Codebase list libsdl2-mixer / 6bd63a3
Update upstream source from tag 'upstream/2.5.3+dfsg' Update to upstream version '2.5.3+dfsg' with Debian dir d22df987d10cfcff7482a3ea632c193856e22d1b Simon McVittie 1 year, 9 months ago
10 changed file(s) with 2440 addition(s) and 368 deletion(s). Raw diff Collapse all Expand all
00 2.6.0:
1 * Added support for building with CMake
12 * Added support for playing Ogg files using stb_vorbis, which is now the default Vorbis backend.
23 To use libvorbis instead, configure using --disable-music-ogg-stb --enable-music-ogg-vorbis
34 * Added support for playing FLAC files using dr_flac, which is now the default FLAC music backend.
44 # See docs/release_checklist.md
55 set(MAJOR_VERSION 2)
66 set(MINOR_VERSION 5)
7 set(MICRO_VERSION 2)
7 set(MICRO_VERSION 3)
88 set(SDL_REQUIRED_VERSION 2.0.9)
99
1010 # For historical reasons this is 3.0.0 rather than the expected 1.0.0
2424 EXTRA_CFLAGS = @EXTRA_CFLAGS@
2525 LDFLAGS = @BUILD_LDFLAGS@
2626 EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
27 MIXER_LIBS = @MIXER_LIBS@
2728 LIBTOOL = @LIBTOOL@
2829 INSTALL = @INSTALL@
2930 AR = @AR@
9394 .PHONY: all install install-hdrs install-lib install-bin uninstall uninstall-hdrs uninstall-lib uninstall-bin clean distclean dist
9495
9596 $(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
96 $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
97 $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) $(SDL_LIBS) $(MIXER_LIBS)
9798
9899 $(objects)/playwave$(EXE): $(objects)/playwave.lo $(objects)/$(TARGET)
99100 $(LIBTOOL) --mode=link $(CC) -o $@ $(objects)/playwave.lo $(SDL_CFLAGS) $(objects)/$(TARGET) $(SDL_LIBS) $(LDFLAGS)
66 LIBNAME = SDL2mix
77 MAJOR_VERSION = 2
88 MINOR_VERSION = 5
9 MICRO_VERSION = 2
9 MICRO_VERSION = 3
1010 VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
1111
1212 TITLENAME = $(LIBNAME) $(VERSION)
00
11 SDL_mixer 2.0
22
3 The latest version of this library is available from:
4 http://www.libsdl.org/projects/SDL_mixer/
3 The latest version of this library is available from GitHub:
4 https://github.com/libsdl-org/SDL_mixer/releases
55
66 Due to popular demand, here is a simple multi-channel audio mixer.
77 It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.)
88
9 See the header file SDL_mixer.h and the examples playwave.c and playmus.c
10 for documentation on this mixer library.
9 See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL_mixer
1110
1211 The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
1312
14 To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
13 If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
1514 (On some Linux distributions you can install the fluid-soundfont-gm package)
1615
1716 To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from:
33 # See release_checklist.md
44 m4_define([MAJOR_VERSION_MACRO], [2])
55 m4_define([MINOR_VERSION_MACRO], [5])
6 m4_define([MICRO_VERSION_MACRO], [2])
6 m4_define([MICRO_VERSION_MACRO], [3])
77
88 AC_INIT([SDL2_mixer],
99 [MAJOR_VERSION_MACRO.MINOR_VERSION_MACRO.MICRO_VERSION_MACRO],
5757 AC_SUBST(LT_REVISION)
5858 AC_SUBST(LT_AGE)
5959 AC_SUBST(LT_EXTRA)
60
61 dnl For use in static assertions
62 AC_DEFINE_UNQUOTED([SDL_BUILD_MAJOR_VERSION], $MAJOR_VERSION, [ ])
63 AC_DEFINE_UNQUOTED([SDL_BUILD_MINOR_VERSION], $MINOR_VERSION, [ ])
64 AC_DEFINE_UNQUOTED([SDL_BUILD_MICRO_VERSION], $MICRO_VERSION, [ ])
6560
6661 dnl Detect the canonical build and host environments
6762 dnl AC_CANONICAL_HOST
110105 EXTRA_CFLAGS="$INCLUDE $BASE_CFLAGS"
111106 BUILD_LDFLAGS="$LDFLAGS"
112107 EXTRA_LDFLAGS="$BASE_LDFLAGS"
108 MIXER_LIBS=
113109 ## These are common directories to find software packages
114110 #for path in /usr/freeware /usr/pkg /usr/local; do
115111 # if test -d $path/include; then
278274 AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
279275 )
280276 EXTRA_CFLAGS="$EXTRA_CFLAGS $SDL_CFLAGS"
281 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SDL_LIBS"
277
278 dnl For use in static assertions
279 EXTRA_CFLAGS="$EXTRA_CFLAGS -DSDL_BUILD_MAJOR_VERSION=$MAJOR_VERSION -DSDL_BUILD_MINOR_VERSION=$MINOR_VERSION -DSDL_BUILD_MICRO_VERSION=$MICRO_VERSION"
282280
283281 dnl check for GCC warning options
284282 CheckWarnAll
366364 echo "-- dynamic libmodplug -> $modplug_lib"
367365 EXTRA_CFLAGS="$EXTRA_CFLAGS -DMODPLUG_DYNAMIC=\\\"$modplug_lib\\\""
368366 else
369 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MODPLUG_LIBS"
367 MIXER_LIBS="$MIXER_LIBS $MODPLUG_LIBS"
370368 if test x$have_libmodplug_pc = xyes; then
371369 PC_REQUIRES="$PC_REQUIRES libmodplug"
372370 else
425423 echo "-- dynamic libxmp -> $xmp_lib"
426424 EXTRA_CFLAGS="$EXTRA_CFLAGS -DXMP_DYNAMIC=\\\"$xmp_lib\\\""
427425 else
428 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $XMP_LIBS"
426 MIXER_LIBS="$MIXER_LIBS $XMP_LIBS"
429427 if test x$have_libxmp_pc = xyes; then
430428 PC_REQUIRES="$PC_REQUIRES lib$xmplib"
431429 else
475473 case "$host" in
476474 *-*-cygwin* | *-*-mingw*)
477475 use_music_midi_native=yes
478 EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lwinmm"
476 MIXER_LIBS="$MIXER_LIBS -lwinmm"
479477 PC_LIBS="$PC_LIBS -lwinmm"
480478 ;;
481479 *-*-darwin*)
482480 use_music_midi_native=yes
483 EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit -Wl,-framework,CoreServices"
481 MIXER_LIBS="$MIXER_LIBS -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit -Wl,-framework,CoreServices"
484482 PC_LIBS="$PC_LIBS -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit -Wl,-framework,CoreServices"
485483 ;;
486484 *-*-haiku*)
487485 use_music_midi_native=yes_cpp
488 EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lmidi"
486 MIXER_LIBS="$MIXER_LIBS -lmidi"
489487 PC_LIBS="$PC_LIBS -lmidi"
490488 ;;
491489 esac
539537 echo "-- dynamic libfluidsynth -> $fluidsynth_lib"
540538 EXTRA_CFLAGS="$EXTRA_CFLAGS -DFLUIDSYNTH_DYNAMIC=\\\"$fluidsynth_lib\\\""
541539 else
542 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FLUIDSYNTH_LIBS"
540 MIXER_LIBS="$MIXER_LIBS $FLUIDSYNTH_LIBS"
543541 if test x$have_fluidsynth_pc = xyes; then
544542 PC_REQUIRES="$PC_REQUIRES fluidsynth"
545543 else
614612 echo "-- dynamic libvorbisfile -> $ogg_lib"
615613 EXTRA_CFLAGS="$EXTRA_CFLAGS -DOGG_DYNAMIC=\\\"$ogg_lib\\\""
616614 else
617 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $VORBIS_LIBS"
615 MIXER_LIBS="$MIXER_LIBS $VORBIS_LIBS"
618616 if test x$have_ogg_pc = xyes; then
619617 PC_REQUIRES="$PC_REQUIRES vorbisfile"
620618 else
670668 echo "-- dynamic libvorbisidec -> $ogg_lib"
671669 EXTRA_CFLAGS="$EXTRA_CFLAGS -DOGG_DYNAMIC=\\\"$ogg_lib\\\""
672670 else
673 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $TREMOR_LIBS"
671 MIXER_LIBS="$MIXER_LIBS $TREMOR_LIBS"
674672 if test x$have_tremor_pc = xyes; then
675673 PC_REQUIRES="$PC_REQUIRES vorbisidec"
676674 else
757755 echo "-- dynamic libFLAC -> $flac_lib"
758756 EXTRA_CFLAGS="$EXTRA_CFLAGS -DFLAC_DYNAMIC=\\\"$flac_lib\\\""
759757 else
760 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FLAC_LIBS"
758 MIXER_LIBS="$MIXER_LIBS $FLAC_LIBS"
761759 if test x$have_flac_pc = xyes; then
762760 PC_REQUIRES="$PC_REQUIRES flac"
763761 else
823821 echo "-- dynamic libmpg123 -> $mpg123_lib"
824822 EXTRA_CFLAGS="$EXTRA_CFLAGS -DMPG123_DYNAMIC=\\\"$mpg123_lib\\\""
825823 else
826 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MPG123_LIBS"
824 MIXER_LIBS="$MIXER_LIBS $MPG123_LIBS"
827825 if test x$have_mpg123_pc = xyes; then
828826 PC_REQUIRES="$PC_REQUIRES libmpg123"
829827 else
880878 echo "-- dynamic opusfile -> $opusfile_lib"
881879 EXTRA_CFLAGS="$EXTRA_CFLAGS -DOPUS_DYNAMIC=\\\"$opusfile_lib\\\""
882880 else
883 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $OPUSFILE_LIBS"
881 MIXER_LIBS="$MIXER_LIBS $OPUSFILE_LIBS"
884882 if test x$have_opusfile_pc = xyes; then
885883 PC_REQUIRES="$PC_REQUIRES opusfile"
886884 else
897895 dnl check for LD --no-undefined option
898896 CheckNoUndef
899897
900 EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBM"
898 MIXER_LIBS="$MIXER_LIBS $LIBM"
901899
902900 OBJECTS=`echo $SOURCES`
903901 DEPENDS=`echo $SOURCES`
958956 AC_SUBST(EXTRA_CFLAGS)
959957 AC_SUBST(BUILD_LDFLAGS)
960958 AC_SUBST(EXTRA_LDFLAGS)
959 AC_SUBST(MIXER_LIBS)
961960 AC_SUBST(EXE)
962961 AC_SUBST(SDL_VERSION)
963962 AC_SUBST(SDL_CFLAGS)
1818 3. This notice may not be removed or altered from any source distribution.
1919 */
2020
21 /**
22 * \file SDL_mixer.h
23 *
24 * Header file for SDL_mixer library
25 *
26 * A simple library to play and mix sounds and musics
27 */
2128 #ifndef SDL_MIXER_H_
2229 #define SDL_MIXER_H_
2330
3340 extern "C" {
3441 #endif
3542
36 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
37 */
43 /**
44 * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
45 */
3846 #define SDL_MIXER_MAJOR_VERSION 2
3947 #define SDL_MIXER_MINOR_VERSION 5
40 #define SDL_MIXER_PATCHLEVEL 2
41
42 /* This macro can be used to fill a version structure with the compile-time
48 #define SDL_MIXER_PATCHLEVEL 3
49
50 /**
51 * This macro can be used to fill a version structure with the compile-time
4352 * version of the SDL_mixer library.
4453 */
4554 #define SDL_MIXER_VERSION(X) \
7786 (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION >= Y) && \
7887 (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION > Y || SDL_MIXER_PATCHLEVEL >= Z))
7988
80 /* This function gets the version of the dynamically linked SDL_mixer library.
81 it should NOT be used to fill a version structure, instead you should
82 use the SDL_MIXER_VERSION() macro.
89 /**
90 * Query the version of SDL_mixer that the program is linked against.
91 *
92 * This function gets the version of the dynamically linked SDL_mixer library.
93 * This is separate from the SDL_MIXER_VERSION() macro, which tells you what
94 * version of the SDL_mixer headers you compiled against.
95 *
96 * This returns static internal data; do not free or modify it!
97 *
98 * \returns a pointer to the version information.
99 *
100 * \since This function is available since SDL_mixer 2.0.0.
83101 */
84102 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
85103
104 /**
105 * Initialization flags
106 */
86107 typedef enum
87108 {
88109 MIX_INIT_FLAC = 0x00000001,
93114 MIX_INIT_OPUS = 0x00000040
94115 } MIX_InitFlags;
95116
96 /* Loads dynamic libraries and prepares them for use. Flags should be
97 one or more flags from MIX_InitFlags OR'd together.
98 It returns the flags successfully initialized, or 0 on failure.
117 /**
118 * Initialize SDL_mixer.
119 *
120 * This function loads dynamic libraries that SDL_mixer needs, and prepares
121 * them for use. This must be the first function you call in SDL_mixer, and if
122 * it fails you should not continue with the library.
123 *
124 * Flags should be one or more flags from MIX_InitFlags OR'd together. It
125 * returns the flags successfully initialized, or 0 on failure.
126 *
127 * Currently, these flags are:
128 *
129 * - `MIX_INIT_FLAC`
130 * - `MIX_INIT_MOD`
131 * - `MIX_INIT_MP3`
132 * - `MIX_INIT_OGG`
133 * - `MIX_INIT_MID`
134 * - `MIX_INIT_OPUS`
135 *
136 * More flags may be added in a future SDL_mixer release.
137 *
138 * This function may need to load external shared libraries to support various
139 * codecs, which means this function can fail to initialize that support on an
140 * otherwise-reasonable system if the library isn't available; this is not
141 * just a question of exceptional circumstances like running out of memory at
142 * startup!
143 *
144 * Note that you may call this function more than once to initialize with
145 * additional flags. The return value will reflect both new flags that
146 * successfully initialized, and also include flags that had previously been
147 * initialized as well.
148 *
149 * As this will return previously-initialized flags, it's legal to call this
150 * with zero (no flags set). This is a safe no-op that can be used to query
151 * the current initialization state without changing it at all.
152 *
153 * Since this returns previously-initialized flags as well as new ones, and
154 * you can call this with zero, you should not check for a zero return value
155 * to determine an error condition. Instead, you should check to make sure all
156 * the flags you require are set in the return value. If you have a game with
157 * data in a specific format, this might be a fatal error. If you're a generic
158 * media player, perhaps you are fine with only having WAV and MP3 support and
159 * can live without Opus playback, even if you request support for everything.
160 *
161 * Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a
162 * single call to Mix_Quit() will deinitialize everything and does not have to
163 * be paired with a matching Mix_Init call. For that reason, it's considered
164 * best practices to have a single Mix_Init and Mix_Quit call in your program.
165 * While this isn't required, be aware of the risks of deviating from that
166 * behavior.
167 *
168 * After initializing SDL_mixer, the next step is to open an audio device to
169 * prepare to play sound (with Mix_OpenAudio() or Mix_OpenAudioDevice()), and
170 * load audio data to play with that device.
171 *
172 * \param flags initialization flags, OR'd together.
173 * \returns all currently initialized flags.
174 *
175 * \since This function is available since SDL_mixer 2.0.0.
176 *
177 * \sa Mix_Quit
99178 */
100179 extern DECLSPEC int SDLCALL Mix_Init(int flags);
101180
102 /* Unloads libraries loaded with Mix_Init */
181 /**
182 * Deinitialize SDL_mixer.
183 *
184 * This should be the last function you call in SDL_mixer, after freeing all
185 * other resources and closing all audio devices. This will unload any shared
186 * libraries it is using for various codecs.
187 *
188 * After this call, a call to Mix_Init(0) will return 0 (no codecs loaded).
189 *
190 * You can safely call Mix_Init() to reload various codec support after this
191 * call.
192 *
193 * Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a
194 * single call to Mix_Quit() will deinitialize everything and does not have to
195 * be paired with a matching Mix_Init call. For that reason, it's considered
196 * best practices to have a single Mix_Init and Mix_Quit call in your program.
197 * While this isn't required, be aware of the risks of deviating from that
198 * behavior.
199 *
200 * \since This function is available since SDL_mixer 2.0.0.
