Codebase list minetest-mod-3d-armor / 337d2ff
Update upstream source from tag 'upstream/0.4.11' Update to upstream version '0.4.11' with Debian dir 0842f9dc36d0f555de549a62ad471984dc518edc Julien Puydt 6 years ago
138 changed file(s) with 499 addition(s) and 318 deletion(s). Raw diff Collapse all Expand all
6666
6767 -- Enable punch damage effects.
6868 armor_punch_damage = true
69
70 -- Enable migration of old armor inventories
71 armor_migrate_old_inventory = true
6972
7073 API
7174 ---
7171 on_damage = {},
7272 on_destroy = {},
7373 },
74 version = "0.4.10",
74 migrate_old_inventory = true,
75 version = "0.4.11",
7576 }
7677
7778 armor.config = {
173174 end
174175
175176 armor.set_player_armor = function(self, player)
176 local name, player_inv = self:get_valid_player(player, "[set_player_armor]")
177 local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
177178 if not name then
178179 return
179180 end
198199 change[group] = 1
199200 levels[group] = 0
200201 end
201 local list = player_inv:get_list("armor")
202 local list = armor_inv:get_list("armor")
202203 if type(list) ~= "table" then
203204 return
204205 end
217218 local level = def.groups["armor_"..element]
218219 levels["fleshy"] = levels["fleshy"] + level
219220 end
221 break
220222 end
221223 -- DEPRECATED, use armor_groups instead
222224 if def.groups["armor_radiation"] and levels["radiation"] then
295297 end
296298
297299 armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
298 local name, player_inv = self:get_valid_player(player, "[punch]")
300 local name, armor_inv = self:get_valid_player(player, "[punch]")
299301 if not name then
300302 return
301303 end
303305 local count = 0
304306 local recip = true
305307 local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
306 local list = player_inv:get_list("armor")
308 local list = armor_inv:get_list("armor")
307309 for i, stack in pairs(list) do
308310 if stack:get_count() == 1 then
309311 local name = stack:get_name()
418420 for _, attr in pairs(self.attributes) do
419421 formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
420422 end
421 for _, group in pairs(self.attributes) do
422 formspec = formspec:gsub("armor_group_"..group, armor.def[name][group])
423 for group, _ in pairs(self.registered_groups) do
424 formspec = formspec:gsub("armor_group_"..group,
425 armor.def[name].groups[group])
423426 end
424427 return formspec
428 end
429
430 armor.serialize_inventory_list = function(self, list)
431 local list_table = {}
432 for _, stack in ipairs(list) do
433 table.insert(list_table, stack:to_string())
434 end
435 return minetest.serialize(list_table)
436 end
437
438 armor.deserialize_inventory_list = function(self, list_string)
439 local list_table = minetest.deserialize(list_string)
440 local list = {}
441 for _, stack in ipairs(list_table or {}) do
442 table.insert(list, ItemStack(stack))
443 end
444 return list
445 end
446
447 armor.load_armor_inventory = function(self, player)
448 local msg = "[load_armor_inventory]"
449 local name = player:get_player_name()
450 if not name then
451 minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
452 return
453 end
454 local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
455 if not armor_inv then
456 minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
457 return
458 end
459 local armor_list_string = player:get_attribute("3d_armor_inventory")
460 if armor_list_string then
461 armor_inv:set_list("armor", self:deserialize_inventory_list(armor_list_string))
462 return true
463 end
464 end
465
466 armor.save_armor_inventory = function(self, player)
467 local msg = "[save_armor_inventory]"
468 local name = player:get_player_name()
469 if not name then
470 minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
471 return
472 end
473 local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
474 if not armor_inv then
475 minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
476 return
477 end
478 player:set_attribute("3d_armor_inventory", self:serialize_inventory_list(armor_inv:get_list("armor")))
425479 end
426480
427481 armor.update_inventory = function(self, player)
435489 minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
436490 return
437491 end
