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/*
  native_midi_macosx:  Native Midi support on Mac OS X for the SDL_mixer library
  Copyright (C) 2009  Ryan C. Gordon <icculus@icculus.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/* This is Mac OS X only, using Core MIDI.
   Mac OS 9 support via QuickTime is in native_midi_mac.c */

#include "SDL_config.h"

#if __MACOSX__

#include <CoreServices/CoreServices.h>      /* ComponentDescription */
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
#include <AvailabilityMacros.h>

#include "SDL_endian.h"
#include "../SDL_mixer.h"
#include "../mixer.h"
#include "native_midi.h"

/* Native Midi song */
struct _NativeMidiSong
{
    MusicPlayer player;
    MusicSequence sequence;
    MusicTimeStamp endTime;
    AudioUnit audiounit;
    int loops;
};

static NativeMidiSong *currentsong = NULL;
static int latched_volume = MIX_MAX_VOLUME;

static OSStatus
GetSequenceLength(MusicSequence sequence, MusicTimeStamp *_sequenceLength)
{
    // http://lists.apple.com/archives/Coreaudio-api/2003/Jul/msg00370.html
    // figure out sequence length
    UInt32 ntracks, i;
    MusicTimeStamp sequenceLength = 0;
    OSStatus err;

    err = MusicSequenceGetTrackCount(sequence, &ntracks);
    if (err != noErr)
        return err;

    for (i = 0; i < ntracks; ++i)
    {
        MusicTrack track;
        MusicTimeStamp tracklen = 0;
        UInt32 tracklenlen = sizeof (tracklen);

        err = MusicSequenceGetIndTrack(sequence, i, &track);
        if (err != noErr)
            return err;

        err = MusicTrackGetProperty(track, kSequenceTrackProperty_TrackLength,
                                    &tracklen, &tracklenlen);
        if (err != noErr)
            return err;

        if (sequenceLength < tracklen)
            sequenceLength = tracklen;
    }

    *_sequenceLength = sequenceLength;

    return noErr;
}


/* we're looking for the sequence output audiounit. */
static OSStatus
GetSequenceAudioUnit(MusicSequence sequence, AudioUnit *aunit)
{
    AUGraph graph;
    UInt32 nodecount, i;
    OSStatus err;

    err = MusicSequenceGetAUGraph(sequence, &graph);
    if (err != noErr)
        return err;

    err = AUGraphGetNodeCount(graph, &nodecount);
    if (err != noErr)
        return err;

    for (i = 0; i < nodecount; i++) {
        AUNode node;

        if (AUGraphGetIndNode(graph, i, &node) != noErr)
            continue;  /* better luck next time. */

#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050 /* this is deprecated, but works back to 10.0 */
        {
            struct ComponentDescription desc;
            UInt32 classdatasize = 0;
            void *classdata = NULL;
            err = AUGraphGetNodeInfo(graph, node, &desc, &classdatasize,
                                     &classdata, aunit);
            if (err != noErr)
                continue;
            else if (desc.componentType != kAudioUnitType_Output)
                continue;
            else if (desc.componentSubType != kAudioUnitSubType_DefaultOutput)
                continue;
        }
        #else  /* not deprecated, but requires 10.5 or later */
        {
        # if !defined(AUDIO_UNIT_VERSION) || ((AUDIO_UNIT_VERSION + 0) < 1060)
         /* AUGraphAddNode () is changed to take an AudioComponentDescription*
          * desc parameter instead of a ComponentDescription* in the 10.6 SDK.
          * AudioComponentDescription is in 10.6 or newer, but it is actually
          * the same as struct ComponentDescription with 20 bytes of size and
          * the same offsets of all members, therefore, is binary compatible. */
        #   define AudioComponentDescription ComponentDescription
        # endif
            AudioComponentDescription desc;
            if (AUGraphNodeInfo(graph, node, &desc, aunit) != noErr)
                continue;
            else if (desc.componentType != kAudioUnitType_Output)
                continue;
            else if (desc.componentSubType != kAudioUnitSubType_DefaultOutput)
                continue;
        }
        #endif

        return noErr;  /* found it! */
    }

    return kAUGraphErr_NodeNotFound;
}


int native_midi_detect(void)
{
    return 1;  /* always available. */
}

NativeMidiSong *native_midi_loadsong_RW(SDL_RWops *src, int freesrc)
{
    NativeMidiSong *retval = NULL;
    void *buf = NULL;
    Sint64 len = 0;
    CFDataRef data = NULL;

    if (SDL_RWseek(src, 0, RW_SEEK_END) < 0)
        goto fail;
    len = SDL_RWtell(src);
    if (len < 0)
        goto fail;
    if (SDL_RWseek(src, 0, RW_SEEK_SET) < 0)
        goto fail;

    buf = malloc(len);
    if (buf == NULL)
        goto fail;

    if (SDL_RWread(src, buf, len, 1) != 1)
        goto fail;

    retval = malloc(sizeof(NativeMidiSong));
    if (retval == NULL)
        goto fail;

    memset(retval, '\0', sizeof (*retval));

    if (NewMusicPlayer(&retval->player) != noErr)
        goto fail;
    if (NewMusicSequence(&retval->sequence) != noErr)
        goto fail;

    data = CFDataCreate(NULL, (const UInt8 *) buf, len);
    if (data == NULL)
        goto fail;

    free(buf);
    buf = NULL;

