Package list libsdl2-mixer / upstream/2.0.2+dfsg1
New upstream version 2.0.2+dfsg1 Fabian Greffrath 4 years ago
155 changed file(s) with 25140 addition(s) and 13717 deletion(s). Raw diff Collapse all Expand all
0 LOCAL_PATH := $(call my-dir)
0 # Save the local path
1 MY_LOCAL_PATH := $(call my-dir)
2
3
4 # Enable this if you want to support loading FLAC music with libFLAC
5 SUPPORT_FLAC ?= true
6 FLAC_LIBRARY_PATH := external/flac-1.3.2
7
8 # Enable this if you want to support loading OGG Vorbis music via Tremor
9 SUPPORT_OGG ?= true
10 OGG_LIBRARY_PATH := external/libogg-1.3.2
11 VORBIS_LIBRARY_PATH := external/libvorbisidec-1.2.1
12
13 # Enable this if you want to support loading MP3 music via MPG123
14 SUPPORT_MP3_MPG123 ?= true
15 MPG123_LIBRARY_PATH := external/mpg123-1.25.6
16
17 # Enable this if you want to support loading MOD music via modplug
18 SUPPORT_MOD_MODPLUG ?= true
19 MODPLUG_LIBRARY_PATH := external/libmodplug-0.8.9.0
20
21 # Enable this if you want to support TiMidity
22 SUPPORT_TIMIDITY ?= true
23 TIMIDITY_LIBRARY_PATH := timidity
24
25
26 # Build the library
27 ifeq ($(SUPPORT_FLAC),true)
28 include $(MY_LOCAL_PATH)/$(FLAC_LIBRARY_PATH)/Android.mk
29 endif
30
31 # Build the library
32 ifeq ($(SUPPORT_OGG),true)
33 include $(MY_LOCAL_PATH)/$(OGG_LIBRARY_PATH)/Android.mk
34 include $(MY_LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)/Android.mk
35 endif
36
37 # Build the library
38 ifeq ($(SUPPORT_MP3_MPG123),true)
39 include $(MY_LOCAL_PATH)/$(MPG123_LIBRARY_PATH)/Android.mk
40 endif
41
42 # Build the library
43 ifeq ($(SUPPORT_MOD_MODPLUG),true)
44 include $(MY_LOCAL_PATH)/$(MODPLUG_LIBRARY_PATH)/Android.mk
45 endif
46
47 # Build the library
48 ifeq ($(SUPPORT_TIMIDITY),true)
49 include $(MY_LOCAL_PATH)/$(TIMIDITY_LIBRARY_PATH)/Android.mk
50 endif
51
52
53 # Restore local path
54 LOCAL_PATH := $(MY_LOCAL_PATH)
155
256 include $(CLEAR_VARS)
357
458 LOCAL_MODULE := SDL2_mixer
559
6 # Enable this if you want to support loading MOD music via modplug
7 # The library path should be a relative path to this directory.
8 SUPPORT_MOD_MODPLUG ?= true
9 MODPLUG_LIBRARY_PATH := external/libmodplug-0.8.8.4
10
11 # Enable this if you want to support loading MOD music via mikmod
12 # The library path should be a relative path to this directory.
13 SUPPORT_MOD_MIKMOD ?= true
14 MIKMOD_LIBRARY_PATH := external/libmikmod-3.1.12
15
16 # Enable this if you want to support loading MP3 music via SMPEG
17 # The library path should be a relative path to this directory.
18 SUPPORT_MP3_SMPEG ?= true
19 SMPEG_LIBRARY_PATH := external/smpeg2-2.0.0
20
21 # Enable this if you want to support loading OGG Vorbis music via Tremor
22 # The library path should be a relative path to this directory.
