3) unstable; urgency=medium
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* Add patch workaround-freetype-2.11-bug.diff (fixes https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674)
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* Fix some lintian warnings
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-- Mikolaj Konarski <mikolaj.konarski@funktory.com> Wed, 24 Nov 2021 01:05:03 +0100
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allure (0.9.5.0-2) unstable; urgency=medium
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* Include InGameHelp.txt instead of the mixed up MoveKeys.txt
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libghc-primitive-prof,
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libghc-random-dev,
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libghc-random-prof,
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Standards-Version: 4.5.0
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Standards-Version: 4.6.0
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Homepage: http://allureofthestars.com
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Vcs-Browser: https://salsa.debian.org/haskell-team/DHG_packages/tree/master/p/allure
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Vcs-Git: https://salsa.debian.org/haskell-team/DHG_packages.git [p/allure]
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Fix tests for the case of in-place font files.
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--- a/test/test.hs
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+++ b/test/test.hs
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@@ -16,6 +16,6 @@
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fix-tests
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workaround-freetype-2.11-bug.diff
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; This is a temporary hack around bitmap font breakage caused by
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; https://gitlab.freedesktop.org/freetype/freetype/-/issues/1076
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; see also https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674
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; In a couple of years this can be removed and the small bitmap fonts will work
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; fine again, too.
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--- a/GameDefinition/config.ui.default
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+++ b/GameDefinition/config.ui.default
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@@ -39,7 +39,13 @@
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;sdlFontFile = "16x16xw.woff"
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scalableFontSize = 16
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sdlScalableSizeAdd = 0
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-sdlFontFile = "16x16xw.bdf"
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+; This is a temporary hack around bitmap font breakage caused by
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+; https://gitlab.freedesktop.org/freetype/freetype/-/issues/1076
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+; see also https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=997674
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+; In a couple of years this can be removed and the small bitmap fonts will work
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+; fine again, too.
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+;sdlFontFile = "16x16xw.bdf"
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+sdlFontFile = "16x16xw.woff"
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sdlBitmapSizeAdd = 0
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;sdlFontFile = "8x8xb.fnt"
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;sdlFontFile = "8x8x.fnt"
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