201 *
202 * \sa Mix_Init
203 */
103204 extern DECLSPEC void SDLCALL Mix_Quit(void);
104205
105206
106 /* The default mixer has 8 simultaneous mixing channels */
207 /**
208 * The default mixer has 8 simultaneous mixing channels
209 */
107210 #ifndef MIX_CHANNELS
108211 #define MIX_CHANNELS 8
109212 #endif
118221 #define MIX_DEFAULT_CHANNELS 2
119222 #define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */
120223
121 /* The internal format for an audio chunk */
224 /**
225 * The internal format for an audio chunk
226 */
122227 typedef struct Mix_Chunk {
123228 int allocated;
124229 Uint8 *abuf;
126231 Uint8 volume; /* Per-sample volume, 0-128 */
127232 } Mix_Chunk;
128233
129 /* The different fading types supported */
234 /**
235 * The different fading types supported
236 */
130237 typedef enum {
131238 MIX_NO_FADING,
132239 MIX_FADING_OUT,
133240 MIX_FADING_IN
134241 } Mix_Fading;
135242
136 /* These are types of music files (not libraries used to load them) */
243 /**
244 * These are types of music files (not libraries used to load them)
245 */
137246 typedef enum {
138247 MUS_NONE,
139248 MUS_CMD,
148257 MUS_OPUS
149258 } Mix_MusicType;
150259
151 /* The internal format for a music chunk interpreted via codecs */
260 /**
261 * The internal format for a music chunk interpreted via codecs
262 */
152263 typedef struct _Mix_Music Mix_Music;
153264
154 /* Open the mixer with a certain audio format */
265 /**
266 * Open the default audio device for playback.
267 *
268 * An audio device is what generates sound, so the app must open one to make
269 * noise.
270 *
271 * This function will check if SDL's audio system is initialized, and if not,
272 * it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf.
273 * You are free to (and encouraged to!) initialize it yourself before calling
274 * this function, as this gives your program more control over the process.
275 *
276 * This function might cover all of an application's needs, but for those that
277 * need more flexibility, the more powerful version of this function is
278 * Mix_OpenAudioDevice(). This function is equivalent to calling:
279 *
280 * ```c
281 * Mix_OpenAudioDevice(frequency, format, nchannels, chunksize, NULL,
282 * SDL_AUDIO_ALLOW_FREQUENCY_CHANGE |
283 * SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
284 * ```
285 *
286 * If you aren't particularly concerned with the specifics of the audio
287 * device, and your data isn't in a specific format, the values you use here
288 * can just be reasonable defaults. SDL_mixer will convert audio data you feed
289 * it to the correct format on demand.
290 *
291 * That being said, if you have control of your audio data and you know its
292 * format ahead of time, you can save CPU time by opening the audio device in
293 * that exact format so SDL_mixer does not have to spend time converting
294 * anything behind the scenes, and can just pass the data straight through to
295 * the hardware. On some platforms, where the hardware only supports specific
296 * settings, you might have to be careful to make everything match, but your
297 * own data is often easier to control, so aim to open the device for what you
298 * need.
299 *
300 * The other reason to care about specific formats: if you plan to touch the
301 * mix buffer directly (with Mix_SetPostMix, a registered effect, or
302 * Mix_HookMusic), you might have code that expects it to be in a specific
303 * format, and you should specify that here.
304 *
305 * The audio device frequency is specified in Hz; in modern times, 48000 is
306 * often a reasonable default.
307 *
308 * The audio device format is one of SDL's AUDIO_* constants. AUDIO_S16SYS
309 * (16-bit audio) is probably a safe default. More modern systems may prefer
310 * AUDIO_F32SYS (32-bit floating point audio).
311 *
312 * The audio device channels are generally 1 for mono output, or 2 for stereo,
313 * but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7
314 * (6.1) or 8 (7.1).
315 *
316 * The audio device's chunk size is the number of sample frames (one sample
317 * per frame for mono output, two samples per frame in a stereo setup, etc)
318 * that are fed to the device at once. The lower the number, the lower the
319 * latency, but you risk dropouts if it gets too low. 2048 is often a
320 * reasonable default, but your app might want to experiment with 1024 or
321 * 4096.
322 *
323 * You may only have one audio device open at a time; if you want to change a
324 * setting, you must close the device and reopen it, which is not something
325 * you can do seamlessly during playback.
326 *
327 * This function does not allow you to select a specific audio device on the
328 * system, it always chooses the best default it can on your behalf (which, in
329 * many cases, is exactly what you want anyhow). If you must choose a specific
330 * device, you can do so with Mix_OpenAudioDevice() instead.
331 *
332 * If this function reports success, you are ready to start making noise! Load
333 * some audio data and start playing!
334 *
335 * The app can use Mix_QuerySpec() to determine the final device settings.
336 *
337 * When done with an audio device, probably at the end of the program, the app
338 * should dispose of the device with Mix_CloseDevice().
339 *
340 * \param frequency the frequency to playback audio at (in Hz).
341 * \param format audio format, one of SDL's AUDIO_* values.
342 * \param channels number of channels (1 is mono, 2 is stereo, etc).
343 * \param chunksize audio buffer size in sample FRAMES (total samples divided
344 * by channel count).
345 * \returns 0 if successful, -1 on error.
346 *
347 * \since This function is available since SDL_mixer 2.0.0.
348 *
349 * \sa Mix_OpenAudioDevice
350 * \sa Mix_CloseDevice
351 */
155352 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize);
156353
157 /* Open the mixer with specific device and certain audio format */
354
355 /**
356 * Open a specific audio device for playback.
357 *
358 * (A slightly simpler version of this function is available in
359 * Mix_OpenAudio(), which still might meet most applications' needs.)
360 *
361 * An audio device is what generates sound, so the app must open one to make
362 * noise.
363 *
364 * This function will check if SDL's audio system is initialized, and if not,
365 * it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf.
366 * You are free to (and encouraged to!) initialize it yourself before calling
367 * this function, as this gives your program more control over the process.
368 *
369 * If you aren't particularly concerned with the specifics of the audio
370 * device, and your data isn't in a specific format, the values you use here
371 * can just be reasonable defaults. SDL_mixer will convert audio data you feed
372 * it to the correct format on demand.
373 *
374 * That being said, if you have control of your audio data and you know its
375 * format ahead of time, you can save CPU time by opening the audio device in
376 * that exact format so SDL_mixer does not have to spend time converting
377 * anything behind the scenes, and can just pass the data straight through to
378 * the hardware. On some platforms, where the hardware only supports specific
379 * settings, you might have to be careful to make everything match, but your
380 * own data is often easier to control, so aim to open the device for what you
381 * need.
382 *
383 * The other reason to care about specific formats: if you plan to touch the
384 * mix buffer directly (with Mix_SetPostMix, a registered effect, or
385 * Mix_HookMusic), you might have code that expects it to be in a specific
386 * format, and you should specify that here.
387 *
388 * The audio device frequency is specified in Hz; in modern times, 48000 is
389 * often a reasonable default.
390 *
391 * The audio device format is one of SDL's AUDIO_* constants. AUDIO_S16SYS
392 * (16-bit audio) is probably a safe default. More modern systems may prefer
393 * AUDIO_F32SYS (32-bit floating point audio).
394 *
395 * The audio device channels are generally 1 for mono output, or 2 for stereo,
396 * but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7
397 * (6.1) or 8 (7.1).
398 *
399 * The audio device's chunk size is the number of sample frames (one sample
400 * per frame for mono output, two samples per frame in a stereo setup, etc)
401 * that are fed to the device at once. The lower the number, the lower the
402 * latency, but you risk dropouts if it gets too low. 2048 is often a
403 * reasonable default, but your app might want to experiment with 1024 or
404 * 4096.
405 *
406 * You may only have one audio device open at a time; if you want to change a
407 * setting, you must close the device and reopen it, which is not something
408 * you can do seamlessly during playback.
409 *
410 * This function allows you to select specific audio hardware on the system
411 * with the `device` parameter. If you specify NULL, SDL_mixer will choose the
412 * best default it can on your behalf (which, in many cases, is exactly what
413 * you want anyhow). SDL_mixer does not offer a mechanism to determine device
414 * names to open, but you can use SDL_GetNumAudioDevices() to get a count of
415 * available devices and then SDL_GetAudioDeviceName() in a loop to obtain a
416 * list. If you do this, be sure to call `SDL_Init(SDL_INIT_AUDIO)` first to
417 * initialize SDL's audio system!
418 *
419 * The `allowed_changes` parameter specifies what settings are flexible. These
420 * are the `SDL_AUDIO_ALLOW_*` flags from SDL. These tell SDL_mixer that the
421 * app doesn't mind if a specific setting changes. For example, the app might
422 * need stereo data in Sint16 format, but if the sample rate or chunk size
423 * changes, the app can handle that. In that case, the app would specify
424 * `SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE`. In this
425 * case, if the system's hardware requires something other than the requested
426 * format, SDL_mixer can select what the hardware demands instead of the app.
427 * If the `SDL_AUDIO_ALLOW_` flag is not specified, SDL_mixer must convert
428 * data behind the scenes between what the app demands and what the hardware
429 * requires. If your app needs precisely what is requested, specify zero for
430 * `allowed_changes`.
431 *
432 * If changes were allowed, the app can use Mix_QuerySpec() to determine the
433 * final device settings.
434 *
435 * If this function reports success, you are ready to start making noise! Load
436 * some audio data and start playing!
437 *
438 * When done with an audio device, probably at the end of the program, the app
439 * should dispose of the device with Mix_CloseDevice().
440 *
441 * \param frequency the frequency to playback audio at (in Hz).
442 * \param format audio format, one of SDL's AUDIO_* values.
443 * \param channels number of channels (1 is mono, 2 is stereo, etc).
444 * \param chunksize audio buffer size in sample FRAMES (total samples divided
445 * by channel count).
446 * \param device the device name to open, or NULL to choose a reasonable
447 * default.
448 * \param allowed_changes Allow change flags (see SDL_AUDIO_ALLOW_* flags)
449 * \returns 0 if successful, -1 on error.
450 *
451 * \since This function is available since SDL_mixer 2.0.2.
452 *
453 * \sa Mix_OpenAudio
454 * \sa Mix_CloseDevice
455 * \sa Mix_QuerySpec
456 */
158457 extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes);
159458
160 /* Dynamically change the number of channels managed by the mixer.
161 If decreasing the number of channels, the upper channels are
162 stopped.
163 This function returns the new number of allocated channels.
459 /**
460 * Find out what the actual audio device parameters are.
461 *
462 * If Mix_OpenAudioDevice() was called with `allowed_changes` set to anything
463 * but zero, or Mix_OpenAudio() was used, some audio device settings may be
464 * different from the application's request. This function will report what
465 * the device is actually running at.
466 *
467 * Note this is only important if the app intends to touch the audio buffers
468 * being sent to the hardware directly. If an app just wants to play audio
469 * files and let SDL_mixer handle the low-level details, this function can
470 * probably be ignored.
471 *
472 * If the audio device is not opened, this function will return 0.
473 *
474 * \param frequency On return, will be filled with the audio device's
475 * frequency in Hz.
476 * \param format On return, will be filled with the audio device's format.
477 * \param channels On return, will be filled with the audio device's channel
478 * count.
479 * \returns 1 if the audio device has been opened, 0 otherwise.
480 *
481 * \since This function is available since SDL_mixer 2.0.0.
482 *
483 * \sa Mix_OpenAudio
484 * \sa Mix_OpenAudioDevice
485 */
486 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency, Uint16 *format, int *channels);
487
488 /**
489 * Dynamically change the number of channels managed by the mixer.
490 *
491 * SDL_mixer deals with "channels," which is not the same thing as the
492 * mono/stereo channels; they might be better described as "tracks," as each
493 * one corresponds to a separate source of audio data. Three different WAV
494 * files playing at the same time would be three separate SDL_mixer channels,
495 * for example.
496 *
497 * An app needs as many channels as it has audio data it wants to play
498 * simultaneously, mixing them into a single stream to send to the audio
499 * device.
500 *
501 * SDL_mixer allocates `MIX_CHANNELS` (currently 8) channels when you open an
502 * audio device, which may be more than an app needs, but if the app needs
503 * more or wants less, this function can change it.
504 *
505 * If decreasing the number of channels, any upper channels currently playing
506 * are stopped. This will deregister all effects on those channels and call
507 * any callback specified by Mix_ChannelFinished() for each removed channel.
508 *
509 * If `numchans` is less than zero, this will return the current number of
510 * channels without changing anything.
511 *
512 * \param numchans the new number of channels, or < 0 to query current channel
513 * count.
514 * \returns the new number of allocated channels.
515 *
516 * \since This function is available since SDL_mixer 2.0.0.
164517 */
165518 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
166519
167 /* Find out what the actual audio device parameters are.
168 This function returns 1 if the audio has been opened, 0 otherwise.
169 */
170 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
171
172 /* Load a wave file or a music (.mod .s3m .it .xm) file */
520 /**
521 * Load a supported audio format into a chunk.
522 *
523 * SDL_mixer has two separate data structures for audio data. One it calls a
524 * "chunk," which is meant to be a file completely decoded into memory up
525 * front, and the other it calls "music" which is a file intended to be
526 * decoded on demand. Originally, simple formats like uncompressed WAV files
527 * were meant to be chunks and compressed things, like MP3s, were meant to be
528 * music, and you would stream one thing for a game's music and make repeating
529 * sound effects with the chunks.
530 *
531 * In modern times, this isn't split by format anymore, and most are
532 * interchangeable, so the question is what the app thinks is worth
533 * predecoding or not. Chunks might take more memory, but once they are loaded
534 * won't need to decode again, whereas music always needs to be decoded on the
535 * fly. Also, crucially, there are as many channels for chunks as the app can
536 * allocate, but SDL_mixer only offers a single "music" channel.
537 *
538 * If `freesrc` is non-zero, the RWops will be closed before returning,
539 * whether this function succeeds or not. SDL_mixer reads everything it needs
540 * from the RWops during this call in any case.
541 *
542 * There is a separate function (a macro, before SDL_mixer 2.6.0) to read
543 * files from disk without having to deal with SDL_RWops:
544 * `Mix_LoadWAV("filename.wav")` will call this function and manage those
545 * details for you.
546 *
547 * When done with a chunk, the app should dispose of it with a call to
548 * Mix_FreeChunk().
549 *
550 * \param src an SDL_RWops that data will be read from.
551 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
552 * to leave it open.
553 * \returns a new chunk, or NULL on error.
554 *
555 * \since This function is available since SDL_mixer 2.6.0 (and as a macro
556 * since 2.0.0).
557 *
558 * \sa Mix_LoadWAV
559 * \sa Mix_FreeChunk
560 */
173561 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
174 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
562
563 /**
564 * Load a supported audio format into a chunk.
565 *
566 * SDL_mixer has two separate data structures for audio data. One it calls a
567 * "chunk," which is meant to be a file completely decoded into memory up
568 * front, and the other it calls "music" which is a file intended to be
569 * decoded on demand. Originally, simple formats like uncompressed WAV files
570 * were meant to be chunks and compressed things, like MP3s, were meant to be
571 * music, and you would stream one thing for a game's music and make repeating
572 * sound effects with the chunks.
573 *
574 * In modern times, this isn't split by format anymore, and most are
575 * interchangeable, so the question is what the app thinks is worth
576 * predecoding or not. Chunks might take more memory, but once they are loaded
577 * won't need to decode again, whereas music always needs to be decoded on the
578 * fly. Also, crucially, there are as many channels for chunks as the app can
579 * allocate, but SDL_mixer only offers a single "music" channel.
580 *
581 * If you would rather use the abstract SDL_RWops interface to load data from
582 * somewhere other than the filesystem, you can use Mix_LoadWAV_RW() instead.
583 *
584 * When done with a chunk, the app should dispose of it with a call to
585 * Mix_FreeChunk().
586 *
587 * Note that before SDL_mixer 2.6.0, this function was a macro that called
588 * Mix_LoadWAV_RW(), creating a RWops and setting `freesrc` to 1. This macro
589 * has since been promoted to a proper API function. Older binaries linked
590 * against a newer SDL_mixer will still call Mix_LoadWAV_RW directly, as they
591 * are using the macro, which was available since the dawn of time.
592 *
593 * \param file the filesystem path to load data from.
594 * \returns a new chunk, or NULL on error.
595 *
596 * \since This function is available since SDL_mixer 2.6.0 (and as a macro
597 * since 2.0.0).
598 *
599 * \sa Mix_LoadWAV_RW
600 * \sa Mix_FreeChunk
601 */
602 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file);
603
604
605 /**
606 * Load a supported audio format into a music object.