438 local player_inv = player:get_inventory()
439492 local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
440 if not player_inv then
441 minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
442 return
443 elseif not armor_inv then
493 if not armor_inv then
444494 minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
445495 return
446496 end
447 player_inv:set_stack("armor", i, stack)
448497 armor_inv:set_stack("armor", i, stack)
498 self:save_armor_inventory(player)
449499 end
450500
451501 armor.get_valid_player = function(self, player, msg)
459509 minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
460510 return
461511 end
462 local inv = player:get_inventory()
512 local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
463513 if not inv then
464 minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
514 minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
465515 return
466516 end
467517 return name, inv
110110
111111 local function init_player_armor(player)
112112 local name = player:get_player_name()
113 local player_inv = player:get_inventory()
114113 local pos = player:getpos()
115 if not name or not player_inv or not pos then
114 if not name or not pos then
116115 return false
117116 end
118117 local armor_inv = minetest.create_detached_inventory(name.."_armor", {
119118 on_put = function(inv, listname, index, stack, player)
120 player:get_inventory():set_stack(listname, index, stack)
119 armor:save_armor_inventory(player)
121120 armor:run_callbacks("on_equip", player, index, stack)
122121 armor:set_player_armor(player)
123122 end,
124123 on_take = function(inv, listname, index, stack, player)
125 player:get_inventory():set_stack(listname, index, nil)
124 armor:save_armor_inventory(player)
126125 armor:run_callbacks("on_unequip", player, index, stack)
127126 armor:set_player_armor(player)
128127 end,
129128 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
130 local plaver_inv = player:get_inventory()
131 local stack = inv:get_stack(to_list, to_index)
132 player_inv:set_stack(to_list, to_index, stack)
133 player_inv:set_stack(from_list, from_index, nil)
129 armor:save_armor_inventory(player)
134130 armor:set_player_armor(player)
135131 end,
136132 allow_put = function(inv, listname, index, stack, player)
157153 end,
158154 }, name)
159155 armor_inv:set_size("armor", 6)
160 player_inv:set_size("armor", 6)
156 if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
157 local player_inv = player:get_inventory()
158 player_inv:set_size("armor", 6)
159 for i=1, 6 do
160 local stack = player_inv:get_stack("armor", i)
161 armor_inv:set_stack("armor", i, stack)
162 end
163 armor:save_armor_inventory(player)
164 player_inv:set_size("armor", 0)
165 end
161166 for i=1, 6 do
162 local stack = player_inv:get_stack("armor", i)
163 armor_inv:set_stack("armor", i, stack)
167 local stack = armor_inv:get_stack("armor", i)
164168 armor:run_callbacks("on_equip", player, i, stack)
165169 end
166170 armor.def[name] = {
255259
256260 if armor.config.drop == true or armor.config.destroy == true then
257261 minetest.register_on_dieplayer(function(player)
258 local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]")
262 local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
259263 if not name then
260264 return
261265 end
262266 local drop = {}
263 for i=1, player_inv:get_size("armor") do
264 local stack = player_inv:get_stack("armor", i)
267 for i=1, armor_inv:get_size("armor") do
268 local stack = armor_inv:get_stack("armor", i)
265269 if stack:get_count() > 0 then
266270 table.insert(drop, stack)
267271 armor:set_inventory_stack(player, i, nil)
0 # SOME DESCRIPTIVE TITLE.
1 # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
2 # This file is distributed under the same license as the PACKAGE package.
3 # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
4 #
5 msgid ""
6 msgstr ""
7 "Project-Id-Version: \n"
8 "Report-Msgid-Bugs-To: \n"
9 "POT-Creation-Date: 2017-08-06 18:20+0200\n"
10 "PO-Revision-Date: 2018-02-07 13:25+0800\n"
11 "Language-Team: \n"
12 "MIME-Version: 1.0\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
15 "X-Generator: Poedit 2.0.6\n"
16 "Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
