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#    If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true

#    If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false

#   If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false

#    If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true

#    If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true

#    If false then Monsters no longer spawn inside player protected areas
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true

#    If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true

#    Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0

#    If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true

#    Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0

#    When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true

#    Sets minimum distance around player that mobs cannot spawn
mob_nospawn_range (Mob no-spawn range) float 12.0

#    Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0

#    Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false

#    Enable peaceful player attack prevention
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false

#    Enable mobs smooth rotation
mob_smooth_rotate (Smooth rotation for mobs) bool true