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debian/0.0.cvs.20081104-2

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Source: java3d
Section: libs
Priority: optional
Maintainer: Debian Java Maintainers <pkg-java-maintainers@lists.alioth.debian.org>
Uploaders: Petter Reinholdtsen <pere@debian.org>, Jonny Lamb <jonny@debian.org>
Build-Depends: debhelper (>= 5), cdbs, ant-optional, libvecmath-java, mesa-common-dev, libgl1-mesa-dev, libxext-dev, libxt-dev
Build-Depends-Indep: openjdk-6-jdk | default-jdk-builddep | sun-java6-jdk
Standards-Version: 3.8.0
Homepage: http://java3d.dev.java.net
Vcs-Svn: svn://svn.debian.org/pkg-java/trunk/java3d/
Vcs-Browser: http://svn.debian.org/viewsvn/pkg-java/trunk/java3d/
XS-Autobuild: yes

Package: libjava3d-java
Architecture: all
Suggests: libjava3d-java-doc
Depends:  java-gcj-compat | java1-runtime | java2-runtime, libjava3d-jni (>= ${source:Version}),
 libvecmath-java
Description: Java 3D API (java library)
 The Java 3D API enables the creation of three-dimensional graphics
 applications and Internet-based 3D applets. It provides high-level
 constructs for creating and manipulation 3D geometry and building the
 structures used in rendering that geometry. With this software, you can
 efficiently define and render very large virtual worlds.

Package: libjava3d-jni
Architecture: any
Depends: ${shlibs:Depends}
Description: Java3D API (java jni library)
 The Java 3D API enables the creation of three-dimensional graphics
 applications and Internet-based 3D applets. It provides high-level
 constructs for creating and manipulation 3D geometry and building the
 structures used in rendering that geometry. With this software, you can
 efficiently define and render very large virtual worlds.

Package: libjava3d-java-doc
Architecture: all
Section: doc
Suggests: libjava3d-java
Description: Documentation for the Java3D API
 The Java 3D API enables the creation of three-dimensional graphics
 applications and Internet-based 3D applets. It provides high-level
 constructs for creating and manipulation 3D geometry and building the
 structures used in rendering that geometry. With this software, you can
 efficiently define and render very large virtual worlds.