17 "Plural-Forms: nplurals=1; plural=0;\n"
18 "Language: ms\n"
19
20 #: ../3d_armor/api.lua
21 msgid "3d_armor: Player name is nil @1"
22 msgstr "3d_armor: Nama pemain tiada nilai @1"
23
24 #: ../3d_armor/api.lua
25 msgid "3d_armor: Player inventory is nil @1"
26 msgstr "3d_armor: Inventori pemain tiada nilai @1"
27
28 #: ../3d_armor/api.lua
29 msgid "3d_armor: Detached armor inventory is nil @1"
30 msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
31
32 #: ../3d_armor/api.lua
33 msgid "3d_armor: Player reference is nil @1"
34 msgstr "3d_armor: Rujukan pemain tiada nilai @1"
35
36 #: ../3d_armor/armor.lua
37 msgid "Admin Helmet"
38 msgstr "Helmet Pentadbir"
39
40 #: ../3d_armor/armor.lua
41 msgid "Admin Chestplate"
42 msgstr "Perisai Dada Pentadbir"
43
44 #: ../3d_armor/armor.lua
45 msgid "Admin Leggings"
46 msgstr "Perisai Kaki Pentadbir"
47
48 #: ../3d_armor/armor.lua
49 msgid "Admin Boots"
50 msgstr "But Pentadbir"
51
52 #: ../3d_armor/armor.lua
53 msgid "Wood Helmet"
54 msgstr "Helmet Kayu"
55
56 #: ../3d_armor/armor.lua
57 msgid "Wood Chestplate"
58 msgstr "Perisai Dada Kayu"
59
60 #: ../3d_armor/armor.lua
61 msgid "Wood Leggings"
62 msgstr "Perisai Kaki Kayu"
63
64 #: ../3d_armor/armor.lua
65 msgid "Wood Boots"
66 msgstr "But Kayu"
67
68 #: ../3d_armor/armor.lua
69 msgid "Cactus Helmet"
70 msgstr "Helmet Kaktus"
71
72 #: ../3d_armor/armor.lua
73 msgid "Cactus Chestplate"
74 msgstr "Perisai Dada Kaktus"
75
76 #: ../3d_armor/armor.lua
77 msgid "Cactus Leggings"
78 msgstr "Perisai Kaki Kaktus"
79
80 #: ../3d_armor/armor.lua
81 msgid "Cactus Boots"
82 msgstr "But Kaktus"
83
84 #: ../3d_armor/armor.lua
85 msgid "Steel Helmet"
86 msgstr "Helmet Keluli"
87
88 #: ../3d_armor/armor.lua
89 msgid "Steel Chestplate"
90 msgstr "Perisai Dada Keluli"
91
92 #: ../3d_armor/armor.lua
93 msgid "Steel Leggings"
94 msgstr "Perisai Kaki Keluli"
95
96 #: ../3d_armor/armor.lua
97 msgid "Steel Boots"
98 msgstr "But Keluli"
99
100 #: ../3d_armor/armor.lua
101 msgid "Bronze Helmet"
102 msgstr "Helmet Gangsa"
103
104 #: ../3d_armor/armor.lua
105 msgid "Bronze Chestplate"
106 msgstr "Perisai Dada Gangsa"
107
108 #: ../3d_armor/armor.lua
109 msgid "Bronze Leggings"
110 msgstr "Perisai Kaki Gangsa"
111
112 #: ../3d_armor/armor.lua
113 msgid "Bronze Boots"
114 msgstr "But Gangsa"
115
116 # 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond.
117 #: ../3d_armor/armor.lua
118 msgid "Diamond Helmet"
119 msgstr "Helmet Intan"
120
121 #: ../3d_armor/armor.lua
122 msgid "Diamond Chestplate"
123 msgstr "Perisai Dada Intan"
124
125 #: ../3d_armor/armor.lua
126 msgid "Diamond Leggings"
127 msgstr "Perisai Kaki Intan"
128
129 #: ../3d_armor/armor.lua
130 msgid "Diamond Boots"
131 msgstr "But Intan"
132
133 #: ../3d_armor/armor.lua
134 msgid "Gold Helmet"
135 msgstr "Helmet Emas"
136
137 #: ../3d_armor/armor.lua
138 msgid "Gold Chestplate"
139 msgstr "Perisai Dada Emas"
140
141 #: ../3d_armor/armor.lua
142 msgid "Gold Leggings"
143 msgstr "Perisai Kaki Emas"
144
145 #: ../3d_armor/armor.lua
146 msgid "Gold Boots"
147 msgstr "But Emas"
148
149 #: ../3d_armor/armor.lua
150 msgid "Mithril Helmet"
151 msgstr "Helmet Mithril"
152
153 #: ../3d_armor/armor.lua
154 msgid "Mithril Chestplate"
155 msgstr "Perisai Dada Mithril"
156
157 #: ../3d_armor/armor.lua
158 msgid "Mithril Leggings"
159 msgstr "Perisai Kaki Mithril"
160
161 #: ../3d_armor/armor.lua
162 msgid "Mithril Boots"
163 msgstr "But Mithril"
164
165 #: ../3d_armor/armor.lua
166 msgid "Crystal Helmet"
167 msgstr "Helmet Kristal"
168
169 #: ../3d_armor/armor.lua
170 msgid "Crystal Chestplate"
171 msgstr "Perisai Dada Kristal"
172
173 #: ../3d_armor/armor.lua
174 msgid "Crystal Leggings"
175 msgstr "Perisai Kaki Kristal"
176
177 #: ../3d_armor/armor.lua
178 msgid "Crystal Boots"
179 msgstr "But Kristal"
180
181 #: ../3d_armor/init.lua ../3d_armor_ui/init.lua
182 msgid "Radiation"
183 msgstr "Radiasi"
184
185 #: ../3d_armor/init.lua ../3d_armor_ui/init.lua
186 msgid "Level"
187 msgstr "Tahap"
188
189 #: ../3d_armor/init.lua ../3d_armor_ui/init.lua
190 msgid "Heal"
191 msgstr "Pulih"
192
193 #: ../3d_armor/init.lua ../3d_armor_ui/init.lua
194 msgid "Fire"
195 msgstr "Api"
196
197 #: ../3d_armor/init.lua
198 msgid "Your @1 got destroyed!"