607 *
608 * SDL_mixer has two separate data structures for audio data. One it calls a
609 * "chunk," which is meant to be a file completely decoded into memory up
610 * front, and the other it calls "music" which is a file intended to be
611 * decoded on demand. Originally, simple formats like uncompressed WAV files
612 * were meant to be chunks and compressed things, like MP3s, were meant to be
613 * music, and you would stream one thing for a game's music and make repeating
614 * sound effects with the chunks.
615 *
616 * In modern times, this isn't split by format anymore, and most are
617 * interchangeable, so the question is what the app thinks is worth
618 * predecoding or not. Chunks might take more memory, but once they are loaded
619 * won't need to decode again, whereas music always needs to be decoded on the
620 * fly. Also, crucially, there are as many channels for chunks as the app can
621 * allocate, but SDL_mixer only offers a single "music" channel.
622 *
623 * When done with this music, the app should dispose of it with a call to
624 * Mix_FreeMusic().
625 *
626 * \param file a file path from where to load music data.
627 * \returns a new music object, or NULL on error.
628 *
629 * \since This function is available since SDL_mixer 2.0.0.
630 *
631 * \sa Mix_FreeMusic
632 */
175633 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
176634
177 /* Load a music file from an SDL_RWop object
178 * Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
635 /**
636 * Load a supported audio format into a music object.
637 *
638 * SDL_mixer has two separate data structures for audio data. One it calls a
639 * "chunk," which is meant to be a file completely decoded into memory up
640 * front, and the other it calls "music" which is a file intended to be
641 * decoded on demand. Originally, simple formats like uncompressed WAV files
642 * were meant to be chunks and compressed things, like MP3s, were meant to be
643 * music, and you would stream one thing for a game's music and make repeating
644 * sound effects with the chunks.
645 *
646 * In modern times, this isn't split by format anymore, and most are
647 * interchangeable, so the question is what the app thinks is worth
648 * predecoding or not. Chunks might take more memory, but once they are loaded
649 * won't need to decode again, whereas music always needs to be decoded on the
650 * fly. Also, crucially, there are as many channels for chunks as the app can
651 * allocate, but SDL_mixer only offers a single "music" channel.
652 *
653 * If `freesrc` is non-zero, the RWops will be closed before returning,
654 * whether this function succeeds or not. SDL_mixer reads everything it needs
655 * from the RWops during this call in any case.
656 *
657 * As a convenience, there is a function to read files from disk without
658 * having to deal with SDL_RWops: `Mix_LoadMUS("filename.mp3")` will manage
659 * those details for you.
660 *
661 * This function attempts to guess the file format from incoming data. If the
662 * caller knows the format, or wants to force it, it should use
663 * Mix_LoadMUSType_RW() instead.
664 *
665 * When done with this music, the app should dispose of it with a call to
666 * Mix_FreeMusic().
667 *
668 * \param src an SDL_RWops that data will be read from.
669 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
670 * to leave it open.
671 * \returns a new music object, or NULL on error.
672 *
673 * \since This function is available since SDL_mixer 2.0.0.
674 *
675 * \sa Mix_FreeMusic
676 */
179677 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc);
180678
181 /* Load a music file from an SDL_RWop object assuming a specific format */
679 /**
680 * Load an audio format into a music object, assuming a specific format.
681 *
682 * SDL_mixer has two separate data structures for audio data. One it calls a
683 * "chunk," which is meant to be a file completely decoded into memory up
684 * front, and the other it calls "music" which is a file intended to be
685 * decoded on demand. Originally, simple formats like uncompressed WAV files
686 * were meant to be chunks and compressed things, like MP3s, were meant to be
687 * music, and you would stream one thing for a game's music and make repeating
688 * sound effects with the chunks.
689 *
690 * In modern times, this isn't split by format anymore, and most are
691 * interchangeable, so the question is what the app thinks is worth
692 * predecoding or not. Chunks might take more memory, but once they are loaded
693 * won't need to decode again, whereas music always needs to be decoded on the
694 * fly. Also, crucially, there are as many channels for chunks as the app can
695 * allocate, but SDL_mixer only offers a single "music" channel.
696 *
697 * This function loads music data, and lets the application specify the type
698 * of music being loaded, which might be useful if SDL_mixer cannot figure it
699 * out from the data stream itself.
700 *
701 * Currently, the following types are supported:
702 *
703 * - `MUS_NONE` (SDL_mixer should guess, based on the data)
704 * - `MUS_WAV` (Microsoft WAV files)
705 * - `MUS_MOD` (Various tracker formats)
706 * - `MUS_MID` (MIDI files)
707 * - `MUS_OGG` (Ogg Vorbis files)
708 * - `MUS_MP3` (MP3 files)
709 * - `MUS_FLAC` (FLAC files)
710 * - `MUS_OPUS` (Opus files)
711 *
712 * If `freesrc` is non-zero, the RWops will be closed before returning,
713 * whether this function succeeds or not. SDL_mixer reads everything it needs
714 * from the RWops during this call in any case.
715 *
716 * As a convenience, there is a function to read files from disk without
717 * having to deal with SDL_RWops: `Mix_LoadMUS("filename.mp3")` will manage
718 * those details for you (but not let you specify the music type explicitly)..
719 *
720 * When done with this music, the app should dispose of it with a call to
721 * Mix_FreeMusic().
722 *
723 * \param src an SDL_RWops that data will be read from.
724 * \param type the type of audio data provided by `src`.
725 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
726 * to leave it open.
727 * \returns a new music object, or NULL on error.
728 *
729 * \since This function is available since SDL_mixer 2.0.0.
730 *
731 * \sa Mix_FreeMusic
732 */
182733 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc);
183734
184 /* Load a wave file of the mixer format from a memory buffer */
735 /**
736 * Load a WAV file from memory as quickly as possible.
737 *
738 * Unlike Mix_LoadWAV_RW, this function has several requirements, and unless
739 * you control all your audio data and know what you're doing, you should
740 * consider this function unsafe and not use it.
741 *
742 * - The provided audio data MUST be in Microsoft WAV format.
743 * - The provided audio data shouldn't use any strange WAV extensions.
744 * - The audio data MUST be in the exact same format as the audio device. This
745 * function will not attempt to convert it, or even verify it's in the right
746 * format.
747 * - The audio data must be valid; this function does not know the size of the
748 * memory buffer, so if the WAV data is corrupted, it can read past the end
749 * of the buffer, causing a crash.
750 * - The audio data must live at least as long as the returned Mix_Chunk,
751 * because SDL_mixer will use that data directly and not make a copy of it.
752 *
753 * This function will do NO error checking! Be extremely careful here!
754 *
755 * (Seriously, use Mix_LoadWAV_RW instead.)
756 *
757 * If this function is successful, the provided memory buffer must remain
758 * available until Mix_FreeChunk() is called on the returned chunk.
759 *
760 * \param mem memory buffer containing of a WAV file.
761 * \returns a new chunk, or NULL on error.
762 *
763 * \since This function is available since SDL_mixer 2.0.0.
764 *
765 * \sa Mix_LoadWAV_RW
766 * \sa Mix_FreeChunk
767 */
185768 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
186769
187 /* Load raw audio data of the mixer format from a memory buffer */
770 /**
771 * Load a raw audio data from memory as quickly as possible.
772 *
773 * The audio data MUST be in the exact same format as the audio device. This
774 * function will not attempt to convert it, or even verify it's in the right
775 * format.
776 *
777 * If this function is successful, the provided memory buffer must remain
778 * available until Mix_FreeChunk() is called on the returned chunk.
779 *
780 * \param mem memory buffer containing raw PCM data.
781 * \param len length of buffer pointed to by `mem`, in bytes.
782 * \returns a new chunk, or NULL on error.
783 *
784 * \since This function is available since SDL_mixer 2.0.0.
785 *
786 * \sa Mix_FreeChunk
787 */
188788 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
189789
190 /* Free an audio chunk previously loaded */
790 /**
791 * Free an audio chunk.
792 *
793 * An app should call this function when it is done with a Mix_Chunk and wants
794 * to dispose of its resources.
795 *
796 * SDL_mixer will stop any channels this chunk is currently playing on. This
797 * will deregister all effects on those channels and call any callback
798 * specified by Mix_ChannelFinished() for each removed channel.
799 *
800 * \param chunk the chunk to free.
801 *
802 * \since This function is available since SDL_mixer 2.0.0.
803 *
804 * \sa Mix_LoadWAV
805 * \sa Mix_LoadWAV_RW
806 * \sa Mix_QuickLoad_WAV
807 * \sa Mix_QuickLoad_RAW
808 */
191809 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
810
811 /**
812 * Free a music object.
813 *
814 * If this music is currently playing, it will be stopped.
815 *
816 * If this music is in the process of fading out (via Mix_FadeOutMusic()),
817 * this function will *block* until the fade completes. If you need to avoid
818 * this, be sure to call Mix_HaltMusic() before freeing the music.
819 *
820 * \param music the music object to free.
821 *
822 * \since This function is available since SDL_mixer 2.0.0.
823 *
824 * \sa Mix_LoadMUS
825 * \sa Mix_LoadMUS_RW
826 * \sa Mix_LoadMUSType_RW
827 */
192828 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
193829
194 /* Get a list of chunk/music decoders that this build of SDL_mixer provides.
195 This list can change between builds AND runs of the program, if external
196 libraries that add functionality become available.
197 You must successfully call Mix_OpenAudio() before calling these functions.
198 This API is only available in SDL_mixer 1.2.9 and later.
199
200 // usage...
201 int i;
202 const int total = Mix_GetNumChunkDecoders();
203 for (i = 0; i < total; i++)
204 printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
205
206 Appearing in this list doesn't promise your specific audio file will
207 decode...but it's handy to know if you have, say, a functioning Timidity
208 install.
209
210 These return values are static, read-only data; do not modify or free it.
211 The pointers remain valid until you call Mix_CloseAudio().
212 */
830 /**
831 * Get a list of chunk decoders that this build of SDL_mixer provides.
832 *
833 * This list can change between builds AND runs of the program, if external
834 * libraries that add functionality become available. You must successfully
835 * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
836 * as decoders are activated at device open time.
837 *
838 * Appearing in this list doesn't promise your specific audio file will
839 * decode...but it's handy to know if you have, say, a functioning Ogg Vorbis
840 * install.
841 *
842 * These return values are static, read-only data; do not modify or free it.
843 * The pointers remain valid until you call Mix_CloseAudio().
844 *
845 * \returns number of chunk decoders available.
846 *
847 * \since This function is available since SDL_mixer 2.0.0.
848 *
849 * \sa Mix_GetChunkDecoder
850 * \sa Mix_HasChunkDecoder
851 */
213852 extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
853
854 /**
855 * Get a chunk decoder's name.
856 *
857 * The requested decoder's index must be between zero and
858 * Mix_GetNumChunkDecoders()-1. It's safe to call this with an invalid index;
859 * this function will return NULL in that case.
860 *
861 * This list can change between builds AND runs of the program, if external
862 * libraries that add functionality become available. You must successfully
863 * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
864 * as decoders are activated at device open time.
865 *
866 * \param index index of the chunk decoder.
867 * \returns the chunk decoder's name.
868 *
869 * \since This function is available since SDL_mixer 2.0.0.
870 *
871 * \sa Mix_GetNumChunkDecoders
872 */
214873 extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
874
875 /**
876 * Check if a chunk decoder is available by name.
877 *
878 * This result can change between builds AND runs of the program, if external
879 * libraries that add functionality become available. You must successfully
880 * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
881 * as decoders are activated at device open time.
882 *
883 * Decoder names are arbitrary but also obvious, so you have to know what
884 * you're looking for ahead of time, but usually it's the file extension in
885 * capital letters (some example names are "AIFF", "VOC", "WAV").
886 *
887 * \param name the decoder name to query.
888 * \returns SDL_TRUE if a decoder by that name is available, SDL_FALSE
889 * otherwise.
890 *
891 * \since This function is available since SDL_mixer 2.0.2.
892 *
893 * \sa Mix_GetNumChunkDecoders
894 * \sa Mix_GetChunkDecoder
895 */
215896 extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name);
897
898 /**
899 * Get a list of music decoders that this build of SDL_mixer provides.
900 *
901 * This list can change between builds AND runs of the program, if external
902 * libraries that add functionality become available. You must successfully
903 * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
904 * as decoders are activated at device open time.
905 *
906 * Appearing in this list doesn't promise your specific audio file will
907 * decode...but it's handy to know if you have, say, a functioning Ogg Vorbis
908 * install.
909 *
910 * These return values are static, read-only data; do not modify or free it.
911 * The pointers remain valid until you call Mix_CloseAudio().
912 *
913 * \returns number of chunk decoders available.
914 *
915 * \since This function is available since SDL_mixer 2.0.0.
916 *
917 * \sa Mix_GetMusicDecoder
918 * \sa Mix_HasMusicDecoder
919 */
216920 extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
921
922 /**
923 * Get a music decoder's name.
924 *
925 * The requested decoder's index must be between zero and
926 * Mix_GetNumMusicDecoders()-1. It's safe to call this with an invalid index;
927 * this function will return NULL in that case.
928 *
929 * This list can change between builds AND runs of the program, if external
930 * libraries that add functionality become available. You must successfully
931 * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
932 * as decoders are activated at device open time.
933 *
934 * \param index index of the music decoder.
935 * \returns the music decoder's name.
936 *
937 * \since This function is available since SDL_mixer 2.0.0.
938 *
939 * \sa Mix_GetNumMusicDecoders
940 */
217941 extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
942
943 /**
944 * Check if a music decoder is available by name.
945 *
946 * This result can change between builds AND runs of the program, if external
947 * libraries that add functionality become available. You must successfully
948 * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
949 * as decoders are activated at device open time.
950 *
951 * Decoder names are arbitrary but also obvious, so you have to know what
952 * you're looking for ahead of time, but usually it's the file extension in
953 * capital letters (some example names are "MOD", "MP3", "FLAC").
954 *
955 * \param name the decoder name to query.
956 * \returns SDL_TRUE if a decoder by that name is available, SDL_FALSE
957 * otherwise.
958 *
959 * \since This function is available since SDL_mixer 2.6.0
960 *
961 * \sa Mix_GetNumMusicDecoders
962 * \sa Mix_GetMusicDecoder
963 */
218964 extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name);
219965
220 /* Find out the music format of a mixer music, or the currently playing
221 music, if 'music' is NULL.
222 */
966 /**
967 * Find out the format of a mixer music.
968 *
969 * If `music` is NULL, this will query the currently playing music (and return
970 * MUS_NONE if nothing is currently playing).
971 *
972 * \param music the music object to query, or NULL for the currently-playing
973 * music.
974 * \returns the Mix_MusicType for the music object.
975 *
976 * \since This function is available since SDL_mixer 2.0.0
977 */
223978 extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
224979
225 /* Get music title from meta-tag if possible. If title tag is empty, filename will be returned */
980 /**
981 * Get the title for a music object, or its filename.
982 *
983 * This returns format-specific metadata. Not all file formats supply this!
984 *
985 * If `music` is NULL, this will query the currently-playing music.
986 *
987 * If music's title tag is missing or empty, the filename will be returned. If
988 * you'd rather have the actual metadata or nothing, use
989 * Mix_GetMusicTitleTag() instead.
990 *
991 * Please note that if the music was loaded from an SDL_RWops instead of a
992 * filename, the filename returned will be an empty string ("").
993 *
994 * This function never returns NULL! If no data is available, it will return
995 * an empty string ("").
996 *
997 * \param music the music object to query, or NULL for the currently-playing
998 * music.
999 * \returns the music's title if available, or the filename if not, or "".
1000 *
1001 * \since This function is available since SDL_mixer 2.6.0.
1002 *
1003 * \sa Mix_GetMusicTitleTag
1004 * \sa Mix_GetMusicArtistTag
1005 * \sa Mix_GetMusicAlbumTag
1006 * \sa Mix_GetMusicCopyrightTag
1007 */
2261008 extern DECLSPEC const char *SDLCALL Mix_GetMusicTitle(const Mix_Music *music);
227 /* Get music title from meta-tag if possible */
1009
1010 /**
1011 * Get the title for a music object.
1012 *
1013 * This returns format-specific metadata. Not all file formats supply this!
1014 *
1015 * If `music` is NULL, this will query the currently-playing music.
1016 *
1017 * Unlike this function, Mix_GetMusicTitle() produce a string with the music's
1018 * filename if a title isn't available, which might be preferable for some
1019 * applications.
