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/* 
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/**
 * $Id: context.h 2985 2008-04-07 18:42:36Z matzon $
 *
 * Base Win32 display
 *
 * @author cix_foo <cix_foo@users.sourceforge.net>
 * @version $Revision: 2985 $
 */

#ifndef __LWJGL_CONTEXT_H
#define __LWJGL_CONTEXT_H

#include <Cocoa/Cocoa.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include "common_tools.h"

typedef struct {
	NSOpenGLPixelFormat *pixel_format;
	bool window;
	union {
		NSView *nsview;
		NSOpenGLPixelBuffer *pbuffer;
	};
} MacOSXPeerInfo;

NSOpenGLPixelFormat *choosePixelFormat(JNIEnv *env, jobject pixel_format, bool use_display_bpp, bool support_window, bool support_pbuffer, bool double_buffered);
#endif