    #if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
    /* MusicSequenceLoadSMFData() (avail. in 10.2, no 64 bit) is
     * equivalent to calling MusicSequenceLoadSMFDataWithFlags()
     * with a flags value of 0 (avail. in 10.3, avail. 64 bit).
     * So, we use MusicSequenceLoadSMFData() for powerpc versions
     * but the *WithFlags() on intel which require 10.4 anyway. */
    # if defined(__ppc__) || defined(__POWERPC__)
    if (MusicSequenceLoadSMFData(song->sequence, data) != noErr)
        goto fail;
    # else
    if (MusicSequenceLoadSMFDataWithFlags(retval->sequence, data, 0) != noErr)
        goto fail;
    # endif
    #else  /* MusicSequenceFileLoadData() requires 10.5 or later.  */
    if (MusicSequenceFileLoadData(retval->sequence, data, 0, 0) != noErr)
        goto fail;
    #endif

    CFRelease(data);
    data = NULL;

    if (GetSequenceLength(retval->sequence, &retval->endTime) != noErr)
        goto fail;

    if (MusicPlayerSetSequence(retval->player, retval->sequence) != noErr)
        goto fail;

    if (freesrc)
        SDL_RWclose(src);

    return retval;

fail:
    if (retval) {
        if (retval->sequence)
            DisposeMusicSequence(retval->sequence);
        if (retval->player)
            DisposeMusicPlayer(retval->player);
        free(retval);
    }

    if (data)
        CFRelease(data);

    if (buf)
        free(buf);

    return NULL;
}

void native_midi_freesong(NativeMidiSong *song)
{
    if (song != NULL) {
        if (currentsong == song)
            currentsong = NULL;
        MusicPlayerStop(song->player);
        DisposeMusicSequence(song->sequence);
        DisposeMusicPlayer(song->player);
        free(song);
    }
}

void native_midi_start(NativeMidiSong *song, int loops)
{
    int vol;

    if (song == NULL)
        return;

    SDL_PauseAudio(1);
    Mix_UnlockAudio();

    if (currentsong)
        MusicPlayerStop(currentsong->player);

    currentsong = song;
    currentsong->loops = loops;

    MusicPlayerPreroll(song->player);
    MusicPlayerSetTime(song->player, 0);
    MusicPlayerStart(song->player);

    GetSequenceAudioUnit(song->sequence, &song->audiounit);

    vol = latched_volume;
    latched_volume++;  /* just make this not match. */
    native_midi_setvolume(vol);

    Mix_LockAudio();
    SDL_PauseAudio(0);
}

void native_midi_pause(void)
{
}

void native_midi_resume(void)
{
}

void native_midi_stop(void)
{
    if (currentsong) {
        SDL_PauseAudio(1);
        Mix_UnlockAudio();
        MusicPlayerStop(currentsong->player);
        currentsong = NULL;
        Mix_LockAudio();
        SDL_PauseAudio(0);
    }
}

int native_midi_active(void)
{
    MusicTimeStamp currentTime = 0;
    if (currentsong == NULL)
        return 0;

    MusicPlayerGetTime(currentsong->player, &currentTime);
    if ((currentTime < currentsong->endTime) ||
        (currentTime >= kMusicTimeStamp_EndOfTrack)) {
        return 1;
    } else if (currentsong->loops) {
        --currentsong->loops;
        MusicPlayerSetTime(currentsong->player, 0);
        return 1;
    }
    return 0;
}

void native_midi_setvolume(int volume)
{
    if (latched_volume == volume)
        return;

    latched_volume = volume;
    if ((currentsong) && (currentsong->audiounit)) {
        const float floatvol = ((float) volume) / ((float) MIX_MAX_VOLUME);
        AudioUnitSetParameter(currentsong->audiounit, kHALOutputParam_Volume,
                              kAudioUnitScope_Global, 0, floatvol, 0);
    }
}

const char *native_midi_error(void)
{
    return "";  /* !!! FIXME */
}

#endif /* Mac OS X native MIDI support */