1020 *
1021 * This function never returns NULL! If no data is available, it will return
1022 * an empty string ("").
1023 *
1024 * \param music the music object to query, or NULL for the currently-playing
1025 * music.
1026 * \returns the music's title if available, or "".
1027 *
1028 * \since This function is available since SDL_mixer 2.6.0.
1029 *
1030 * \sa Mix_GetMusicTitle
1031 * \sa Mix_GetMusicArtistTag
1032 * \sa Mix_GetMusicAlbumTag
1033 * \sa Mix_GetMusicCopyrightTag
1034 */
2281035 extern DECLSPEC const char *SDLCALL Mix_GetMusicTitleTag(const Mix_Music *music);
229 /* Get music artist from meta-tag if possible */
1036
1037 /**
1038 * Get the artist name for a music object.
1039 *
1040 * This returns format-specific metadata. Not all file formats supply this!
1041 *
1042 * If `music` is NULL, this will query the currently-playing music.
1043 *
1044 * This function never returns NULL! If no data is available, it will return
1045 * an empty string ("").
1046 *
1047 * \param music the music object to query, or NULL for the currently-playing
1048 * music.
1049 * \returns the music's artist name if available, or "".
1050 *
1051 * \since This function is available since SDL_mixer 2.6.0.
1052 *
1053 * \sa Mix_GetMusicTitleTag
1054 * \sa Mix_GetMusicAlbumTag
1055 * \sa Mix_GetMusicCopyrightTag
1056 */
2301057 extern DECLSPEC const char *SDLCALL Mix_GetMusicArtistTag(const Mix_Music *music);
231 /* Get music album from meta-tag if possible */
1058
1059 /**
1060 * Get the album name for a music object.
1061 *
1062 * This returns format-specific metadata. Not all file formats supply this!
1063 *
1064 * If `music` is NULL, this will query the currently-playing music.
1065 *
1066 * This function never returns NULL! If no data is available, it will return
1067 * an empty string ("").
1068 *
1069 * \param music the music object to query, or NULL for the currently-playing
1070 * music.
1071 * \returns the music's album name if available, or "".
1072 *
1073 * \since This function is available since SDL_mixer 2.6.0.
1074 *
1075 * \sa Mix_GetMusicTitleTag
1076 * \sa Mix_GetMusicArtistTag
1077 * \sa Mix_GetMusicCopyrightTag
1078 */
2321079 extern DECLSPEC const char *SDLCALL Mix_GetMusicAlbumTag(const Mix_Music *music);
233 /* Get music copyright from meta-tag if possible */
1080
1081 /**
1082 * Get the copyright text for a music object.
1083 *
1084 * This returns format-specific metadata. Not all file formats supply this!
1085 *
1086 * If `music` is NULL, this will query the currently-playing music.
1087 *
1088 * This function never returns NULL! If no data is available, it will return
1089 * an empty string ("").
1090 *
1091 * \param music the music object to query, or NULL for the currently-playing
1092 * music.
1093 * \returns the music's copyright text if available, or "".
1094 *
1095 * \since This function is available since SDL_mixer 2.6.0.
1096 *
1097 * \sa Mix_GetMusicTitleTag
1098 * \sa Mix_GetMusicArtistTag
1099 * \sa Mix_GetMusicAlbumTag
1100 */
2341101 extern DECLSPEC const char *SDLCALL Mix_GetMusicCopyrightTag(const Mix_Music *music);
2351102
236 /* Set a function that is called after all mixing is performed.
237 This can be used to provide real-time visual display of the audio stream
238 or add a custom mixer filter for the stream data.
239 */
1103 /**
1104 * Set a function that is called after all mixing is performed.
1105 *
1106 * This can be used to provide real-time visual display of the audio stream or
1107 * add a custom mixer filter for the stream data.
1108 *
1109 * The callback will fire every time SDL_mixer is ready to supply more data to
1110 * the audio device, after it has finished all its mixing work. This runs
1111 * inside an SDL audio callback, so it's important that the callback return
1112 * quickly, or there could be problems in the audio playback.
1113 *
1114 * The data provided to the callback is in the format that the audio device
1115 * was opened in, and it represents the exact waveform SDL_mixer has mixed
1116 * from all playing chunks and music for playback. You are allowed to modify
1117 * the data, but it cannot be resized (so you can't add a reverb effect that
1118 * goes past the end of the buffer without saving some state between runs to
1119 * add it into the next callback, or resample the buffer to a smaller size to
1120 * speed it up, etc).
1121 *
1122 * The `arg` pointer supplied here is passed to the callback as-is, for
1123 * whatever the callback might want to do with it (keep track of some ongoing
1124 * state, settings, etc).
1125 *
1126 * Passing a NULL callback disables the post-mix callback until such a time as
1127 * a new one callback is set.
1128 *
1129 * There is only one callback available. If you need to mix multiple inputs,
1130 * be prepared to handle them from a single function.
1131 *
1132 * \param mix_func the callback function to become the new post-mix callback.
1133 * \param arg a pointer that is passed, untouched, to the callback.
1134 *
1135 * \since This function is available since SDL_mixer 2.0.0.
1136 *
1137 * \sa Mix_HookMusic
1138 */
2401139 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
2411140
242 /* Add your own music player or additional mixer function.
243 If 'mix_func' is NULL, the default music player is re-enabled.
1141 /**
1142 * Add your own music player or additional mixer function.
1143 *
1144 * This works something like Mix_SetPostMix(), but it has some crucial
1145 * differences. Note that an app can use this _and_ Mix_SetPostMix() at the
1146 * same time. This allows an app to replace the built-in music playback,
1147 * either with it's own music decoder or with some sort of
1148 * procedurally-generated audio output.
1149 *
1150 * The supplied callback will fire every time SDL_mixer is preparing to supply
1151 * more data to the audio device. This runs inside an SDL audio callback, so
1152 * it's important that the callback return quickly, or there could be problems
1153 * in the audio playback.
1154 *
1155 * Running this callback is the first thing SDL_mixer will do when starting to
1156 * mix more audio. The buffer will contain silence upon entry, so the callback
1157 * does not need to mix into existing data or initialize the buffer.
1158 *
1159 * Note that while a callback is set through this function, SDL_mixer will not
1160 * mix any playing music; this callback is used instead. To disable this
1161 * callback (and thus reenable built-in music playback) call this function
1162 * with a NULL callback.
1163 *
1164 * The data written to by the callback is in the format that the audio device
1165 * was opened in, and upon return from the callback, SDL_mixer will mix any
1166 * playing chunks (but not music!) into the buffer. The callback cannot resize
1167 * the buffer (so you must be prepared to provide exactly the amount of data
1168 * demanded or leave it as silence).
1169 *
1170 * The `arg` pointer supplied here is passed to the callback as-is, for
1171 * whatever the callback might want to do with it (keep track of some ongoing
1172 * state, settings, etc).
1173 *
1174 * As there is only one music "channel" mixed, there is only one callback
1175 * available. If you need to mix multiple inputs, be prepared to handle them
1176 * from a single function.
1177 *
1178 * \param mix_func the callback function to become the new post-mix callback.
1179 * \param arg a pointer that is passed, untouched, to the callback.
1180 *
1181 * \since This function is available since SDL_mixer 2.0.0.
1182 *
1183 * \sa Mix_SetPostMix
2441184 */
2451185 extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
2461186
247 /* Add your own callback for when the music has finished playing or when it is
248 * stopped from a call to Mix_HaltMusic.
1187 /**
1188 * Set a callback that runs when a music object has stopped playing.
1189 *
1190 * This callback will fire when the currently-playing music has completed, or
1191 * when it has been explicitly stopped from a call to Mix_HaltMusic. As such,
1192 * this callback might fire from an arbitrary background thread at almost any
1193 * time; try to limit what you do here.
1194 *
1195 * It is legal to start a new music object playing in this callback (or
1196 * restart the one that just stopped). If the music finished normally, this
1197 * can be used to loop the music without a gap in the audio playback.
1198 *
1199 * Do not call SDL_LockAudio() from this callback; you will either be inside
1200 * the audio callback, or SDL_mixer will explicitly lock the audio before
1201 * calling your callback.
1202 *
1203 * A NULL pointer will disable the callback.
1204 *
1205 * \param music_finished the callback function to become the new notification
1206 * mechanism.
1207 *
1208 * \since This function is available since SDL_mixer 2.0.0.
2491209 */
2501210 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void));
2511211
252 /* Get a pointer to the user data for the current music hook */
1212 /**
1213 * Get a pointer to the user data for the current music hook.
1214 *
1215 * This returns the `arg` pointer last passed to Mix_HookMusic(), or NULL if
1216 * that function has never been called.
1217 *
1218 * \returns pointer to the user data previously passed to Mix_HookMusic.
1219 *
1220 * \since This function is available since SDL_mixer 2.0.0.
1221 */
2531222 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
2541223
255 /*
256 * Add your own callback when a channel has finished playing. NULL
257 * to disable callback. The callback may be called from the mixer's audio
258 * callback or it could be called as a result of Mix_HaltChannel(), etc.
259 * do not call SDL_LockAudio() from this callback; you will either be
260 * inside the audio callback, or SDL_mixer will explicitly lock the audio
261 * before calling your callback.
1224 /**
1225 * Set a callback that runs when a channel has finished playing.
1226 *
1227 * The callback may be called from the mixer's audio callback or it could be
1228 * called as a result of Mix_HaltChannel(), etc.
1229 *
1230 * The callback has a single parameter, `channel`, which says what mixer
1231 * channel has just stopped.
1232 *
1233 * Do not call SDL_LockAudio() from this callback; you will either be inside
1234 * the audio callback, or SDL_mixer will explicitly lock the audio before
1235 * calling your callback.
1236 *
1237 * A NULL pointer will disable the callback.
1238 *
1239 * \param channel_finished the callback function to become the new
1240 * notification mechanism.
1241 *
1242 * \since This function is available since SDL_mixer 2.0.0.
2621243 */
2631244 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel));
2641245
2651246
266 /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
267
2681247 #define MIX_CHANNEL_POST (-2)
2691248
270 /* This is the format of a special effect callback:
1249 /**
1250 * This is the format of a special effect callback:
2711251 *
2721252 * myeffect(int chan, void *stream, int len, void *udata);
2731253 *
2861266 */
2871267 typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
2881268
289 /*
1269 /**
2901270 * This is a callback that signifies that a channel has finished all its
2911271 * loops and has completed playback. This gets called if the buffer
2921272 * plays out normally, or if you call Mix_HaltChannel(), implicitly stop
2981278 typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata);
2991279
3001280
301 /* Register a special effect function. At mixing time, the channel data is
302 * copied into a buffer and passed through each registered effect function.
303 * After it passes through all the functions, it is mixed into the final
304 * output stream. The copy to buffer is performed once, then each effect
305 * function performs on the output of the previous effect. Understand that
306 * this extra copy to a buffer is not performed if there are no effects
307 * registered for a given chunk, which saves CPU cycles, and any given
308 * effect will be extra cycles, too, so it is crucial that your code run
309 * fast. Also note that the data that your function is given is in the
310 * format of the sound device, and not the format you gave to Mix_OpenAudio(),
311 * although they may in reality be the same. This is an unfortunate but
312 * necessary speed concern. Use Mix_QuerySpec() to determine if you can
313 * handle the data before you register your effect, and take appropriate
314 * actions.
315 * You may also specify a callback (Mix_EffectDone_t) that is called when
316 * the channel finishes playing. This gives you a more fine-grained control
317 * than Mix_ChannelFinished(), in case you need to free effect-specific
318 * resources, etc. If you don't need this, you can specify NULL.
1281 /**
1282 * Register a special effect function.
1283 *
1284 * At mixing time, the channel data is copied into a buffer and passed through
1285 * each registered effect function. After it passes through all the functions,
1286 * it is mixed into the final output stream. The copy to buffer is performed
1287 * once, then each effect function performs on the output of the previous
1288 * effect. Understand that this extra copy to a buffer is not performed if
1289 * there are no effects registered for a given chunk, which saves CPU cycles,
1290 * and any given effect will be extra cycles, too, so it is crucial that your
1291 * code run fast. Also note that the data that your function is given is in
1292 * the format of the sound device, and not the format you gave to
1293 * Mix_OpenAudio(), although they may in reality be the same. This is an
1294 * unfortunate but necessary speed concern. Use Mix_QuerySpec() to determine
1295 * if you can handle the data before you register your effect, and take
1296 * appropriate actions.
1297 *
1298 * You may also specify a callback (Mix_EffectDone_t) that is called when the
1299 * channel finishes playing. This gives you a more fine-grained control than
1300 * Mix_ChannelFinished(), in case you need to free effect-specific resources,
1301 * etc. If you don't need this, you can specify NULL.
1302 *
3191303 * You may set the callbacks before or after calling Mix_PlayChannel().
320 * Things like Mix_SetPanning() are just internal special effect functions,
321 * so if you are using that, you've already incurred the overhead of a copy
322 * to a separate buffer, and that these effects will be in the queue with
323 * any functions you've registered. The list of registered effects for a
324 * channel is reset when a chunk finishes playing, so you need to explicitly
325 * set them with each call to Mix_PlayChannel*().
1304 *
1305 * Things like Mix_SetPanning() are just internal special effect functions, so
1306 * if you are using that, you've already incurred the overhead of a copy to a
1307 * separate buffer, and that these effects will be in the queue with any
1308 * functions you've registered. The list of registered effects for a channel
1309 * is reset when a chunk finishes playing, so you need to explicitly set them
1310 * with each call to Mix_PlayChannel*().
1311 *
3261312 * You may also register a special effect function that is to be run after
327 * final mixing occurs. The rules for these callbacks are identical to those
328 * in Mix_RegisterEffect, but they are run after all the channels and the
329 * music have been mixed into a single stream, whereas channel-specific
330 * effects run on a given channel before any other mixing occurs. These
331 * global effect callbacks are call "posteffects". Posteffects only have
332 * their Mix_EffectDone_t function called when they are unregistered (since
333 * the main output stream is never "done" in the same sense as a channel).
334 * You must unregister them manually when you've had enough. Your callback
335 * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
336 * processing is considered a posteffect.
1313 * final mixing occurs. The rules for these callbacks are identical to those
1314 * in Mix_RegisterEffect, but they are run after all the channels and the
1315 * music have been mixed into a single stream, whereas channel-specific
1316 * effects run on a given channel before any other mixing occurs. These global
1317 * effect callbacks are call "posteffects". Posteffects only have their
1318 * Mix_EffectDone_t function called when they are unregistered (since the main
1319 * output stream is never "done" in the same sense as a channel). You must
1320 * unregister them manually when you've had enough. Your callback will be told
1321 * that the channel being mixed is `MIX_CHANNEL_POST` if the processing is
1322 * considered a posteffect.
3371323 *
3381324 * After all these effects have finished processing, the callback registered
339 * through Mix_SetPostMix() runs, and then the stream goes to the audio
340 * device.
341 *
342 * DO NOT EVER call SDL_LockAudio() from your callback function!
343 *
344 * returns zero if error (no such channel), nonzero if added.
345 * Error messages can be retrieved from Mix_GetError().
1325 * through Mix_SetPostMix() runs, and then the stream goes to the audio
1326 * device.
1327 *
1328 * DO NOT EVER call SDL_LockAudio() from your callback function! You are
1329 * already running in the audio thread and the lock is already held!
1330 *
1331 * Note that unlike most SDL and SDL_mixer functions, this function returns
1332 * zero if there's an error, not on success. We apologize for the API design
1333 * inconsistency here.
1334 *
1335 * \param chan the channel to register an effect to, or MIX_CHANNEL_POST.
1336 * \param f effect the callback to run when more of this channel is to be
1337 * mixed.
1338 * \param d effect done callback
1339 * \param arg argument
1340 * \returns zero if error (no such channel), nonzero if added. Error messages
1341 * can be retrieved from Mix_GetError().
1342 *
1343 * \since This function is available since SDL_mixer 2.0.0.
3461344 */
3471345 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
3481346
3491347
350 /* You may not need to call this explicitly, unless you need to stop an
351 * effect from processing in the middle of a chunk's playback.
352 * Posteffects are never implicitly unregistered as they are for channels,
353 * but they may be explicitly unregistered through this function by
354 * specifying MIX_CHANNEL_POST for a channel.
355 * returns zero if error (no such channel or effect), nonzero if removed.