199 msgstr "@1 anda telah musnah!"
200
201 #: ../3d_armor/init.lua
202 msgid "3d_armor: Failed to initialize player"
203 msgstr "3d_armor: Gagal mengasalkan pemain"
204
205 #: ../3d_armor/init.lua
206 msgid "[3d_armor] Fire Nodes disabled"
207 msgstr "[3d_armor] Nod-nod Api dilumpuhkan"
208
209 #: ../3d_armor_ip/init.lua
210 msgid "3d_armor_ip: Mod loaded but unused."
211 msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan."
212
213 #: ../3d_armor_ip/init.lua
214 msgid "Back"
215 msgstr "Kembali"
216
217 #: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
218 msgid "Armor"
219 msgstr "Perisai"
220
221 #: ../3d_armor_sfinv/init.lua
222 msgid "3d_armor_sfinv: Mod loaded but unused."
223 msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan."
224
225 #: ../3d_armor_stand/init.lua
226 msgid "Armor stand top"
227 msgstr "Bhg atas dirian perisai"
228
229 #: ../3d_armor_stand/init.lua
230 msgid "Armor stand"
231 msgstr "Dirian perisai"
232
233 #: ../3d_armor_stand/init.lua
234 msgid "Armor Stand"
235 msgstr "Dirian Perisai"
236
237 #: ../3d_armor_stand/init.lua
238 msgid "Locked Armor stand"
239 msgstr "Dirian perisai Berkunci"
240
241 #: ../3d_armor_stand/init.lua
242 msgid "Armor Stand (owned by @1)"
243 msgstr "Dirian Perisai (milik @1)"
244
245 #: ../3d_armor_ui/init.lua
246 msgid "3d_armor_ui: Mod loaded but unused."
247 msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan."
248
249 #: ../3d_armor_ui/init.lua
250 msgid "3d Armor"
251 msgstr "Perisai 3d"
252
253 #: ../3d_armor_ui/init.lua
254 msgid "Armor not initialized!"
255 msgstr "Perisai tidak diasalkan!"
256
257 #: ../hazmat_suit/init.lua
258 msgid "hazmat_suit: Mod loaded but unused."
259 msgstr "hazmat_suit: Mods dimuatkan tetapi tidak digunakan."