23 SUPPORT_OGG ?= true
24 OGG_LIBRARY_PATH := external/libogg-1.3.1
25 VORBIS_LIBRARY_PATH := external/libvorbisidec-1.2.1
26
27
28 # Enable this if you want to support TiMidity
29 SUPPORT_TIMIDITY ?= true
30
31 LOCAL_C_INCLUDES := $(LOCAL_PATH)
32 LOCAL_CFLAGS := -DWAV_MUSIC
33
3460 LOCAL_SRC_FILES := $(notdir $(filter-out %/playmus.c %/playwave.c, $(wildcard $(LOCAL_PATH)/*.c))) \
3561
36
62 LOCAL_CFLAGS :=
3763 LOCAL_LDLIBS :=
3864 LOCAL_STATIC_LIBRARIES :=
3965 LOCAL_SHARED_LIBRARIES := SDL2
4066
41 ifeq ($(SUPPORT_TIMIDITY),true)
42 LOCAL_C_INCLUDES += $(LOCAL_PATH)/timidity
43 LOCAL_CFLAGS += -DMID_MUSIC -DUSE_TIMIDITY_MIDI
44 LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/timidity/*.c))
67 ifeq ($(SUPPORT_FLAC),true)
68 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(FLAC_LIBRARY_PATH)/include
69 LOCAL_CFLAGS += -DMUSIC_FLAC
70 LOCAL_STATIC_LIBRARIES += libFLAC
71 endif
72
73 ifeq ($(SUPPORT_OGG),true)
74 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OGG_LIBRARY_PATH)/include
75 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)
76 LOCAL_CFLAGS += -DMUSIC_OGG -DOGG_USE_TREMOR -DOGG_HEADER="<ivorbisfile.h>"
77 LOCAL_STATIC_LIBRARIES += ogg vorbisidec
78 endif
79
80 # This needs to be a shared library to comply with the LGPL license
81 ifeq ($(SUPPORT_MP3_MPG123),true)
82 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MPG123_LIBRARY_PATH)
83 LOCAL_CFLAGS += -DMUSIC_MP3_MPG123
84 LOCAL_SHARED_LIBRARIES += mpg123
4585 endif
4686
4787 ifeq ($(SUPPORT_MOD_MODPLUG),true)
48 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MODPLUG_LIBRARY_PATH)/src $(LOCAL_PATH)/$(MODPLUG_LIBRARY_PATH)/src/libmodplug
49 LOCAL_CFLAGS += -DMODPLUG_MUSIC -DMODPLUG_HEADER="<modplug.h>" -DHAVE_SETENV -DHAVE_SINF
50 LOCAL_SRC_FILES += \
51 $(MODPLUG_LIBRARY_PATH)/src/fastmix.cpp \
52 $(MODPLUG_LIBRARY_PATH)/src/load_669.cpp \
53 $(MODPLUG_LIBRARY_PATH)/src/load_abc.cpp \
54 $(MODPLUG_LIBRARY_PATH)/src/load_amf.cpp \
55 $(MODPLUG_LIBRARY_PATH)/src/load_ams.cpp \
56 $(MODPLUG_LIBRARY_PATH)/src/load_dbm.cpp \
57 $(MODPLUG_LIBRARY_PATH)/src/load_dmf.cpp \
58 $(MODPLUG_LIBRARY_PATH)/src/load_dsm.cpp \
59 $(MODPLUG_LIBRARY_PATH)/src/load_far.cpp \
60 $(MODPLUG_LIBRARY_PATH)/src/load_it.cpp \
61 $(MODPLUG_LIBRARY_PATH)/src/load_j2b.cpp \
62 $(MODPLUG_LIBRARY_PATH)/src/load_mdl.cpp \
63 $(MODPLUG_LIBRARY_PATH)/src/load_med.cpp \
64 $(MODPLUG_LIBRARY_PATH)/src/load_mid.cpp \
65 $(MODPLUG_LIBRARY_PATH)/src/load_mod.cpp \
66 $(MODPLUG_LIBRARY_PATH)/src/load_mt2.cpp \
67 $(MODPLUG_LIBRARY_PATH)/src/load_mtm.cpp \
68 $(MODPLUG_LIBRARY_PATH)/src/load_okt.cpp \
69 $(MODPLUG_LIBRARY_PATH)/src/load_pat.cpp \
70 $(MODPLUG_LIBRARY_PATH)/src/load_psm.cpp \
71 $(MODPLUG_LIBRARY_PATH)/src/load_ptm.cpp \
72 $(MODPLUG_LIBRARY_PATH)/src/load_s3m.cpp \
73 $(MODPLUG_LIBRARY_PATH)/src/load_stm.cpp \
74 $(MODPLUG_LIBRARY_PATH)/src/load_ult.cpp \
75 $(MODPLUG_LIBRARY_PATH)/src/load_umx.cpp \
76 $(MODPLUG_LIBRARY_PATH)/src/load_wav.cpp \
77 $(MODPLUG_LIBRARY_PATH)/src/load_xm.cpp \
78 $(MODPLUG_LIBRARY_PATH)/src/mmcmp.cpp \
79 $(MODPLUG_LIBRARY_PATH)/src/modplug.cpp \