356 * Error messages can be retrieved from Mix_GetError().
1348 /**
1349 * Explicitly unregister a special effect function.
1350 *
1351 * You may not need to call this at all, unless you need to stop an effect
1352 * from processing in the middle of a chunk's playback.
1353 *
1354 * Posteffects are never implicitly unregistered as they are for channels (as
1355 * the output stream does not have an end), but they may be explicitly
1356 * unregistered through this function by specifying MIX_CHANNEL_POST for a
1357 * channel.
1358 *
1359 * Note that unlike most SDL and SDL_mixer functions, this function returns
1360 * zero if there's an error, not on success. We apologize for the API design
1361 * inconsistency here.
1362 *
1363 * \param chan the channel to unregister an effect on, or MIX_CHANNEL_POST.
1364 * \param f effect the callback stop calling in future mixing iterations.
1365 * \returns zero if error (no such channel or effect), nonzero if removed.
1366 * Error messages can be retrieved from Mix_GetError().
1367 *
1368 * \since This function is available since SDL_mixer 2.0.0.
3571369 */
3581370 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
3591371
360
361 /* You may not need to call this explicitly, unless you need to stop all
362 * effects from processing in the middle of a chunk's playback. Note that
363 * this will also shut off some internal effect processing, since
364 * Mix_SetPanning() and others may use this API under the hood. This is
365 * called internally when a channel completes playback.
366 * Posteffects are never implicitly unregistered as they are for channels,
367 * but they may be explicitly unregistered through this function by
368 * specifying MIX_CHANNEL_POST for a channel.
369 * returns zero if error (no such channel), nonzero if all effects removed.
370 * Error messages can be retrieved from Mix_GetError().
1372 /**
1373 * Explicitly unregister all special effect functions.
1374 *
1375 * You may not need to call this at all, unless you need to stop all effects
1376 * from processing in the middle of a chunk's playback.
1377 *
1378 * Note that this will also shut off some internal effect processing, since
1379 * Mix_SetPanning() and others may use this API under the hood. This is called
1380 * internally when a channel completes playback. Posteffects are never
1381 * implicitly unregistered as they are for channels, but they may be
1382 * explicitly unregistered through this function by specifying
1383 * MIX_CHANNEL_POST for a channel.
1384 *
1385 * Note that unlike most SDL and SDL_mixer functions, this function returns
1386 * zero if there's an error, not on success. We apologize for the API design
1387 * inconsistency here.
1388 *
1389 * \param chan the channel to unregister all effects on, or MIX_CHANNEL_POST.
1390 * \returns zero if error (no such channel), nonzero if all effects removed.
1391 * Error messages can be retrieved from Mix_GetError().
1392 *
1393 * \since This function is available since SDL_mixer 2.0.0.
3711394 */
3721395 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
3731396
3901413 * The left and right channels are specified as integers between 0 and 255,
3911414 * quietest to loudest, respectively.
3921415 *
393 * Technically, this is just individual volume control for a sample with
394 * two (stereo) channels, so it can be used for more than just panning.
395 * If you want real panning, call it like this:
1416 * Technically, this is just individual volume control for a sample with two
1417 * (stereo) channels, so it can be used for more than just panning. If you
1418 * want real panning, call it like this:
3961419 *
3971420 * ```c
3981421 * Mix_SetPanning(channel, left, 255 - left);
3991422 * ```
4001423 *
401 * ...which isn't so hard.
402 *
4031424 * Setting `channel` to MIX_CHANNEL_POST registers this as a posteffect, and
404 * the panning will be done to the final mixed stream before passing it on
405 * to the audio device.
1425 * the panning will be done to the final mixed stream before passing it on to
1426 * the audio device.
4061427 *
4071428 * This uses the Mix_RegisterEffect() API internally, and returns without
408 * registering the effect function if the audio device is not configured
409 * for stereo output. Setting both `left` and `right` to 255 causes this
410 * effect to be unregistered, since that is the data's normal state.
1429 * registering the effect function if the audio device is not configured for
1430 * stereo output. Setting both `left` and `right` to 255 causes this effect to
1431 * be unregistered, since that is the data's normal state.
4111432 *
4121433 * Note that an audio device in mono mode is a no-op, but this call will
413 * return successful in that case. Error messages can be retrieved from
414 * Mix_GetError().
1434 * return successful in that case. Error messages can be retrieved from
1435 * Mix_GetError().
1436 *
1437 * Note that unlike most SDL and SDL_mixer functions, this function returns
1438 * zero if there's an error, not on success. We apologize for the API design
1439 * inconsistency here.
4151440 *
4161441 * \param channel The mixer channel to pan or MIX_CHANNEL_POST.
417 * \param left Volume of stereo left channel, 0 is silence, 255 is full volume.
418 * \param right Volume of stereo right channel, 0 is silence, 255 is full volume.
1442 * \param left Volume of stereo left channel, 0 is silence, 255 is full
1443 * volume.
1444 * \param right Volume of stereo right channel, 0 is silence, 255 is full
1445 * volume.
4191446 * \returns zero if error (no such channel or Mix_RegisterEffect() fails),
4201447 * nonzero if panning effect enabled.
4211448 *
4271454 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
4281455
4291456
430 /* Set the position of a channel. (angle) is an integer from 0 to 360, that
431 * specifies the location of the sound in relation to the listener. (angle)
432 * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
433 * Angle 0 is due north, and rotates clockwise as the value increases.
434 * For efficiency, the precision of this effect may be limited (angles 1
435 * through 7 might all produce the same effect, 8 through 15 are equal, etc).
436 * (distance) is an integer between 0 and 255 that specifies the space
437 * between the sound and the listener. The larger the number, the further
438 * away the sound is. Using 255 does not guarantee that the channel will be
439 * culled from the mixing process or be completely silent. For efficiency,
440 * the precision of this effect may be limited (distance 0 through 5 might
441 * all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
442 * and (distance) to 0 unregisters this effect, since the data would be
443 * unchanged.
1457 /**
1458 * Set the position of a channel.
1459 *
1460 * `angle` is an integer from 0 to 360, that specifies the location of the
1461 * sound in relation to the listener. `angle` will be reduced as neccesary
1462 * (540 becomes 180 degrees, -100 becomes 260). Angle 0 is due north, and
1463 * rotates clockwise as the value increases. For efficiency, the precision of
1464 * this effect may be limited (angles 1 through 7 might all produce the same
1465 * effect, 8 through 15 are equal, etc). `distance` is an integer between 0
1466 * and 255 that specifies the space between the sound and the listener. The
1467 * larger the number, the further away the sound is. Using 255 does not
1468 * guarantee that the channel will be removed from the mixing process or be
1469 * completely silent. For efficiency, the precision of this effect may be
1470 * limited (distance 0 through 5 might all produce the same effect, 6 through
1471 * 10 are equal, etc). Setting `angle` and `distance` to 0 unregisters this
1472 * effect, since the data would be unchanged.
4441473 *
4451474 * If you need more precise positional audio, consider using OpenAL for
446 * spatialized effects instead of SDL_mixer. This is only meant to be a
447 * basic effect for simple "3D" games.
448 *
449 * If the audio device is configured for mono output, then you won't get
450 * any effectiveness from the angle; however, distance attenuation on the
451 * channel will still occur. While this effect will function with stereo
452 * voices, it makes more sense to use voices with only one channel of sound,
453 * so when they are mixed through this effect, the positioning will sound
454 * correct. You can convert them to mono through SDL before giving them to
455 * the mixer in the first place if you like.
456 *
457 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
458 * the positioning will be done to the final mixed stream before passing it
459 * on to the audio device.
1475 * spatialized effects instead of SDL_mixer. This is only meant to be a basic
1476 * effect for simple "3D" games.
1477 *
1478 * If the audio device is configured for mono output, then you won't get any
1479 * effectiveness from the angle; however, distance attenuation on the channel
1480 * will still occur. While this effect will function with stereo voices, it
1481 * makes more sense to use voices with only one channel of sound, so when they
1482 * are mixed through this effect, the positioning will sound correct. You can
1483 * convert them to mono through SDL before giving them to the mixer in the
1484 * first place if you like.
1485 *
1486 * Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and
1487 * the positioning will be done to the final mixed stream before passing it on
1488 * to the audio device.
4601489 *
4611490 * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
4621491 *
463 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
464 * nonzero if position effect is enabled.
465 * Error messages can be retrieved from Mix_GetError().
1492 * Note that unlike most SDL and SDL_mixer functions, this function returns
1493 * zero if there's an error, not on success. We apologize for the API design
1494 * inconsistency here.
1495 *
1496 * \param channel The mixer channel to position, or MIX_CHANNEL_POST.
1497 * \param angle angle, in degrees. North is 0, and goes clockwise.
1498 * \param distance distance; 0 is the listener, 255 is maxiumum distance away.
1499 * \returns zero if error (no such channel or Mix_RegisterEffect() fails),
1500 * nonzero if position effect is enabled. Error messages can be
1501 * retrieved from Mix_GetError().
1502 *
1503 * \since This function is available since SDL_mixer 2.0.0.
4661504 */
4671505 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
4681506
4691507
470 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255
471 * that specifies the location of the sound in relation to the listener.
472 * Distance 0 is overlapping the listener, and 255 is as far away as possible
473 * A distance of 255 does not guarantee silence; in such a case, you might
474 * want to try changing the chunk's volume, or just cull the sample from the
475 * mixing process with Mix_HaltChannel().
476 * For efficiency, the precision of this effect may be limited (distances 1
477 * through 7 might all produce the same effect, 8 through 15 are equal, etc).
478 * (distance) is an integer between 0 and 255 that specifies the space
479 * between the sound and the listener. The larger the number, the further
480 * away the sound is.
481 * Setting (distance) to 0 unregisters this effect, since the data would be
482 * unchanged.
483 * If you need more precise positional audio, consider using OpenAL for
484 * spatialized effects instead of SDL_mixer. This is only meant to be a
485 * basic effect for simple "3D" games.
486 *
487 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
488 * the distance attenuation will be done to the final mixed stream before
489 * passing it on to the audio device.
1508 /**
1509 * Set the "distance" of a channel.
1510 *
1511 * `distance` is an integer from 0 to 255 that specifies the location of the
1512 * sound in relation to the listener. Distance 0 is overlapping the listener,
1513 * and 255 is as far away as possible. A distance of 255 does not guarantee
1514 * silence; in such a case, you might want to try changing the chunk's volume,
1515 * or just cull the sample from the mixing process with Mix_HaltChannel(). For
1516 * efficiency, the precision of this effect may be limited (distances 1
1517 * through 7 might all produce the same effect, 8 through 15 are equal, etc).
1518 * (distance) is an integer between 0 and 255 that specifies the space between
1519 * the sound and the listener. The larger the number, the further away the
1520 * sound is. Setting the distance to 0 unregisters this effect, since the data
1521 * would be unchanged. If you need more precise positional audio, consider
1522 * using OpenAL for spatialized effects instead of SDL_mixer. This is only
1523 * meant to be a basic effect for simple "3D" games.
1524 *
1525 * Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and
1526 * the distance attenuation will be done to the final mixed stream before
1527 * passing it on to the audio device.
4901528 *
4911529 * This uses the Mix_RegisterEffect() API internally.
4921530 *
493 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
494 * nonzero if position effect is enabled.
495 * Error messages can be retrieved from Mix_GetError().
1531 * Note that unlike most SDL and SDL_mixer functions, this function returns
1532 * zero if there's an error, not on success. We apologize for the API design
1533 * inconsistency here.
1534 *
1535 * \param channel The mixer channel to attenuate, or MIX_CHANNEL_POST.
1536 * \param distance distance; 0 is the listener, 255 is maxiumum distance away.
1537 * \returns zero if error (no such channel or Mix_RegisterEffect() fails),
1538 * nonzero if position effect is enabled. Error messages can be
1539 * retrieved from Mix_GetError().
1540 *
1541 * \since This function is available since SDL_mixer 2.0.0.
4961542 */
4971543 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
4981544
4991545
500 /*
501 * !!! FIXME : Haven't implemented, since the effect goes past the
502 * end of the sound buffer. Will have to think about this.
503 * --ryan.
504 */
505 #if 0
506 /* Causes an echo effect to be mixed into a sound. (echo) is the amount
507 * of echo to mix. 0 is no echo, 255 is infinite (and probably not
508 * what you want).
509 *
510 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
511 * the reverbing will be done to the final mixed stream before passing it on
512 * to the audio device.
513 *
514 * This uses the Mix_RegisterEffect() API internally. If you specify an echo
515 * of zero, the effect is unregistered, as the data is already in that state.
516 *
517 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
518 * nonzero if reversing effect is enabled.
519 * Error messages can be retrieved from Mix_GetError().
520 */
521 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
522 #endif
523
524 /* Causes a channel to reverse its stereo. This is handy if the user has his
525 * speakers hooked up backwards, or you would like to have a minor bit of
526 * psychedelia in your sound code. :) Calling this function with (flip)
527 * set to non-zero reverses the chunks's usual channels. If (flip) is zero,
528 * the effect is unregistered.
1546 /**
1547 * Cause a channel to reverse its stereo.
1548 *
1549 * This is handy if the user has his speakers hooked up backwards, or you
1550 * would like to have a trippy sound effect.
1551 *
1552 * Calling this function with `flip` set to non-zero reverses the chunks's
1553 * usual channels. If `flip` is zero, the effect is unregistered.
5291554 *
5301555 * This uses the Mix_RegisterEffect() API internally, and thus is probably
531 * more CPU intensive than having the user just plug in his speakers
532 * correctly. Mix_SetReverseStereo() returns without registering the effect
533 * function if the audio device is not configured for stereo output.
534 *
535 * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
536 * on the final mixed stream before sending it on to the audio device (a
537 * posteffect).
538 *
539 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
540 * nonzero if reversing effect is enabled. Note that an audio device in mono
541 * mode is a no-op, but this call will return successful in that case.
542 * Error messages can be retrieved from Mix_GetError().
1556 * more CPU intensive than having the user just plug in his speakers
1557 * correctly. Mix_SetReverseStereo() returns without registering the effect
1558 * function if the audio device is not configured for stereo output.
1559 *
1560 * If you specify MIX_CHANNEL_POST for `channel`, then this effect is used on
1561 * the final mixed stream before sending it on to the audio device (a
1562 * posteffect).
1563 *
1564 * Note that unlike most SDL and SDL_mixer functions, this function returns
1565 * zero if there's an error, not on success. We apologize for the API design
1566 * inconsistency here.
1567 *
1568 * \param channel The mixer channel to reverse, or MIX_CHANNEL_POST.
1569 * \param flip non-zero to reverse stereo, zero to disable this effect.
1570 * \returns zero if error (no such channel or Mix_RegisterEffect() fails),
1571 * nonzero if reversing effect is enabled. Note that an audio device
1572 * in mono mode is a no-op, but this call will return successful in
1573 * that case. Error messages can be retrieved from Mix_GetError().
1574 *
1575 * \since This function is available since SDL_mixer 2.0.0.
5431576 */
5441577 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
5451578
546 /* end of effects API. --ryan. */
547
548
549 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
550 them dynamically to the next sample if requested with a -1 value below.
551 Returns the number of reserved channels.
1579 /* end of effects API. */
1580
1581
1582
1583 /**
1584 * Reserve the first channels for the application.
1585 *
1586 * While SDL_mixer will use up to the number of channels allocated by
1587 * Mix_AllocateChannels(), this sets channels aside that will not be available
1588 * when calling Mix_PlayChannel with a channel of -1 (play on the first unused
1589 * channel). In this case, SDL_mixer will treat reserved channels as "used"
1590 * whether anything is playing on them at the moment or not.
1591 *
1592 * This is useful if you've budgeted some channels for dedicated audio and the
1593 * rest are just used as they are available.
1594 *
1595 * Calling this function will set channels 0 to `n - 1` to be reserved. This
1596 * will not change channel allocations. The number of reserved channels will
1597 * be clamped to the current number allocated.
1598 *
1599 * By default, no channels are reserved.
1600 *
1601 * \param num number of channels to reserve, starting at index zero.
1602 * \returns the number of reserved channels.
1603 *
1604 * \since This function is available since SDL_mixer 2.0.0.
5521605 */
5531606 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
5541607
1608
5551609 /* Channel grouping functions */
5561610
557 /* Attach a tag to a channel. A tag can be assigned to several mixer
558 channels, to form groups of channels.
559 If 'tag' is -1, the tag is removed (actually -1 is the tag used to
560 represent the group of all the channels).