260
261 #: ../hazmat_suit/init.lua
262 msgid "Hazmat Helmet"
263 msgstr "Helmet Keselamatan"
264
265 #: ../hazmat_suit/init.lua
266 msgid "Hazmat Chestplate"
267 msgstr "Perisai Dada Keselamatan"
268
269 #: ../hazmat_suit/init.lua
270 msgid "Hazmat Sleeve"
271 msgstr "Perisai Tangan Keselamatan"
272
273 #: ../hazmat_suit/init.lua
274 msgid "Hazmat Leggins"
275 msgstr "Perisai Kaki Keselamatan"
276
277 #: ../hazmat_suit/init.lua
278 msgid "Hazmat Boots"
279 msgstr "But Keselamatan"
280
281 #: ../hazmat_suit/init.lua
282 msgid "Hazmat Suit"
283 msgstr "Pakaian Keselamatan"
284
285 #: ../shields/init.lua
286 msgid "Admin Shield"
287 msgstr "Perisai Pegang Pentadbir"
288
289 #: ../shields/init.lua
290 msgid "Wooden Shield"
291 msgstr "Perisai Pegang Kayu"
292
293 #: ../shields/init.lua
294 msgid "Enhanced Wood Shield"
295 msgstr "Perisai Pegang Kayu Kukuh"
296
297 #: ../shields/init.lua
298 msgid "Cactus Shield"
299 msgstr "Perisai Pegang Kaktus"
300
301 #: ../shields/init.lua
302 msgid "Enhanced Cactus Shield"
303 msgstr "Perisai Pegang Kaktus Kukuh"
304
305 #: ../shields/init.lua
306 msgid "Steel Shield"
307 msgstr "Perisai Pegang Keluli"
308
309 #: ../shields/init.lua
310 msgid "Bronze Shield"
311 msgstr "Perisai Pegang Gangsa"
312
313 #: ../shields/init.lua
314 msgid "Diamond Shield"
315 msgstr "Perisai Pegang Intan"
316
317 #: ../shields/init.lua
318 msgid "Gold Shield"
319 msgstr "Perisai Pegang Emas"
320
321 #: ../shields/init.lua
322 msgid "Mithril Shield"
323 msgstr "Perisai Pegang Mithril"
324
325 #: ../shields/init.lua
326 msgid "Crystal Shield"
327 msgstr "Perisai Pegang Kristal"
328
329 #: ../technic_armor/init.lua
330 msgid "technic_armor: Mod loaded but unused."
331 msgstr "technic_armor: Mods dimuatkan tetapi tidak digunakan."
332
333 # 'Lead' here is the chemical compound so the translation is 'plumbum', not 'pimpin' (act of leading).
334 #: ../technic_armor/init.lua
335 msgid "Lead"
336 msgstr "Plumbum"
337
338 #: ../technic_armor/init.lua
339 msgid "Brass"
340 msgstr "Loyang"
341
342 #: ../technic_armor/init.lua
343 msgid "Cast Iron"
344 msgstr "Besi Tuang"
345
346 #: ../technic_armor/init.lua
347 msgid "Carbon Steel"
348 msgstr "Keluli Karbon"
349
350 #: ../technic_armor/init.lua
351 msgid "Stainless Steel"
352 msgstr "Keluli Tahan Karat"
353
354 #: ../technic_armor/init.lua
355 msgid "Tin"
356 msgstr "Timah"
357
358 #: ../technic_armor/init.lua
359 msgid "Silver"
360 msgstr "Perak"
361
362 #: ../technic_armor/init.lua
363 msgid "Helmet"
364 msgstr "Helmet"
365
366 #: ../technic_armor/init.lua
367 msgid "Chestplate"
368 msgstr "Perisai Dada"
369
370 #: ../technic_armor/init.lua
371 msgid "Leggings"
372 msgstr "Perisai Kaki"
373
374 #: ../technic_armor/init.lua
375 msgid "Boots"
376 msgstr "But"
377
378 #: ../technic_armor/init.lua
379 msgid "Shield"
380 msgstr "Perisai Pegang"
381
382 #. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
383 #: ../technic_armor/init.lua
384 msgid "@1 @2"
385 msgstr "@2 @1"
00 [mod] 3d Armor integration to inventory plus [3d_armor_ip]
11 ==========================================================
22
3 License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
3 License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
44
00 [mod] 3d Armor sfinv integration [3d_armor_sfinv]
11 =================================================
22
3 License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
3 License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
44
00 [mod] 3d Armor Stand [3d_armor_stand]
11 =====================================
22
3 License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1
3 License Source Code: (C) 2016-2018 Stuart Jones - LGPL v2.1
44
5 Lecense Models: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0
5 Lecense Models: (C) 2016-2018 Stuart Jones - CC BY-SA 3.0
66
77 UV model mapping by tobyplowy(aka toby109tt)
88
320320 end,
321321 })
322322
323 minetest.register_abm({
324 nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"},
325 interval = 15,
326 chance = 1,
327 action = function(pos, node, active_object_count, active_object_count_wider)
328 local num
329 num = #minetest.get_objects_inside_radius(pos, 0.5)
330 if num > 0 then return end
331 update_entity(pos)
332 end
333 })
334
323335 minetest.register_craft({
324336 output = "3d_armor_stand:armor_stand",
325337 recipe = {
326 {"", "default:fence_wood", ""},
327 {"", "default:fence_wood", ""},
338 {"", "group:fence", ""},
339 {"", "group:fence", ""},
328340 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
329341 }
330342 })
00 [mod] 3d Armor integration to unified inventory [3d_armor_ui]
11 =============================================================
22
3 License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
3 License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
44
00 3D Armor - Visible Player Armor
11 ===============================
22
3 License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
3 License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
44
5 Armor Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
5 Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
66
77 Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
88
0 Modpack - 3d Armor [0.4.10]
1 ==========================
0 Modpack - 3d Armor [0.4.11]
1 ===========================
22
33 ### Table of Contents
44 <!-- START doctoc generated TOC please keep comment here to allow auto update -->
88 - [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
99 - [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
1010 - [[mod] Shields [shields]](#mod-shields-shields)
11 - [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor)
12 - [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit)
1311 - [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
1412
1513 <!-- END doctoc generated TOC please keep comment here to allow auto update -->
1816 [mod] Visible Player Armor [3d_armor]