80 $(MODPLUG_LIBRARY_PATH)/src/snd_dsp.cpp \
81 $(MODPLUG_LIBRARY_PATH)/src/snd_flt.cpp \
82 $(MODPLUG_LIBRARY_PATH)/src/snd_fx.cpp \
83 $(MODPLUG_LIBRARY_PATH)/src/sndfile.cpp \
84 $(MODPLUG_LIBRARY_PATH)/src/sndmix.cpp
88 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MODPLUG_LIBRARY_PATH)/src
89 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MODPLUG_LIBRARY_PATH)/src/libmodplug
90 LOCAL_CFLAGS += -DMUSIC_MOD_MODPLUG -DMODPLUG_HEADER="<modplug.h>"
91 LOCAL_STATIC_LIBRARIES += modplug
8592 endif
8693
87 ifeq ($(SUPPORT_MOD_MIKMOD),true)
88 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MIKMOD_LIBRARY_PATH)/include
89 LOCAL_CFLAGS += -DMOD_MUSIC
90 LOCAL_SHARED_LIBRARIES += mikmod
94 ifeq ($(SUPPORT_TIMIDITY),true)
95 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(TIMIDITY_LIBRARY_PATH)
96 LOCAL_CFLAGS += -DMUSIC_MID_TIMIDITY
97 LOCAL_STATIC_LIBRARIES += timidity
9198 endif
9299
93 ifeq ($(SUPPORT_MP3_SMPEG),true)
94 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(SMPEG_LIBRARY_PATH)
95 LOCAL_CFLAGS += -DMP3_MUSIC
96 LOCAL_SHARED_LIBRARIES += smpeg2
97 endif
98
99 ifeq ($(SUPPORT_OGG),true)
100 LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OGG_LIBRARY_PATH)/include $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)
101 LOCAL_CFLAGS += -DOGG_MUSIC -DOGG_USE_TREMOR -DOGG_HEADER="<ivorbisfile.h>"
102 ifeq ($(TARGET_ARCH_ABI),armeabi)
103 LOCAL_CFLAGS += -D_ARM_ASSEM_
104 endif
105 ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
106 LOCAL_CFLAGS += -D_ARM_ASSEM_
107 endif
108 LOCAL_SRC_FILES += \
109 $(VORBIS_LIBRARY_PATH)/mdct.c \
110 $(VORBIS_LIBRARY_PATH)/block.c \
111 $(VORBIS_LIBRARY_PATH)/window.c \
112 $(VORBIS_LIBRARY_PATH)/synthesis.c \
113 $(VORBIS_LIBRARY_PATH)/info.c \
114 $(VORBIS_LIBRARY_PATH)/floor1.c \
115 $(VORBIS_LIBRARY_PATH)/floor0.c \
116 $(VORBIS_LIBRARY_PATH)/vorbisfile.c \
117 $(VORBIS_LIBRARY_PATH)/res012.c \
118 $(VORBIS_LIBRARY_PATH)/mapping0.c \
119 $(VORBIS_LIBRARY_PATH)/registry.c \
120 $(VORBIS_LIBRARY_PATH)/codebook.c \
121 $(VORBIS_LIBRARY_PATH)/sharedbook.c \
122 $(OGG_LIBRARY_PATH)/src/framing.c \
123 $(OGG_LIBRARY_PATH)/src/bitwise.c
124 endif
125
126 LOCAL_EXPORT_C_INCLUDES += $(LOCAL_C_INCLUDES)
127
128 LOCAL_ARM_MODE := arm
100 LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)
129101
130102 include $(BUILD_SHARED_LIBRARY)
0 2.0.2:
1 Sam Lantinga - Fri Oct 20 22:04:50 PDT 2017
2 * Implemented 24-bit and surround sound support for FLAC audio files
3 Sam Lantinga - Thu Oct 12 21:32:44 PDT 2017
4 * Updated external libraries flac-1.3.2, libmodplug-0.8.9.0, libogg-1.3.2 and libvorbis-1.3.5
5 Ryan Gordon - Thu Oct 12 21:29:59 PDT 2017
6 * Updated for SDL 2.0.6 and newer
7 Franc[e]sco - Thu Jul 20 22:03:19 2017 +0200
8 * Added support for MP3 playback using mpg123
9 David Ludwig - Sun Apr 10 22:35:38 2016
10 * Added support for UWP / Windows 10 apps
11 Juha Kuikka - Fri Jan 29 12:44:01 PST 2016
12 * Added Mix_OpenAudioDevice() so you can specify the audio device to open
13
014 2.0.1:
115 Sam Lantinga - Tue Jul 7 11:40:33 PDT 2015
216 * Added support for 'smpl' format loop points in music WAV files