561 Returns true if everything was OK.
1611 /**
1612 * Assign a tag to a channel.
1613 *
1614 * A tag is an arbitary number that can be assigned to several mixer channels,
1615 * to form groups of channels.
1616 *
1617 * If 'tag' is -1, the tag is removed (actually -1 is the tag used to
1618 * represent the group of all the channels).
1619 *
1620 * This function replaces the requested channel's current tag; you may only
1621 * have one tag per channel.
1622 *
1623 * You may not specify MAX_CHANNEL_POST for a channel.
1624 *
1625 * \param which the channel to set the tag on.
1626 * \param tag an arbitrary value to assign a channel.
1627 * \returns non-zero on success, zero on error (no such channel).
1628 *
1629 * \since This function is available since SDL_mixer 2.0.0.
5621630 */
5631631 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
564 /* Assign several consecutive channels to a group */
1632
1633 /**
1634 * Assign several consecutive channels to the same tag.
1635 *
1636 * A tag is an arbitary number that can be assigned to several mixer channels,
1637 * to form groups of channels.
1638 *
1639 * If 'tag' is -1, the tag is removed (actually -1 is the tag used to
1640 * represent the group of all the channels).
1641 *
1642 * This function replaces the requested channels' current tags; you may only
1643 * have one tag per channel.
1644 *
1645 * You may not specify MAX_CHANNEL_POST for a channel.
1646 *
1647 * Note that this returns success and failure in the _opposite_ way from
1648 * Mix_GroupChannel(). We regret the API design mistake.
1649 *
1650 * \param from the first channel to set the tag on.
1651 * \param to the last channel to set the tag on, inclusive.
1652 * \param tag an arbitrary value to assign a channel.
1653 * \returns 0 if successful, negative on error
1654 *
1655 * \since This function is available since SDL_mixer 2.0.0.
1656 */
5651657 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
566 /* Finds the first available channel in a group of channels,
567 returning -1 if none are available.
1658
1659 /**
1660 * Finds the first available channel in a group of channels.
1661 *
1662 * A tag is an arbitary number that can be assigned to several mixer channels,
1663 * to form groups of channels.
1664 *
1665 * This function searches all channels with a specified tag, and returns the
1666 * channel number of the first one it finds that is currently unused.
1667 *
1668 * If no channels with the specified tag are unused, this function returns -1.
1669 *
1670 * \param tag an arbitrary value, assigned to channels, to search for.
1671 * \returns first available channel, or -1 if none are available.
1672 *
1673 * \since This function is available since SDL_mixer 2.0.0.
5681674 */
5691675 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
570 /* Returns the number of channels in a group. This is also a subtle
571 way to get the total number of channels when 'tag' is -1
1676
1677 /**
1678 * Returns the number of channels in a group.
1679 *
1680 * If tag is -1, this will return the total number of channels allocated,
1681 * regardless of what their tag might be.
1682 *
1683 * \param tag an arbitrary value, assigned to channels, to search for.
1684 * \returns the number of channels assigned the specified tag.
1685 *
1686 * \since This function is available since SDL_mixer 2.0.0.
5721687 */
5731688 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
574 /* Finds the "oldest" sample playing in a group of channels */
1689
1690 /**
1691 * Find the "oldest" sample playing in a group of channels.
1692 *
1693 * Specifically, this function returns the channel number that is assigned the
1694 * specified tag, is currently playing, and has the lowest start time, based
1695 * on the value of SDL_GetTicks() when the channel started playing.
1696 *
1697 * If no channel with this tag is currently playing, this function returns -1.
1698 *
1699 * \param tag an arbitrary value, assigned to channels, to search through.
1700 * \returns the "oldest" sample playing in a group of channels
1701 *
1702 * \since This function is available since SDL_mixer 2.0.0.
1703 *
1704 * \sa Mix_GroupNewer
1705 */
5751706 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
576 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */
1707
1708 /**
1709 * Find the "most recent" sample playing in a group of channels.
1710 *
1711 * Specifically, this function returns the channel number that is assigned the
1712 * specified tag, is currently playing, and has the highest start time, based
1713 * on the value of SDL_GetTicks() when the channel started playing.
1714 *
1715 * If no channel with this tag is currently playing, this function returns -1.
1716 *
1717 * \param tag an arbitrary value, assigned to channels, to search through.
1718 * \returns the "most recent" sample playing in a group of channels
1719 *
1720 * \since This function is available since SDL_mixer 2.0.0.
1721 *
1722 * \sa Mix_GroupOldest
1723 */
5771724 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
5781725
579 /* Play an audio chunk on a specific channel.
580 If the specified channel is -1, play on the first free channel.
581 If 'loops' is greater than zero, loop the sound that many times.
582 If 'loops' is -1, loop inifinitely (~65000 times).
583 Returns which channel was used to play the sound.
584 */
585 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
586 /* The same as above, but the sound is played at most 'ticks' milliseconds */
1726 /**
1727 * Play an audio chunk on a specific channel.
1728 *
1729 * If the specified channel is -1, play on the first free channel (and return
1730 * -1 without playing anything new if no free channel was available).
1731 *
1732 * If a specific channel was requested, and there is a chunk already playing
1733 * there, that chunk will be halted and the new chunk will take its place.
1734 *
1735 * If `loops` is greater than zero, loop the sound that many times. If `loops`
1736 * is -1, loop "infinitely" (~65000 times).
1737 *
1738 * Note that before SDL_mixer 2.6.0, this function was a macro that called
1739 * Mix_PlayChannelTimed() with a fourth parameter ("ticks") of -1. This
1740 * function still does the same thing, but promotes it to a proper API
1741 * function. Older binaries linked against a newer SDL_mixer will still call
1742 * Mix_PlayChannelTimed directly, as they are using the macro, which was
1743 * available since the dawn of time.
1744 *
1745 * \param channel the channel on which to play the new chunk.
1746 * \param chunk the new chunk to play.
1747 * \param loop the number of times the chunk should loop, -1 to loop (not
1748 * actually) infinitely.
1749 * \returns which channel was used to play the sound, or -1 if sound could not
1750 * be played.
1751 *
1752 * \since This function is available since SDL_mixer 2.6.0 (and as a macro
1753 * since 2.0.0).
1754 */
1755 extern DECLSPEC int SDLCALL Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops);
1756
1757 /**
1758 * Play an audio chunk on a specific channel for a maximum time.
1759 *
1760 * If the specified channel is -1, play on the first free channel (and return
1761 * -1 without playing anything new if no free channel was available).
1762 *
1763 * If a specific channel was requested, and there is a chunk already playing
1764 * there, that chunk will be halted and the new chunk will take its place.
1765 *
1766 * If `loops` is greater than zero, loop the sound that many times. If `loops`
1767 * is -1, loop "infinitely" (~65000 times).
1768 *
1769 * `ticks` specifies the maximum number of milliseconds to play this chunk
1770 * before halting it. If you want the chunk to play until all data has been
1771 * mixed, specify -1.
1772 *
1773 * Note that this function does not block for the number of ticks requested;
1774 * it just schedules the chunk to play and notes the maximum for the mixer to
1775 * manage later, and returns immediately.
1776 *
1777 * \param channel the channel on which to play the new chunk.
1778 * \param chunk the new chunk to play.
1779 * \param loop the number of times the chunk should loop, -1 to loop (not
1780 * actually) infinitely.
1781 * \param ticks the maximum number of milliseconds of this chunk to mix for
1782 * playback.
1783 * \returns which channel was used to play the sound, or -1 if sound could not
1784 * be played.
1785 *
1786 * \since This function is available since SDL_mixer 2.0.0.
1787 */
5871788 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
1789
1790 /**
1791 * Play a new music object.
1792 *
1793 * This will schedule the music object to begin mixing for playback.
1794 *
1795 * There is only ever one music object playing at a time; if this is called
1796 * when another music object is playing, the currently-playing music is halted
1797 * and the new music will replace it.
1798 *
1799 * Please note that if the currently-playing music is in the process of fading
1800 * out (via Mix_FadeOutMusic()), this function will *block* until the fade
1801 * completes. If you need to avoid this, be sure to call Mix_HaltMusic()
1802 * before starting new music.
1803 *
1804 * \param music the new music object to schedule for mixing.
1805 * \param loops the number of loops to play the music for (0 means "play once
1806 * and stop").
1807 * \returns zero on success, -1 on error.
1808 *
1809 * \since This function is available since SDL_mixer 2.0.0.
1810 */
5881811 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
5891812
590 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
1813 /**
1814 * Play a new music object, fading in the audio.
1815 *
1816 * This will start the new music playing, much like Mix_PlayMusic() will, but
1817 * will start the music playing at silence and fade in to its normal volume
1818 * over the specified number of milliseconds.
1819 *
1820 * If there is already music playing, that music will be halted and the new
1821 * music object will take its place.
1822 *
1823 * If `loops` is greater than zero, loop the music that many times. If `loops`
1824 * is -1, loop "infinitely" (~65000 times).
1825 *
1826 * Fading music will change it's volume progressively, as if Mix_VolumeMusic()
1827 * was called on it (which is to say: you probably shouldn't call
1828 * Mix_VolumeMusic() on fading music).
1829 *
1830 * \param music the new music object to play.
1831 * \param loop the number of times the chunk should loop, -1 to loop (not
1832 * actually) infinitely.
1833 * \param ms the number of milliseconds to spend fading in.
1834 * \returns zero on success, -1 on error.
1835 *
1836 * \since This function is available since SDL_mixer 2.0.0.
1837 */
5911838 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
1839
1840 /**
1841 * Play a new music object, fading in the audio, from a starting position.
1842 *
1843 * This will start the new music playing, much like Mix_PlayMusic() will, but
1844 * will start the music playing at silence and fade in to its normal volume
1845 * over the specified number of milliseconds.
1846 *
1847 * If there is already music playing, that music will be halted and the new
1848 * music object will take its place.
1849 *
1850 * If `loops` is greater than zero, loop the music that many times. If `loops`
1851 * is -1, loop "infinitely" (~65000 times).
1852 *
1853 * Fading music will change it's volume progressively, as if Mix_VolumeMusic()
1854 * was called on it (which is to say: you probably shouldn't call
1855 * Mix_VolumeMusic() on fading music).
1856 *
1857 * This function allows the caller to start the music playback past the
1858 * beginning of its audio data. You may specify a start position, in seconds,
1859 * and the playback and fade-in will start there instead of with the first
1860 * samples of the music.
1861 *
1862 * An app can specify a `position` of 0.0 to start at the beginning of the
1863 * music (or just call Mix_FadeInMusic() instead).
1864 *
1865 * To convert from milliseconds, divide by 1000.0.
1866 *
1867 * \param music the new music object to play.
1868 * \param loop the number of times the chunk should loop, -1 to loop (not
1869 * actually) infinitely.
1870 * \param ms the number of milliseconds to spend fading in.
1871 * \param position the start position within the music, in seconds, where
1872 * playback should start.
1873 * \returns zero on success, -1 on error.
1874 *
1875 * \since This function is available since SDL_mixer 2.0.0.
1876 */
5921877 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
593 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
1878
1879 /**
1880 * Play an audio chunk on a specific channel, fading in the audio.
1881 *
1882 * This will start the new sound playing, much like Mix_PlayChannel() will,
1883 * but will start the sound playing at silence and fade in to its normal
1884 * volume over the specified number of milliseconds.
1885 *
1886 * If the specified channel is -1, play on the first free channel (and return
1887 * -1 without playing anything new if no free channel was available).
1888 *
1889 * If a specific channel was requested, and there is a chunk already playing
1890 * there, that chunk will be halted and the new chunk will take its place.
1891 *
1892 * If `loops` is greater than zero, loop the sound that many times. If `loops`
1893 * is -1, loop "infinitely" (~65000 times).
1894 *
1895 * A fading channel will change it's volume progressively, as if Mix_Volume()
1896 * was called on it (which is to say: you probably shouldn't call Mix_Volume()
1897 * on a fading channel).
1898 *
1899 * Note that before SDL_mixer 2.6.0, this function was a macro that called
1900 * Mix_FadeInChannelTimed() with a fourth parameter ("ticks") of -1. This
1901 * function still does the same thing, but promotes it to a proper API
1902 * function. Older binaries linked against a newer SDL_mixer will still call
1903 * Mix_FadeInChannelTimed directly, as they are using the macro, which was
1904 * available since the dawn of time.
1905 *
1906 * \param channel the channel on which to play the new chunk, or -1 to find
1907 * any available.
1908 * \param chunk the new chunk to play.
1909 * \param loop the number of times the chunk should loop, -1 to loop (not
1910 * actually) infinitely.
1911 * \param ms the number of milliseconds to spend fading in.
1912 * \returns which channel was used to play the sound, or -1 if sound could not
1913 * be played.
1914 *
1915 * \since This function is available since SDL_mixer 2.6.0 (and as a macro
1916 * since 2.0.0).
1917 */
1918 extern DECLSPEC int SDLCALL Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms);
1919
1920 /**
1921 * Play an audio chunk on a specific channel, fading in the audio, for a
1922 * maximum time.
1923 *
1924 * This will start the new sound playing, much like Mix_PlayChannel() will,
1925 * but will start the sound playing at silence and fade in to its normal
1926 * volume over the specified number of milliseconds.
1927 *
1928 * If the specified channel is -1, play on the first free channel (and return
1929 * -1 without playing anything new if no free channel was available).
1930 *
1931 * If a specific channel was requested, and there is a chunk already playing
1932 * there, that chunk will be halted and the new chunk will take its place.
1933 *
1934 * If `loops` is greater than zero, loop the sound that many times. If `loops`
1935 * is -1, loop "infinitely" (~65000 times).
1936 *
1937 * `ticks` specifies the maximum number of milliseconds to play this chunk
1938 * before halting it. If you want the chunk to play until all data has been
1939 * mixed, specify -1.
1940 *
1941 * Note that this function does not block for the number of ticks requested;
1942 * it just schedules the chunk to play and notes the maximum for the mixer to
1943 * manage later, and returns immediately.
1944 *
1945 * A fading channel will change it's volume progressively, as if Mix_Volume()
1946 * was called on it (which is to say: you probably shouldn't call Mix_Volume()
1947 * on a fading channel).
1948 *
1949 * \param channel the channel on which to play the new chunk, or -1 to find
1950 * any available.
1951 * \param chunk the new chunk to play.
1952 * \param loop the number of times the chunk should loop, -1 to loop (not
1953 * actually) infinitely.
1954 * \param ms the number of milliseconds to spend fading in.
1955 * \param ticks the maximum number of milliseconds of this chunk to mix for
1956 * playback.
1957 * \returns which channel was used to play the sound, or -1 if sound could not
1958 * be played.
1959 *
1960 * \since This function is available since SDL_mixer 2.0.0.
1961 */
5941962 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
5951963
596 /* Set the volume in the range of 0-128 of a specific channel or chunk.
597 If the specified channel is -1, set volume for all channels.
598 Returns the original volume.
599 If the specified volume is -1, just return the current volume.
600 */
1964 /**
1965 * Set the volume for a specific channel.
1966 *
1967 * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
1968 * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
1969 * clamped to MIX_MAX_VOLUME.
1970 *
1971 * Specifying a negative volume will not change the current volume; as such,
1972 * this can be used to query the current volume without making changes, as
1973 * this function returns the previous (in this case, still-current) value.
1974 *
1975 * If the specified channel is -1, this function sets the volume for all
1976 * channels, and returns _the average_ of all channels' volumes prior to this
1977 * call.
1978 *
1979 * The default volume for a channel is MIX_MAX_VOLUME (no attenuation).
1980 *
1981 * \param channel the channel on set/query the volume on, or -1 for all
1982 * channels.
1983 * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
1984 * \returns the previous volume. If the specified volume is -1, this returns
1985 * the current volume. If `channel` is -1, this returns the average
1986 * of all channels.
1987 *
1988 * \since This function is available since SDL_mixer 2.0.0.
1989 */
6011990 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
1991
1992 /**
1993 * Set the volume for a specific chunk.
1994 *
1995 * In addition to channels having a volume setting, individual chunks also
1996 * maintain a seperate volume. Both values are considered when mixing, so both
1997 * affect the final attenuation of the sound. This lets an app adjust the
1998 * volume for all instances of a sound in addition to specific instances of
1999 * that sound.
2000 *
2001 * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
2002 * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
2003 * clamped to MIX_MAX_VOLUME.