1917 -------------------------------------
2018
21 Minetest Version: 0.4.15
19 Minetest Version: 0.4.16
2220
2321 Game: minetest_game and many derivatives
2422
6260 Originally a part of 3d_armor, shields have been re-included as an optional extra.
6361 If you do not want shields then simply remove the shields folder from the modpack.
6462
65 [mod] Technic Armor [technic_armor]
66 -----------------------------------
67
68 Depends: 3d_armor, technic_worldgen
69
70 Adds tin, silver and technic materials to 3d_armor.
71 Requires technic (technic_worldgen at least) mod.
72
73 [mod] Hazmat Suit [hazmat_suit]
74 -------------------------------
75
76 Depends: 3d_armor, technic
77
78 Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
79
80 Requires technic mod.
81
8263 [mod] 3d Armor Stand [3d_armor_stand]
8364 -------------------------------------
8465
+0
-7
hazmat_suit/LICENSE.txt less more
0 [mod] Hazmat Suit [hazmat_suit]
1 ===============================
2
3 License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1
4
5 License Textures: HybridDog and numberZero - 2015-2017 WTFPL
6
+0
-12
hazmat_suit/README.txt less more
0 [mod] Hazmat Suit [hazmat_suit]
1 ===============================
2
3 Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
4
5 Requires technic mod.
6
7 *Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275
8
9 Depends: 3d_armor, technic
10
11 Textures by HybridDog and numberZero
+0
-2
hazmat_suit/depends.txt less more
0 3d_armor
1 technic?
+0
-1
hazmat_suit/description.txt less more
0 Adds hazmat suit (protects from water, fire and radiation) to 3d_armor.
+0
-105
hazmat_suit/init.lua less more
0 -- support for i18n
1 local S = armor_i18n.gettext
2
3 if not minetest.get_modpath("technic") then
4 minetest.log("warning", S("hazmat_suit: Mod loaded but unused."))
5 return
6 end
7
8 minetest.register_craftitem("hazmat_suit:helmet_hazmat", {
9 description = S("Hazmat Helmet"),
10 inventory_image = "hazmat_suit_inv_helmet_hazmat.png",
11 stack_max = 1,
12 })
13
14 minetest.register_craftitem("hazmat_suit:chestplate_hazmat", {
15 description = S("Hazmat Chestplate"),
16 inventory_image = "hazmat_suit_inv_chestplate_hazmat.png",
17 stack_max = 1,
18 })
19
20 minetest.register_craftitem("hazmat_suit:sleeve_hazmat", {
21 description = S("Hazmat Sleeve"),
22 inventory_image = "hazmat_suit_inv_sleeve_hazmat.png",
23 stack_max = 1,
24 })
25
26 minetest.register_craftitem("hazmat_suit:leggings_hazmat", {
27 description = S("Hazmat Leggins"),
28 inventory_image = "hazmat_suit_inv_leggings_hazmat.png",
29 stack_max = 1,
30 })
31
32 minetest.register_craftitem("hazmat_suit:boots_hazmat", {
33 description = S("Hazmat Boots"),
34 inventory_image = "hazmat_suit_inv_boots_hazmat.png",
35 stack_max = 1,
36 })
37
38 armor:register_armor("hazmat_suit:suit_hazmat", {
39 description = S("Hazmat Suit"),
40 inventory_image = "hazmat_suit_inv_suit_hazmat.png",
41 groups = {armor_head=1, armor_torso=1, armor_legs=1, armor_feet=1,
42 armor_heal=20, armor_fire=4, armor_water=1, armor_use=1000,
43 physics_jump=-0.1, physics_speed=-0.2, physics_gravity=0.1},
44 armor_groups = {fleshy=35, radiation=50},
45 damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
46 })
47
48 minetest.register_craft({
49 output = "hazmat_suit:helmet_hazmat",
50 recipe = {
51 {"", "technic:stainless_steel_ingot", ""},
52 {"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