00 /*
11 SDL_mixer: An audio mixer library based on the SDL library
2 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
2 Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
33
44 This software is provided 'as-is', without any express or implied
55 warranty. In no event will the authors be held liable for any damages
1919 EXE = @EXE@
2020 SHELL = @SHELL@
2121 CC = @CC@
22 CXX = g++
2322 CFLAGS = @BUILD_CFLAGS@
2423 EXTRA_CFLAGS = @EXTRA_CFLAGS@
2524 LDFLAGS = @BUILD_LDFLAGS@
3837 PLAYWAVE_OBJECTS = @PLAYWAVE_OBJECTS@
3938 PLAYMUS_OBJECTS = @PLAYMUS_OBJECTS@
4039
41 DIST = *.txt Android.mk Makefile.in SDL2_mixer.pc.in SDL_mixer.h SDL2_mixer.spec SDL2_mixer.spec.in debian VisualC Xcode Xcode-iOS acinclude autogen.sh build-scripts configure configure.in dynamic_flac.c dynamic_flac.h dynamic_fluidsynth.c dynamic_fluidsynth.h dynamic_modplug.c dynamic_modplug.h dynamic_mod.c dynamic_mod.h dynamic_mp3.c dynamic_mp3.h dynamic_ogg.c dynamic_ogg.h effect_position.c effect_stereoreverse.c effects_internal.c effects_internal.h fluidsynth.c fluidsynth.h external gcc-fat.sh libmikmod-3.1.12.zip load_aiff.c load_aiff.h load_flac.c load_flac.h load_mp3.c load_mp3.h load_ogg.c load_ogg.h load_voc.c load_voc.h mixer.c music.c music_cmd.c music_cmd.h music_flac.c music_flac.h music_mad.c music_mad.h music_mod.c music_mod.h music_modplug.c music_modplug.h music_ogg.c music_ogg.h native_midi playmus.c playwave.c timidity wavestream.c wavestream.h version.rc
40 DIST = *.txt Android.mk Makefile.in SDL2_mixer.pc.in SDL2_mixer.spec.in SDL_mixer.h VisualC VisualC-WinRT Xcode Xcode-iOS acinclude aclocal.m4 autogen.sh build-scripts configure configure.in debian effect_position.c effect_stereoreverse.c effects_internal.c effects_internal.h external gcc-fat.sh load_aiff.c load_aiff.h load_voc.c load_voc.h mixer.c mixer.h music.c music.h music_cmd.c music_cmd.h music_flac.c music_flac.h music_fluidsynth.c music_fluidsynth.h music_mad.c music_mad.h music_mikmod.c music_mikmod.h music_modplug.c music_modplug.h music_mpg123.c music_mpg123.h music_nativemidi.c music_nativemidi.h music_ogg.c music_ogg.h music_smpeg.c music_smpeg.h music_timidity.c music_timidity.h music_wav.c music_wav.h native_midi playmus.c playwave.c timidity version.rc
4241
4342 LT_AGE = @LT_AGE@
4443 LT_CURRENT = @LT_CURRENT@
6564 $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
6665
6766 $(objects)/playwave$(EXE): $(objects)/playwave.lo $(objects)/$(TARGET)
68 $(LIBTOOL) --mode=link $(CC) -o $@ $(objects)/playwave.lo $(SDL_CFLAGS) $(SDL_LIBS) $(LDFLAGS) $(objects)/$(TARGET)
67 $(LIBTOOL) --mode=link $(CC) -o $@ $(objects)/playwave.lo $(SDL_CFLAGS) $(objects)/$(TARGET) $(SDL_LIBS) $(LDFLAGS)
6968
7069 $(objects)/playmus$(EXE): $(objects)/playmus.lo $(objects)/$(TARGET)
71 $(LIBTOOL) --mode=link $(CC) -o $@ $(objects)/playmus.lo $(SDL_CFLAGS) $(SDL_LIBS) $(LDFLAGS) $(objects)/$(TARGET)
70 $(LIBTOOL) --mode=link $(CC) -o $@ $(objects)/playmus.lo $(SDL_CFLAGS) $(objects)/$(TARGET) $(SDL_LIBS) $(LDFLAGS)
7271
7372 install: all install-hdrs install-lib #install-bin
7473 install-hdrs:
55
66 Due to popular demand, here is a simple multi-channel audio mixer.
77 It supports 8 channels of 16 bit stereo audio, plus a single channel
8 of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3
9 libraries.
8 of music.
109
1110 See the header file SDL_mixer.h and the examples playwave.c and playmus.c
1211 for documentation on this mixer library.
1312
1413 The mixer can currently load Microsoft WAVE files and Creative Labs VOC
15 files as audio samples, and can load MIDI files via Timidity and the
16 following music formats via MikMod: .MOD .S3M .IT .XM. It can load
17 Ogg Vorbis streams as music if built with Ogg Vorbis or Tremor libraries,
18 and finally it can load MP3 music using the SMPEG or libmad libraries.
14 files as audio samples, it can load FLAC files with libFLAC, it can load
15 Ogg Vorbis files with Ogg Vorbis or Tremor libraries, it can load MP3 files
16 using mpg123, SMPEG or libmad, and it can load MIDI files with Timidity,
17 FluidSynth, and natively on Windows, Mac OSX, and Linux, and finally it can
18 load the following file formats via ModPlug or MikMod: .MOD .S3M .IT .XM.
1919
2020 Tremor decoding is disabled by default; you can enable it by passing
2121 --enable-music-ogg-tremor
22 to configure, or by defining OGG_MUSIC and OGG_USE_TREMOR.
22 to configure, or by defining MUSIC_OGG and OGG_USE_TREMOR.
2323
2424 libmad decoding is disabled by default; you can enable it by passing
2525 --enable-music-mp3-mad
26 to configure, or by defining MP3_MAD_MUSIC
26 to configure, or by defining MUSIC_MP3_MAD
2727 vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
2828 WARNING: The license for libmad is GPL, which means that in order to
2929 use it your application must also be GPL!
3333 so if playing regular WAVE files sound great, but playing MIDI files
3434 sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
3535
36 To play MIDI files, you'll need to get a complete set of GUS patches
37 from:
36 To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS
37 environment variable to a Sound Font 2 (.sf2) file containing the musical
38 instruments you want to use for MIDI playback.
39 (On some Linux distributions you can install the fluid-soundfont-gm package)
40
41 To play MIDI files using Timidity, you'll need to get a complete set of
42 GUS patches from:
3843 http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz
3944 and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
4045
46 iOS:
47 In order to use this library on iOS, you should include the SDL.xcodeproj
48 and Xcode-iOS/SDL_mixer.xcodeproj in your application, add the SDL/include
49 and SDL_mixer directories to your "Header Search Paths" setting, then add the
50 libSDL2.a and libSDL2_mixer.a to your "Link Binary with Libraries" setting.
