Tree @HEAD (Download .tar.gz)
- ..
- gamecontrollerdb
- libmanette.gresource.xml
- libmanette.h
- manette-device-private.h
- manette-device.c
- manette-device.h
- manette-event-mapping-private.h
- manette-event-mapping.c
- manette-event-private.h
- manette-event.c
- manette-event.h
- manette-mapping-error-private.h
- manette-mapping-error.c
- manette-mapping-manager-private.h
- manette-mapping-manager.c
- manette-mapping-private.h
- manette-mapping.c
- manette-monitor-iter-private.h
- manette-monitor-iter.c
- manette-monitor-iter.h
- manette-monitor.c
- manette-monitor.h
- manette-version.h.in
- meson.build
History of src @HEAD
- device: Simplify inputs initialization vanadiae (commit: Adrien Plazas) 3 years ago
- mapping-manager: Fix checking mapping file deletion vanadiae (commit: Adrien Plazas) 3 years ago
- monitor: Remove preliminary property check vanadiae (commit: Adrien Plazas) 3 years ago
- device: Use printf instead of manually building the GUID vanadiae (commit: Adrien Plazas) 3 years ago
- Use #pragma once Adrien Plazas 3 years ago
- mapping-manager: Drop the key and value variables vanadiae (commit: Adrien Plazas) 3 years ago
- device: Don't throw NXIO file error in *_new() if not a gamepad vanadiae (commit: Adrien Plazas) 3 years ago
- mapping-manager: Use more appropriate printing for non-programmer errors vanadiae (commit: Adrien Plazas) 3 years ago
- device: Throw the full file error code in *_new() vanadiae (commit: Adrien Plazas) 3 years ago
- device: Remove unused force_feedback_id struct member vanadiae (commit: Adrien Plazas) 3 years ago
- mapping-manager: Explain the key-value for the GUID hash-tables vanadiae (commit: Adrien Plazas) 3 years ago
- event: Shorten *_new() function vanadiae (commit: Adrien Plazas) 3 years ago
- mapping: Use debug rather than critical for parsing errors Adrien Plazas 3 years ago
- Use assertions instead of g_return*_if_fail in static functions vanadiae (commit: Adrien Plazas) 3 years ago
- Use g_clear_(pointer|object) where possible Adrien Plazas 3 years ago
- Use g_autoptr where possible Adrien Plazas 3 years ago
- Use g_auto(ptr|_free) instead of manual memory management vanadiae (commit: Adrien Plazas) 3 years ago
- device: Avoid using gpointer for user_data but use directly the good type vanadiae (commit: Adrien Plazas) 3 years ago
- monitor: Fix udev_client_uevent_cb() vanadiae (commit: Adrien Plazas) 3 years ago
- monitor: Prefix finalize() vanadiae (commit: Adrien Plazas) 3 years ago
- mapping-manager: Prefix finalize() vanadiae (commit: Adrien Plazas) 3 years ago
- gamecontrolerdb: Drop platform:Linux Adrien Plazas 3 years ago
- mapping-manager: Give better name to signals functions vanadiae (commit: Adrien Plazas) 3 years ago
- monitor: Give better name to signals functions vanadiae (commit: Adrien Plazas) 3 years ago
- mapping: Use multiline comments Adrien Plazas 3 years ago
- mapping: Fix a typo Adrien Plazas 3 years ago
- mapping: Simplify the *_try_free funcs Adrien Plazas 3 years ago
- mapping: Make some error messages more explicit Adrien Plazas 3 years ago
- mapping: Use g_auto(GStrv) where possible Adrien Plazas 3 years ago
- mapping: Better check the mapping string Adrien Plazas 3 years ago