53 {"technic:rubber", "technic:rubber", "technic:rubber"},
54 },
55 })
56
57 minetest.register_craft({
58 output = "hazmat_suit:chestplate_hazmat",
59 recipe = {
60 {"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"},
61 {"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"},
62 {"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"},
63 },
64 })
65
66 minetest.register_craft({
67 output = "hazmat_suit:sleeve_hazmat",
68 recipe = {
69 {"technic:rubber", "dye:yellow"},
70 {"", "technic:stainless_steel_ingot"},
71 {"", "technic:rubber"},
72 },
73 })
74
75 minetest.register_craft({
76 output = "hazmat_suit:leggings_hazmat",
77 recipe = {
78 {"technic:rubber", "technic:lead_ingot", "technic:rubber"},
79 {"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"},
80 {"technic:lead_ingot", "", "technic:lead_ingot"},
81 },
82 })
83
84 minetest.register_craft({
85 output = "hazmat_suit:boots_hazmat",
86 recipe = {
87 {"", "", ""},
88 {"technic:rubber", "", "technic:rubber"},
89 {"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"},
90 },
91 })
92
93 minetest.register_craft({
94 output = "hazmat_suit:suit_hazmat",
95 type = "shapeless",
96 recipe = {
97 "hazmat_suit:helmet_hazmat",
98 "hazmat_suit:chestplate_hazmat",
99 "hazmat_suit:leggings_hazmat",
100 "hazmat_suit:boots_hazmat",
101 "hazmat_suit:sleeve_hazmat",
102 "hazmat_suit:sleeve_hazmat",
103 },
104 })
hazmat_suit/textures/hazmat_suit_inv_boots_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_inv_chestplate_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_inv_helmet_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_inv_leggings_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_inv_sleeve_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_inv_suit_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_suit_hazmat.png less more
Binary diff not shown
hazmat_suit/textures/hazmat_suit_suit_hazmat_preview.png less more
Binary diff not shown
+0
-1
hazmat_suit/textures/preview_index.txt less more
0 hazmat_suit/textures/hazmat_suit_suit_hazmat.png:all
00 [mod] Shields [shields]
11 =======================
22
3 License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
3 License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
44
5 License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
5 License Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
66
77 https://github.com/daviddoesminetest/3d-armors-new-textures
+0
-7
technic_armor/LICENSE.txt less more
0 [mod] Technic Armor [technic_armor]
1 ===================================
2
3 License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
4
5 License Textures: poet.nohit and numberZero - 2015-2017 WTFPL
6
+0
-9
technic_armor/README.txt less more
0 [mod] Technic Armor [technic_armor]
1 ===================================
2
3 Adds tin, silver and technic materials to 3d_armor.
4 Requires technic (technic_worldgen at least) mod.
5
6 Depends: 3d_armor, technic_worldgen
7
8 Textures by poet.nohit and numberZero
+0
-3
technic_armor/depends.txt less more
0 3d_armor
1 technic_worldgen?
2 moreores?
+0
-1
technic_armor/description.txt less more
0 Adds tin, silver and technic materials to 3d_armor.
+0
-66
technic_armor/init.lua less more
0 -- support for i18n
1 local S = armor_i18n.gettext
2 local F = armor_i18n.fgettext
3
4 if not minetest.get_modpath("technic_worldgen") then
5 minetest.log("warning", S("technic_armor: Mod loaded but unused."))