2004 *
2005 * Specifying a negative volume will not change the current volume; as such,
2006 * this can be used to query the current volume without making changes, as
2007 * this function returns the previous (in this case, still-current) value.
2008 *
2009 * The default volume for a chunk is MIX_MAX_VOLUME (no attenuation).
2010 *
2011 * \param channel the channel on set/query the volume on, or -1 for all
2012 * channels.
2013 * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
2014 * \returns the previous volume. If the specified volume is -1, this returns
2015 * the current volume. If `chunk` is NULL, this returns -1.
2016 *
2017 * \since This function is available since SDL_mixer 2.0.0.
2018 */
6022019 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
2020
2021 /**
2022 * Set the volume for the music channel.
2023 *
2024 * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
2025 * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
2026 * clamped to MIX_MAX_VOLUME.
2027 *
2028 * Specifying a negative volume will not change the current volume; as such,
2029 * this can be used to query the current volume without making changes, as
2030 * this function returns the previous (in this case, still-current) value.
2031 *
2032 * The default volume for music is MIX_MAX_VOLUME (no attenuation).
2033 *
2034 * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
2035 * \returns the previous volume. If the specified volume is -1, this returns
2036 * the current volume.
2037 *
2038 * \since This function is available since SDL_mixer 2.0.0.
2039 */
6032040 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
604 /* Get the current volume value in the range of 0-128 of a music stream */
2041
2042 /**
2043 * Query the current volume value for a music object.
2044 *
2045 * \param music the music object to query.
2046 * \returns the music's current volume, between 0 and MIX_MAX_VOLUME (128).
2047 *
2048 * \since This function is available since SDL_mixer 2.6.0.
2049 */
6052050 extern DECLSPEC int SDLCALL Mix_GetMusicVolume(Mix_Music *music);
6062051
607 /* Set the master volume for all channels.
608 This did not affect the member variables of channel or chunk volume.
609 If the specified volume is -1, just return the current master volume.
610 */
2052 /**
2053 * Set the master volume for all channels.
2054 *
2055 * SDL_mixer keeps a per-channel volume, a per-chunk volume, and a master
2056 * volume, and considers all three when mixing audio. This function sets the
2057 * master volume, which is applied to all playing channels when mixing.
2058 *
2059 * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
2060 * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
2061 * clamped to MIX_MAX_VOLUME.
2062 *
2063 * Specifying a negative volume will not change the current volume; as such,
2064 * this can be used to query the current volume without making changes, as
2065 * this function returns the previous (in this case, still-current) value.
2066 *
2067 * Note that the master volume does not affect any playing music; it is only
2068 * applied when mixing chunks. Use Mix_MusicVolume() for that.\
2069 *
2070 * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
2071 * \returns the previous volume. If the specified volume is -1, this returns
2072 * the current volume.
2073 *
2074 * \since This function is available since SDL_mixer 2.6.0.
2075 */
6112076 extern DECLSPEC int SDLCALL Mix_MasterVolume(int volume);
6122077
613 /* Halt playing of a particular channel */
2078 /**
2079 * Halt playing of a particular channel.
2080 *
2081 * This will stop further playback on that channel until a new chunk is
2082 * started there.
2083 *
2084 * Specifying a channel of -1 will halt _all_ channels, except for any playing
2085 * music.
2086 *
2087 * Any halted channels will have any currently-registered effects
2088 * deregistered, and will call any callback specified by Mix_ChannelFinished()
2089 * before this function returns.
2090 *
2091 * You may not specify MAX_CHANNEL_POST for a channel.
2092 *
2093 * \param channel channel to halt, or -1 to halt all channels.
2094 * \returns 0 on success, or -1 on error.
2095 *
2096 * \since This function is available since SDL_mixer 2.0.0.
2097 */
6142098 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
2099
2100 /**
2101 * Halt playing of a group of channels by arbitrary tag.
2102 *
2103 * This will stop further playback on all channels with a specific tag, until
2104 * a new chunk is started there.
2105 *
2106 * A tag is an arbitary number that can be assigned to several mixer channels,
2107 * to form groups of channels.
2108 *
2109 * The default tag for a channel is -1.
2110 *
2111 * Any halted channels will have any currently-registered effects
2112 * deregistered, and will call any callback specified by Mix_ChannelFinished()
2113 * before this function returns.
2114 *
2115 * \param tag an arbitrary value, assigned to channels, to search for.
2116 * \returns zero, whether any channels were halted or not.
2117 *
2118 * \since This function is available since SDL_mixer 2.0.0.
2119 */
6152120 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
2121
2122 /**
2123 * Halt playing of the music stream.
2124 *
2125 * This will stop further playback of music until a new music object is
2126 * started there.
2127 *
2128 * Any halted music will call any callback specified by
2129 * Mix_HookMusicFinished() before this function returns.
2130 *
2131 * \returns zero, regardless of whether any music was halted.
2132 *
2133 * \since This function is available since SDL_mixer 2.0.0.
2134 */
6162135 extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
6172136
618 /* Change the expiration delay for a particular channel.
619 The sample will stop playing after the 'ticks' milliseconds have elapsed,
620 or remove the expiration if 'ticks' is -1
621 */
2137 /**
2138 * Change the expiration delay for a particular channel.
2139 *
2140 * The channel will halt after the 'ticks' milliseconds have elapsed, or
2141 * remove the expiration if 'ticks' is -1.
2142 *
2143 * This overrides the value passed to the fourth parameter of
2144 * Mix_PlayChannelTimed().
2145 *
2146 * Specifying a channel of -1 will set an expiration for _all_ channels.
2147 *
2148 * Any halted channels will have any currently-registered effects
2149 * deregistered, and will call any callback specified by Mix_ChannelFinished()
2150 * once the halt occurs.
2151 *
2152 * Note that this function does not block for the number of ticks requested;
2153 * it just schedules the chunk to expire and notes the time for the mixer to
2154 * manage later, and returns immediately.
2155 *
2156 * \param channel the channel to change the expiration time on.
2157 * \param ticks number of milliseconds from now to let channel play before
2158 * halting, -1 to not halt.
2159 * \returns the number of channels that changed expirations.
2160 *
2161 * \since This function is available since SDL_mixer 2.0.0.
2162 */
6222163 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
6232164
624 /* Halt a channel, fading it out progressively till it's silent
625 The ms parameter indicates the number of milliseconds the fading
626 will take.
2165 /**
2166 * Halt a channel after fading it out for a specified time.
2167 *
2168 * This will begin a channel fading from its current volume to silence over
2169 * `ms` milliseconds. After that time, the channel is halted.
2170 *
2171 * Any halted channels will have any currently-registered effects
2172 * deregistered, and will call any callback specified by Mix_ChannelFinished()
2173 * once the halt occurs.
2174 *
2175 * A fading channel will change it's volume progressively, as if Mix_Volume()
2176 * was called on it (which is to say: you probably shouldn't call Mix_Volume()
2177 * on a fading channel).
2178 *
2179 * Note that this function does not block for the number of milliseconds
2180 * requested; it just schedules the chunk to fade and notes the time for the
2181 * mixer to manage later, and returns immediately.
2182 *
2183 * \param which the channel to fade out.
2184 * \param ms number of milliseconds to fade before halting the channel.
2185 * \returns 0 on success, or -1 on error.
2186 *
2187 * \since This function is available since SDL_mixer 2.0.0.
6272188 */
6282189 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
2190
2191 /**
2192 * Halt a playing group of channels by arbitrary tag, after fading them out
2193 * for a specified time.
2194 *
2195 * This will begin fading a group of channels with a specific tag from their
2196 * current volumes to silence over `ms` milliseconds. After that time, those
2197 * channels are halted.
2198 *
2199 * A tag is an arbitary number that can be assigned to several mixer channels,
2200 * to form groups of channels.
2201 *
2202 * The default tag for a channel is -1.
2203 *
2204 * Any halted channels will have any currently-registered effects
2205 * deregistered, and will call any callback specified by Mix_ChannelFinished()
2206 * once the halt occurs.
2207 *
2208 * A fading channel will change it's volume progressively, as if Mix_Volume()
2209 * was called on it (which is to say: you probably shouldn't call Mix_Volume()
2210 * on a fading channel).
2211 *
2212 * Note that this function does not block for the number of milliseconds
2213 * requested; it just schedules the group to fade and notes the time for the
2214 * mixer to manage later, and returns immediately.
2215 *
2216 * \param tag an arbitrary value, assigned to channels, to search for.
2217 * \param ms number of milliseconds to fade before halting the group.
2218 * \returns the number of channels that were scheduled for fading.
2219 *
2220 * \since This function is available since SDL_mixer 2.0.0.
2221 */
6292222 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
2223
2224 /**
2225 * Halt the music stream after fading it out for a specified time.
2226 *
2227 * This will begin the music fading from its current volume to silence over
2228 * `ms` milliseconds. After that time, the music is halted.
2229 *
2230 * Any halted music will call any callback specified by
2231 * Mix_HookMusicFinished() once the halt occurs.
2232 *
2233 * Fading music will change it's volume progressively, as if Mix_VolumeMusic()
2234 * was called on it (which is to say: you probably shouldn't call
2235 * Mix_VolumeMusic() on a fading channel).
2236 *
2237 * Note that this function does not block for the number of milliseconds
2238 * requested; it just schedules the music to fade and notes the time for the
2239 * mixer to manage later, and returns immediately.
2240 *
2241 * \param which the channel to fade out.
2242 * \param ms number of milliseconds to fade before halting the channel.
2243 * \returns non-zero if music was scheduled to fade, zero otherwise. If no
2244 * music is currently playing, this returns zero.
2245 *
2246 * \since This function is available since SDL_mixer 2.0.0.
2247 */
6302248 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
6312249
632 /* Query the fading status of a channel */
2250 /**
2251 * Query the fading status of the music stream.
2252 *
2253 * This reports one of three values:
2254 *
2255 * - `MIX_NO_FADING`
2256 * - `MIX_FADING_OUT`
2257 * - `MIX_FADING_IN`
2258 *
2259 * If music is not currently playing, this returns `MIX_NO_FADING`.
2260 *
2261 * \returns the current fading status of the music stream.
2262 *
2263 * \since This function is available since SDL_mixer 2.0.0.
2264 */
6332265 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
2266
2267 /**
2268 * Query the fading status of a channel.
2269 *
2270 * This reports one of three values:
2271 *
2272 * - `MIX_NO_FADING`
2273 * - `MIX_FADING_OUT`
2274 * - `MIX_FADING_IN`
2275 *
2276 * If nothing is currently playing on the channel, or an invalid channel is
2277 * specified, this returns `MIX_NO_FADING`.
2278 *
2279 * You may not specify MAX_CHANNEL_POST for a channel.
2280 *
2281 * You may not specify -1 for all channels; only individual channels may be
2282 * queried.
2283 *
2284 * \param which the channel to query.
2285 * \returns the current fading status of the channel.
2286 *
2287 * \since This function is available since SDL_mixer 2.0.0.
2288 */
6342289 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
6352290
636 /* Pause/Resume a particular channel */
2291 /**
2292 * Pause a particular channel.
2293 *
2294 * Pausing a channel will prevent further playback of the assigned chunk but
2295 * will maintain the chunk's current mixing position. When resumed, this
2296 * channel will continue to mix the chunk where it left off.
2297 *
2298 * A paused channel can be resumed by calling Mix_Resume().
2299 *
2300 * A paused channel with an expiration will not expire while paused (the
2301 * expiration countdown will be adjusted once resumed).
2302 *
2303 * It is legal to halt a paused channel. Playing a new chunk on a paused
2304 * channel will replace the current chunk and unpause the channel.
2305 *
2306 * Specifying a channel of -1 will pause _all_ channels. Any music is
2307 * unaffected.
2308 *
2309 * You may not specify MAX_CHANNEL_POST for a channel.
2310 *
2311 * \param channel the channel to pause, or -1 to pause all channels.
2312 *
2313 * \since This function is available since SDL_mixer 2.0.0.
2314 */
6372315 extern DECLSPEC void SDLCALL Mix_Pause(int channel);
2316
2317 /**
2318 * Resume a particular channel.
2319 *
2320 * It is legal to resume an unpaused or invalid channel; it causes no effect
2321 * and reports no error.
2322 *
2323 * If the paused channel has an expiration, its expiration countdown resumes
2324 * now, as well.
2325 *
2326 * Specifying a channel of -1 will resume _all_ paused channels. Any music is
2327 * unaffected.
2328 *
2329 * \param channel the channel to resume, or -1 to resume all paused channels.
2330 *
2331 * \since This function is available since SDL_mixer 2.0.0.
2332 */
6382333 extern DECLSPEC void SDLCALL Mix_Resume(int channel);
2334
2335 /**
2336 * Query whether a particular channel is paused.
2337 *
2338 * If an invalid channel is specified, this function returns zero.
2339 *
2340 * \param channel the channel to query, or -1 to query all channels.
2341 * \return 1 if channel paused, 0 otherwise. If `channel` is -1, returns the
2342 * number of paused channels.
2343 *
2344 * \since This function is available since SDL_mixer 2.0.0.
2345 */
6392346 extern DECLSPEC int SDLCALL Mix_Paused(int channel);
6402347
641 /* Pause/Resume the music stream */
2348 /**
2349 * Pause the music stream.
2350 *
2351 * Pausing the music stream will prevent further playback of the assigned
2352 * music object, but will maintain the object's current mixing position. When
2353 * resumed, this channel will continue to mix the music where it left off.
2354 *
2355 * Paused music can be resumed by calling Mix_ResumeMusic().
2356 *
2357 * It is legal to halt paused music. Playing a new music object when music is
2358 * paused will replace the current music and unpause the music stream.
2359 *
2360 * \since This function is available since SDL_mixer 2.0.0.
2361 */
6422362 extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
2363
2364 /**
2365 * Resume the music stream.
2366 *
2367 * It is legal to resume an unpaused music stream; it causes no effect and
2368 * reports no error.
2369 *
2370 * \since This function is available since SDL_mixer 2.0.0.
2371 */
6432372 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
2373
2374 /**
2375 * Rewind the music stream.
2376 *
2377 * This causes the currently-playing music to start mixing from the beginning
2378 * of the music, as if it were just started.
2379 *
2380 * It's a legal no-op to rewind the music stream when not playing.
2381 *
2382 * \since This function is available since SDL_mixer 2.0.0.
2383 */
6442384 extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
2385
2386 /**
2387 * Query whether the music stream is paused.
2388 *
2389 * \return 1 if music is paused, 0 otherwise.
2390 *
2391 * \since This function is available since SDL_mixer 2.0.0.
2392 *
2393 * \sa Mix_PauseMusic
2394 * \sa Mix_ResumeMusic
2395 */
6452396 extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
6462397
647 /* Jump to a given order in mod music.
648 Returns 0 if successful, or -1 if failed or isn't implemented.
649 Only for MOD music formats.
2398 /**
2399 * Jump to a given order in mod music.
2400 *
2401 * This only applies to MOD music formats.
2402 *
2403 * \param order order
2404 * \returns 0 if successful, or -1 if failed or isn't implemented.
2405 *
2406 * \since This function is available since SDL_mixer 2.6.0.
6502407 */
6512408 extern DECLSPEC int SDLCALL Mix_ModMusicJumpToOrder(int order);
6522409
653 /* Set the current position in the music stream (in seconds).
654 This returns 0 if successful, or -1 if it failed or not implemented.
655 This function is only implemented for MOD music formats (set pattern
656 order number) and for WAV, OGG, FLAC, MP3, and MODPLUG music at the
657 moment.
658 */
2410 /**
2411 * Set the current position in the music stream, in seconds.
2412 *
2413 * To convert from milliseconds, divide by 1000.0.
2414 *
2415 * This function is only implemented for MOD music formats (set pattern order
2416 * number) and for WAV, OGG, FLAC, MP3, and MODPLUG music at the moment.
2417 *
2418 * \param position the new position, in seconds (as a double).
2419 * \returns 0 if successful, or -1 if it failed or not implemented.
2420 *
2421 * \since This function is available since SDL_mixer 2.0.0.
2422 */
6592423 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
6602424
661 /*
662 Get the time current position of music stream
663 returns -1.0 if this feature is not supported for some codec
2425 /**
2426 * Get the time current position of music stream, in seconds.
2427 *
2428 * To convert to milliseconds, multiply by 1000.0.
2429 *
2430 * \param music the music object to query.
2431 * \returns -1.0 if this feature is not supported for some codec.