51
4152 This library is under the zlib license, see the file "COPYING.txt" for details.
4253
+0
-64
SDL2_mixer.spec less more
0 %define name SDL2_mixer
1 %define version 2.0.1
2 %define release 1
3
4 Summary: Simple DirectMedia Layer - Sample Mixer Library
5 Name: %{name}
6 Version: %{version}
7 Release: %{release}
8 Source0: %{name}-%{version}.tar.gz
9 License: LGPL
10 Group: System Environment/Libraries
11 BuildRoot: /var/tmp/%{name}-buildroot
12 Prefix: %{_prefix}
13
14 %description
15 Due to popular demand, here is a simple multi-channel audio mixer.
16 It supports 4 channels of 16 bit stereo audio, plus a single channel
17 of music, mixed by the popular MikMod MOD, Timidity MIDI, Ogg Vorbis,
18 Tremor, SMPEG MP3, and libmad MP3 libraries.
19
20 %package devel
21 Summary: Libraries, includes and more to develop SDL applications.
22 Group: Development/Libraries
23 Requires: %{name}
24
25 %description devel
26 Due to popular demand, here is a simple multi-channel audio mixer.
27 It supports 4 channels of 16 bit stereo audio, plus a single channel
28 of music, mixed by the popular MikMod MOD, Timidity MIDI, Ogg Vorbis,
29 Tremor, SMPEG MP3, and libmad MP3 libraries.
30
31 %prep
32 %setup
33
34 %build
35 CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix}
36 make
37
38 %install
39 rm -rf $RPM_BUILD_ROOT
40 make install prefix=$RPM_BUILD_ROOT/%{prefix}
41
42 %clean
43 rm -rf $RPM_BUILD_ROOT
44
45 %files
46 %defattr(-,root,root)
47 %doc README.txt CHANGES.txt COPYING.txt
48 %{prefix}/lib/lib*.so.*
49
50 %files devel
51 %defattr(-,root,root)
52 %{prefix}/lib/lib*.a
53 %{prefix}/lib/lib*.la
54 %{prefix}/lib/lib*.so
55 %{prefix}/include/*/
56 %{prefix}/lib/pkgconfig/*.pc
57
58 %changelog
59 * Wed Jan 19 2000 Sam Lantinga
60 - converted to get package information from configure
61 * Sun Jan 16 2000 Hakan Tandogan <hakan@iconsult.com>
62 - initial spec file
63
00 /*
11 SDL_mixer: An audio mixer library based on the SDL library
2 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
2 Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
33
44 This software is provided 'as-is', without any express or implied
55 warranty. In no event will the authors be held liable for any damages
1818 3. This notice may not be removed or altered from any source distribution.
1919 */
2020
21 /* $Id$ */
22
23 #ifndef _SDL_MIXER_H
24 #define _SDL_MIXER_H
21 #ifndef SDL_MIXER_H_
22 #define SDL_MIXER_H_
2523
2624 #include "SDL_stdinc.h"
2725 #include "SDL_rwops.h"
3937 */
4038 #define SDL_MIXER_MAJOR_VERSION 2
4139 #define SDL_MIXER_MINOR_VERSION 0
42 #define SDL_MIXER_PATCHLEVEL 1
40 #define SDL_MIXER_PATCHLEVEL 2
4341
4442 /* This macro can be used to fill a version structure with the compile-time
4543 * version of the SDL_mixer library.
5755 #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
5856 #define MIX_VERSION(X) SDL_MIXER_VERSION(X)
5957
58 /**
59 * This is the version number macro for the current SDL_mixer version.
60 */
61 #define SDL_MIXER_COMPILEDVERSION \
62 SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL)
63
64 /**
65 * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z.
66 */
67 #define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
68 (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
69
6070 /* This function gets the version of the dynamically linked SDL_mixer library.
6171 it should NOT be used to fill a version structure, instead you should
6272 use the SDL_MIXER_VERSION() macro.