6 return
7 end
8
9 local stats = {
10 lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
11 brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
12 cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
13 carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
14 stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
15 }
16 if minetest.get_modpath("moreores") then
17 stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
18 stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
19 end
20
21 local parts = {
22 helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
23 chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
24 leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
25 boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
26 }
27 if minetest.get_modpath("shields") then
28 parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
29 end
30
31 -- Makes a craft recipe based on a template
32 -- template is a recipe-like table but indices are used instead of actual item names:
33 -- 0 means nothing, everything else is treated as an index in the materials table
34 local function make_recipe(template, materials)
35 local recipe = {}
36 for j, trow in ipairs(template) do
37 local rrow = {}
38 for i, tcell in ipairs(trow) do
39 if tcell == 0 then
40 rrow[i] = ""
41 else
42 rrow[i] = materials[tcell]
43 end
44 end
45 recipe[j] = rrow
46 end
47 return recipe
48 end
49
50 for key, armor in pairs(stats) do
51 for partkey, part in pairs(parts) do
52 local partname = "technic_armor:"..partkey.."_"..key
53 minetest.register_tool(partname, {
54 -- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
55 description = S("@1 @2", armor.name, part.name),
56 inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
57 groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
58 wear = 0,
59 })
60 minetest.register_craft({
61 output = partname,
62 recipe = make_recipe(part.craft, {armor.material}),
63 })
64 end
65 end
+0
-41
technic_armor/textures/preview_index.txt less more
0 technic_armor/textures/technic_armor_helmet_brass.png:head
1 technic_armor/textures/technic_armor_chestplate_brass.png:torso
2 technic_armor/textures/technic_armor_leggings_brass.png:legs
3 technic_armor/textures/technic_armor_boots_brass.png:feet
4 technic_armor/textures/technic_armor_shield_brass.png:shield
5
6 technic_armor/textures/technic_armor_helmet_cast.png:head
7 technic_armor/textures/technic_armor_chestplate_cast.png:torso
8 technic_armor/textures/technic_armor_leggings_cast.png:legs
9 technic_armor/textures/technic_armor_boots_cast.png:feet
10 technic_armor/textures/technic_armor_shield_cast.png:shield
11
12 technic_armor/textures/technic_armor_helmet_stainless.png:head
13 technic_armor/textures/technic_armor_chestplate_stainless.png:torso
14 technic_armor/textures/technic_armor_leggings_stainless.png:legs
15 technic_armor/textures/technic_armor_boots_stainless.png:feet
16 technic_armor/textures/technic_armor_shield_stainless.png:shield
17
18 technic_armor/textures/technic_armor_helmet_tin.png:head
19 technic_armor/textures/technic_armor_chestplate_tin.png:torso
20 technic_armor/textures/technic_armor_leggings_tin.png:legs
21 technic_armor/textures/technic_armor_boots_tin.png:feet
22 technic_armor/textures/technic_armor_shield_tin.png:shield
23
24 technic_armor/textures/technic_armor_helmet_lead.png:head
25 technic_armor/textures/technic_armor_chestplate_lead.png:torso
26 technic_armor/textures/technic_armor_leggings_lead.png:legs
27 technic_armor/textures/technic_armor_boots_lead.png:feet
28 technic_armor/textures/technic_armor_shield_lead.png:shield
29
30 technic_armor/textures/technic_armor_helmet_carbon.png:head
31 technic_armor/textures/technic_armor_chestplate_carbon.png:torso
32 technic_armor/textures/technic_armor_leggings_carbon.png:legs
33 technic_armor/textures/technic_armor_boots_carbon.png:feet
34 technic_armor/textures/technic_armor_shield_carbon.png:shield
35
36 technic_armor/textures/technic_armor_helmet_silver.png:head
37 technic_armor/textures/technic_armor_chestplate_silver.png:torso
38 technic_armor/textures/technic_armor_leggings_silver.png:legs
39 technic_armor/textures/technic_armor_boots_silver.png:feet
40 technic_armor/textures/technic_armor_shield_silver.png:shield
technic_armor/textures/technic_armor_boots_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_brass_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_carbon_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_cast_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_lead_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_silver_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_stainless_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_boots_tin_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_brass_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_carbon_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_cast_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_lead_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_silver_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_stainless_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_chestplate_tin_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_brass_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_carbon_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_cast_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_lead_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_silver_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_stainless_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_helmet_tin_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_boots_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_chestplate_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_helmet_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_leggings_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_inv_shield_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_brass_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_carbon_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_cast_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_lead_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_silver_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_stainless_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_leggings_tin_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_brass.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_brass_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_carbon.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_carbon_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_cast.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_cast_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_lead.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_lead_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_silver.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_silver_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_stainless.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_stainless_preview.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_tin.png less more
Binary diff not shown
technic_armor/textures/technic_armor_shield_tin_preview.png less more
Binary diff not shown
00 [mod] visible wielded items [wieldview]
11 =======================================
22
3 License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
3 License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
44