2432 *
2433 * \since This function is available since SDL_mixer 2.6.0.
6642434 */
6652435 extern DECLSPEC double SDLCALL Mix_GetMusicPosition(Mix_Music *music);
6662436
667 /* Return music duration in seconds.
668 If NULL is passed, returns duration of current playing music.
669 Returns -1 on error.
2437 /**
2438 * Get a music object's duration, in seconds.
2439 *
2440 * To convert to milliseconds, multiply by 1000.0.
2441 *
2442 * If NULL is passed, returns duration of current playing music.
2443 *
2444 * \param music the music object to query.
2445 * \returns music duration in seconds, or -1.0 on error.
2446 *
2447 * \since This function is available since SDL_mixer 2.6.0.
6702448 */
6712449 extern DECLSPEC double SDLCALL Mix_MusicDuration(Mix_Music *music);
6722450
673 /*
674 Get the loop start time position of music stream
675 returns -1.0 if this feature is not used for this music or not supported for some codec
2451 /**
2452 * Get the loop start time position of music stream, in seconds.
2453 *
2454 * To convert to milliseconds, multiply by 1000.0.
2455 *
2456 * If NULL is passed, returns duration of current playing music.
2457 *
2458 * \param music the music object to query.
2459 * \returns -1.0 if this feature is not used for this music or not supported
2460 * for some codec
2461 *
2462 * \since This function is available since SDL_mixer 2.6.0.
6762463 */
6772464 extern DECLSPEC double SDLCALL Mix_GetMusicLoopStartTime(Mix_Music *music);
678 /*
679 Get the loop end time position of music stream
680 returns -1.0 if this feature is not used for this music or not supported for some codec
2465
2466 /**
2467 * Get the loop end time position of music stream, in seconds.
2468 *
2469 * To convert to milliseconds, multiply by 1000.0.
2470 *
2471 * If NULL is passed, returns duration of current playing music.
2472 *
2473 * \param music the music object to query.
2474 * \returns -1.0 if this feature is not used for this music or not supported
2475 * for some codec
2476 *
2477 * \since This function is available since SDL_mixer 2.6.0.
6812478 */
6822479 extern DECLSPEC double SDLCALL Mix_GetMusicLoopEndTime(Mix_Music *music);
683 /*
684 Get the loop time length of music stream
685 returns -1.0 if this feature is not used for this music or not supported for some codec
2480
2481 /**
2482 * Get the loop time length of music stream, in seconds.
2483 *
2484 * To convert to milliseconds, multiply by 1000.0.
2485 *
2486 * If NULL is passed, returns duration of current playing music.
2487 *
2488 * \param music the music object to query.
2489 * \returns -1.0 if this feature is not used for this music or not supported
2490 * for some codec
2491 *
2492 * \since This function is available since SDL_mixer 2.6.0.
6862493 */
6872494 extern DECLSPEC double SDLCALL Mix_GetMusicLoopLengthTime(Mix_Music *music);
6882495
689 /* Check the status of a specific channel.
690 If the specified channel is -1, check all channels.
691 */
2496 /**
2497 * Check the playing status of a specific channel.
2498 *
2499 * If the channel is currently playing, this function returns 1. Otherwise it
2500 * returns 0.
2501 *
2502 * If the specified channel is -1, all channels are checked, and this function
2503 * returns the number of channels currently playing.
2504 *
2505 * You may not specify MAX_CHANNEL_POST for a channel.
2506 *
2507 * Paused channels are treated as playing, even though they are not currently
2508 * making forward progress in mixing.
2509 *
2510 * \param channel channel
2511 * \returns non-zero if channel is playing, zero otherwise. If `channel` is
2512 * -1, return the total number of channel playings.
2513 *
2514 * \since This function is available since SDL_mixer 2.0.0.
2515 */
6922516 extern DECLSPEC int SDLCALL Mix_Playing(int channel);
2517
2518 /**
2519 * Check the playing status of the music stream.
2520 *
2521 * If music is currently playing, this function returns 1. Otherwise it
2522 * returns 0.
2523 *
2524 * Paused music is treated as playing, even though it is not currently making
2525 * forward progress in mixing.
2526 *
2527 * \returns non-zero if music is playing, zero otherwise.
2528 *
2529 * \since This function is available since SDL_mixer 2.0.0.
2530 */
6932531 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
6942532
695 /* Stop music and set external music playback command */
2533 /**
2534 * Run an external command as the music stream.
2535 *
2536 * This halts any currently-playing music, and next time the music stream is
2537 * played, SDL_mixer will spawn a process using the command line specified in
2538 * `command`. This command is not subject to shell expansion, and beyond some
2539 * basic splitting up of arguments, is passed to execvp() on most platforms,
2540 * not system().
2541 *
2542 * The command is responsible for generating sound; it is NOT mixed by
2543 * SDL_mixer! SDL_mixer will kill the child process if asked to halt the
2544 * music, but otherwise does not have any control over what the process does.
2545 *
2546 * You are strongly encouraged not to use this function without an extremely
2547 * good reason.
2548 *
2549 * \param command command
2550 * \returns 0 if successful, -1 on error
2551 *
2552 * \since This function is available since SDL_mixer 2.0.0.
2553 */
6962554 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
6972555
698 /* Synchro value is set from modules while playing */
2556 /**
2557 * This function does nothing, do not use.
2558 *
2559 * This was probably meant to expose a feature, but no codecs support it, so
2560 * it only remains for binary compatibility.
2561 *
2562 * Calling this function is a legal no-op that returns -1.
2563 *
2564 * \param value this parameter is ignored.
2565 * \returns -1.
2566 *
2567 * \since This function is available since SDL_mixer 2.0.0.
2568 */
6992569 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
2570
2571 /**
2572 * This function does nothing, do not use.
2573 *
2574 * This was probably meant to expose a feature, but no codecs support it, so
2575 * it only remains for binary compatibility.
2576 *
2577 * Calling this function is a legal no-op that returns -1.
2578 *
2579 * \returns -1.
2580 *
2581 * \since This function is available since SDL_mixer 2.0.0.
2582 */
7002583 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
7012584
702 /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
2585 /**
2586 * Set SoundFonts paths to use by supported MIDI backends.
2587 *
2588 * You may specify multiple paths in a single string by separating them with
2589 * semicolons; they will be searched in the order listed.
2590 *
2591 * This function replaces any previously-specified paths.
2592 *
2593 * Passing a NULL path will remove any previously-specified paths.
2594 *
2595 * Note that unlike most SDL and SDL_mixer functions, this function returns
2596 * zero if there's an error, not on success. We apologize for the API design
2597 * inconsistency here.
2598 *
2599 * \param paths Paths on the filesystem where SoundFonts are available,
2600 * separated by semicolons.
2601 * \returns 1 if successful, 0 on error (out of memory).
2602 *
2603 * \since This function is available since SDL_mixer 2.0.0.
2604 */
7032605 extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
2606
2607 /**
2608 * Get SoundFonts paths to use by supported MIDI backends.
2609 *
2610 * There are several factors that determine what will be reported by this
2611 * function:
2612 *
2613 * - If the boolean _SDL hint_ `"SDL_FORCE_SOUNDFONTS"` is set, AND the
2614 * `"SDL_SOUNDFONTS"` _environment variable_ is also set, this function will
2615 * return that environment variable regardless of whether
2616 * Mix_SetSoundFounts() was ever called.
2617 * - Otherwise, if Mix_SetSoundFonts() was successfully called with a non-NULL
2618 * path, this function will return the string passed to that function.
2619 * - Otherwise, if the `"SDL_SOUNDFONTS"` variable is set, this function will
2620 * return that environment variable.
2621 * - Otherwise, this function will search some common locations on the
2622 * filesystem, and if it finds a SoundFont there, it will return that.
2623 * - Failing everything else, this function returns NULL.
2624 *
2625 * This returns a pointer to internal (possibly read-only) memory, and it
2626 * should not be modified or free'd by the caller.
2627 *
2628 * \returns semicolon-separated list of sound font paths.
2629 *
2630 * \since This function is available since SDL_mixer 2.0.0.
2631 */
7042632 extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
2633
2634 /**
2635 * Iterate SoundFonts paths to use by supported MIDI backends.
2636 *
2637 * This function will take the string reported by Mix_GetSoundFonts(), split
2638 * it up into separate paths, as delimited by semicolons in the string, and
2639 * call a callback function for each separate path.
2640 *
2641 * If there are no paths available, this returns 0 without calling the
2642 * callback at all.
2643 *
2644 * If the callback returns non-zero, this function stops iterating and returns
2645 * non-zero. If the callback returns 0, this function will continue iterating,
2646 * calling the callback again for further paths. If the callback never returns
2647 * 1, this function returns 0, so this can be used to decide if an available
2648 * soundfont is acceptable for use.
2649 *
2650 * \param function the callback function to call once per path.
2651 * \param data a pointer to pass to the callback for its own personal use.
2652 * \returns non-zero if callback ever returned non-zero, 0 on error or the
2653 * callback never returned non-zero.
2654 *
2655 * \since This function is available since SDL_mixer 2.0.0.
2656 *
2657 * \sa Mix_GetSoundFonts
2658 */
7052659 extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data);
7062660
707 /* Set/Get full path of Timidity config file (e.g. /etc/timidity.cfg) */
2661 /**
2662 * Set full path of the Timidity config file.
2663 *
2664 * For example, "/etc/timidity.cfg"
2665 *
2666 * This is obviously only useful if SDL_mixer is using Timidity internally to
2667 * play MIDI files.
2668 *
2669 * \param path path to a Timidity config file.
2670 * \returns 1 if successful, 0 on error
2671 *
2672 * \since This function is available since SDL_mixer 2.6.0.
2673 */
7082674 extern DECLSPEC int SDLCALL Mix_SetTimidityCfg(const char *path);
2675
2676 /**
2677 * Get full path of a previously-specified Timidity config file.
2678 *
2679 * For example, "/etc/timidity.cfg"
2680 *
2681 * If a path has never been specified, this returns NULL.
2682 *
2683 * This returns a pointer to internal memory, and it should not be modified or
2684 * free'd by the caller.
2685 *
2686 * \returns the previously-specified path, or NULL if not set.
2687 *
2688 * \since This function is available since SDL_mixer 2.6.0.
2689 *
2690 * \sa Mix_SetTimidityCfg
2691 */
7092692 extern DECLSPEC const char* SDLCALL Mix_GetTimidityCfg(void);
7102693
711 /* Get the Mix_Chunk currently associated with a mixer channel
712 Returns NULL if it's an invalid channel, or there's no chunk associated.
713 */
2694 /**
2695 * Get the Mix_Chunk currently associated with a mixer channel.
2696 *
2697 * You may not specify MAX_CHANNEL_POST or -1 for a channel.
2698 *
2699 * \param channel the channel to query.
2700 * \returns the associated chunk, if any, or NULL if it's an invalid channel.
2701 *
2702 * \since This function is available since SDL_mixer 2.0.0.
2703 */
7142704 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
7152705
716 /* Close the mixer, halting all playing audio */
2706 /**
2707 * Close the mixer, halting all playing audio.
2708 *
2709 * Any halted channels will have any currently-registered effects
2710 * deregistered, and will call any callback specified by Mix_ChannelFinished()
2711 * before this function returns.
2712 *
2713 * Any halted music will call any callback specified by
2714 * Mix_HookMusicFinished() before this function returns.
2715 *
2716 * Do not start any new audio playing during callbacks in this function.
2717 *
2718 * This will close the audio device. Attempting to play new audio after this
2719 * function returns will fail, until another successful call to
2720 * Mix_OpenAudio() or Mix_OpenAudioDevice().
2721 *
2722 * Note that (unlike Mix_OpenAudio optionally calling SDL_Init(SDL_INIT_AUDIO)
2723 * on the app's behalf), this will _not_ deinitialize the SDL audio subsystem
2724 * in any case. At some point after calling this function and Mix_Quit(), some
2725 * part of the application should be responsible for calling SDL_Quit() to
2726 * deinitialize all of SDL, including its audio subsystem.
2727 *
2728 * This function should be the last thing you call in SDL_mixer before
2729 * Mix_Quit(). However, the following notes apply if you don't follow this
2730 * advice:
2731 *
2732 * Note that this will not free any loaded chunks or music; you should dispose
2733 * of those resources separately. It is probably poor form to dispose of them
2734 * _after_ this function, but it is safe to call Mix_FreeChunk() and
2735 * Mix_FreeMusic() after closing the device.
2736 *
2737 * Note that any chunks or music you don't free may or may not work if you
2738 * call Mix_OpenAudio again, as the audio device may be in a new format and
2739 * the existing chunks will not be converted to match.
2740 *
2741 * \since This function is available since SDL_mixer 2.0.0.
2742 *
2743 * \sa Mix_Quit
2744 */
7172745 extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
7182746
7192747 /* We'll use SDL for reporting errors */
2748
2749 /**
2750 * Report SDL_mixer errors
2751 *
2752 * \sa Mix_GetError
2753 */
7202754 #define Mix_SetError SDL_SetError
2755
2756 /**
2757 * Get last SDL_mixer error
2758 *
2759 * \sa Mix_SetError
2760 */
7212761 #define Mix_GetError SDL_GetError
2762
2763 /**
2764 * Clear last SDL_mixer error
2765 *
2766 * \sa Mix_SetError
2767 */
7222768 #define Mix_ClearError SDL_ClearError
2769
2770 /**
2771 * Set OutOfMemory error
2772 */
7232773 #define Mix_OutOfMemory SDL_OutOfMemory
7242774
7252775 /* Ends C function definitions when using C++ */
7070 set(bindir "@bindir@")
7171 set(includedir "@includedir@")
7272 set(libdir "@libdir@")
73 set(_sdl2mixer_extra_static_libraries "@PC_LIBS@")
73 set(_sdl2mixer_extra_static_libraries "@MIXER_LIBS@ @PC_LIBS@")
7474 string(STRIP "${_sdl2mixer_extra_static_libraries}" _sdl2mixer_extra_static_libraries)
7575
7676 set(_sdl2mixer_bindir "${bindir}")
845845 return(chunk);
846846 }
847847
848 Mix_Chunk *Mix_LoadWAV(const char *file)
849 {
850 return Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1);
851 }
852
853
848854 /* Load a wave file of the mixer format from a memory buffer */
849855 Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem)
850856 {
10701076 return(which);
10711077 }
10721078
1079 int Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops)
1080 {
1081 return Mix_PlayChannelTimed(channel, chunk, loops, -1);
1082 }
1083
10731084 /* Change the expiration delay for a channel */
10741085 int Mix_ExpireChannel(int which, int ticks)
10751086 {
11471158 return(which);
11481159 }
11491160
1161 int Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms)
1162 {
1163 return Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1);
1164 }
1165
1166
11501167 /* Set volume of a particular channel */
11511168 int Mix_Volume(int which, int volume)
11521169 {
14451462 {
14461463 int count = 0;
14471464 int i;
1465
1466 if (tag == -1) {
1467 return num_channels; /* minor optimization; no need to go through the loop. */
1468 }
1469
14481470 for(i=0; i < num_channels; i ++) {
1449 if (mix_channel[i].tag==tag || tag==-1)
1471 if (mix_channel[i].tag == tag)
14501472 ++ count;
14511473 }
14521474 return(count);
88 //
99
1010 VS_VERSION_INFO VERSIONINFO
11 FILEVERSION 2,5,2,0
12 PRODUCTVERSION 2,5,2,0
11 FILEVERSION 2,5,3,0
12 PRODUCTVERSION 2,5,3,0
1313 FILEFLAGSMASK 0x3fL
1414 FILEFLAGS 0x0L
1515 FILEOS 0x40004L
2222 BEGIN
2323 VALUE "CompanyName", "\0"
2424 VALUE "FileDescription", "SDL_mixer\0"
25 VALUE "FileVersion", "2, 5, 2, 0\0"
25 VALUE "FileVersion", "2, 5, 3, 0\0"
2626 VALUE "InternalName", "SDL_mixer\0"
2727 VALUE "LegalCopyright", "Copyright © 2022 Sam Lantinga\0"
2828 VALUE "OriginalFilename", "SDL_mixer.dll\0"
2929 VALUE "ProductName", "Simple DirectMedia Layer\0"
30 VALUE "ProductVersion", "2, 5, 2, 0\0"
30 VALUE "ProductVersion", "2, 5, 3, 0\0"
3131 END
3232 END
3333 BLOCK "VarFileInfo"