6575
6676 typedef enum
6777 {
68 MIX_INIT_FLAC = 0x00000001,
69 MIX_INIT_MOD = 0x00000002,
70 MIX_INIT_MODPLUG = 0x00000004,
71 MIX_INIT_MP3 = 0x00000008,
72 MIX_INIT_OGG = 0x00000010,
73 MIX_INIT_FLUIDSYNTH = 0x00000020
78 MIX_INIT_FLAC = 0x00000001,
79 MIX_INIT_MOD = 0x00000002,
80 MIX_INIT_MP3 = 0x00000008,
81 MIX_INIT_OGG = 0x00000010,
82 MIX_INIT_MID = 0x00000020
7483 } MIX_InitFlags;
7584
7685 /* Loads dynamic libraries and prepares them for use. Flags should be
96105 #define MIX_DEFAULT_FORMAT AUDIO_S16MSB
97106 #endif
98107 #define MIX_DEFAULT_CHANNELS 2
99 #define MIX_MAX_VOLUME 128 /* Volume of a chunk */
108 #define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */
100109
101110 /* The internal format for an audio chunk */
102111 typedef struct Mix_Chunk {
113122 MIX_FADING_IN
114123 } Mix_Fading;
115124
125 /* These are types of music files (not libraries used to load them) */
116126 typedef enum {
117127 MUS_NONE,
118128 MUS_CMD,
121131 MUS_MID,
122132 MUS_OGG,
123133 MUS_MP3,
124 MUS_MP3_MAD,
134 MUS_MP3_MAD_UNUSED,
125135 MUS_FLAC,
126 MUS_MODPLUG
136 MUS_MODPLUG_UNUSED
127137 } Mix_MusicType;
128138
129139 /* The internal format for a music chunk interpreted via mikmod */
131141
132142 /* Open the mixer with a certain audio format */
133143 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize);
144
145 /* Open the mixer with specific device and certain audio format */
146 extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes);
134147
135148 /* Dynamically change the number of channels managed by the mixer.
136149 If decreasing the number of channels, the upper channels are
187200 */
188201 extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
189202 extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
203 extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name);
190204 extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
191205 extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
206 extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name);
192207
193208 /* Find out the music format of a mixer music, or the currently playing
194209 music, if 'music' is NULL.
199214 This can be used to provide real-time visual display of the audio stream
200215 or add a custom mixer filter for the stream data.
201216 */
202 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)(void *udata, Uint8 *stream, int len), void *arg);
217 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
203218
204219 /* Add your own music player or additional mixer function.
205220 If 'mix_func' is NULL, the default music player is re-enabled.
206221 */
207 extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)(void *udata, Uint8 *stream, int len), void *arg);
222 extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
208223
209224 /* Add your own callback for when the music has finished playing or when it is
210225 * stopped from a call to Mix_HaltMusic.
211226 */
212 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
227 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void));
213228
214229 /* Get a pointer to the user data for the current music hook */
215230 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
222237 * inside the audio callback, or SDL_mixer will explicitly lock the audio
223238 * before calling your callback.
224239 */
225 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
240 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel));
226241
227242
228243 /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
246261 *
247262 * DO NOT EVER call SDL_LockAudio() from your callback function!
248263 */
249 typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
264 typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
250265
251266 /*
252267 * This is a callback that signifies that a channel has finished all its
257272 *
258273 * DO NOT EVER call SDL_LockAudio() from your callback function!
259274 */
260 typedef void (*Mix_EffectDone_t)(int chan, void *udata);
275 typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata);
261276
262277
263278 /* Register a special effect function. At mixing time, the channel data is
586601 /* Set the current position in the music stream.
587602 This returns 0 if successful, or -1 if it failed or isn't implemented.
588603 This function is only implemented for MOD music formats (set pattern
589 order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set
590 position in seconds), at the moment.
604 order number) and for OGG, FLAC, MP3_MAD, MP3_MPG and MODPLUG music
605 (set position in seconds), at the moment.
591606 */
592607 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
593608
607622 /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
608623 extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
609624 extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
610 extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data);
625 extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data);
611626
612627 /* Get the Mix_Chunk currently associated with a mixer channel
613628 Returns NULL if it's an invalid channel, or there's no chunk associated.
620635 /* We'll use SDL for reporting errors */
621636 #define Mix_SetError SDL_SetError
622637 #define Mix_GetError SDL_GetError
638 #define Mix_ClearError SDL_ClearError
623639
624640 /* Ends C function definitions when using C++ */
625641 #ifdef __cplusplus
627643 #endif
628644 #include "close_code.h"
629645
630 #endif /* _SDL_MIXER_H */
646 #endif /* SDL_MIXER_H_ */
647
648 /* vi: set ts=4 sw=4 expandtab: */
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