pathological (1.1.3) stable; urgency=low
* Changed the default data directory to /usr/share/games/pathological
* Removed all packaging scripts, etc. from the release files.
* Eliminated the ^= operator, to improve compatibility with old Python.
* Specified use of /bin/bash explicitly in the wrapper script.
-- John-Paul Gignac <jp@gignac.org> Thu, 17 Jul 2003 11:17:53 -0400
pathological (1.1.2) stable; urgency=low
* Fixed a crash bug when attempting to eject a marble off of the board.
-- John-Paul Gignac <jp@gignac.org> Wed, 9 Jul 2003 21:49:19 -0400
pathological (1.1.1) stable; urgency=low
* Rewrote write-highscores.c to work on non-Debian systems
* Changed the Makefile to be more system independent
* Fixed a crash bug when sound is unavailable
-- John-Paul Gignac <jp@gignac.org> Thu, 26 Jun 2003 13:28:33 -0400
pathological (1.1.0) stable; urgency=low
* Enabled toggle fullscreen on platforms where Pygame doesn't support it
* Major code cleanup
* Increased the audio sample rate and buffer size on Windows platforms
* Added some scripts for generating the release files
-- John-Paul Gignac <jp@gignac.org> Wed, 25 Jun 2003 12:41:48 -0400
pathological (1.0.0) stable; urgency=low
* The active marble limit no longer restricts ejects between adjacent wheels
* Added Matthias' new improved intro music
* Re-did most of the sound effects
-- John-Paul Gignac <jp@gignac.org> Thu, 19 Jun 2003 22:21:47 -0400
pathological (0.9.0) stable; urgency=low
* Added code-level volume control
* Added a command-line option for starting with sound disabled
* Added support for command-line options to the wrapper script
* Added a loading screen in case the music takes a long time to load
* Highlighted the new highscore on the highscores screen
* The program now shows highscores automatically at the end of the game
* Added the Random-Levels feature after the final level
* More new levels
* Fixed a wraparound bug when the user hits 'b' after losing level 1
* Fixed the replication-overload bug
* Added special graphics for colour-blind people
* New in-game background graphics
* New intro-screen graphics
* Added a command-line option for starting in fullscreen mode
* Added the intro-page music
* Added crazy marbles (wildcard marbles)
-- John-Paul Gignac <jp@gignac.org> Tue, 17 Jun 2003 21:14:03 -0400
pathological (0.8.4) stable; urgency=low
* Totally redid all of the graphics
* Added a script for auto-generating the documentation graphics
-- John-Paul Gignac <jp@gignac.org> Sun, 27 Apr 2003 21:14:18 -0400
pathological (0.8.3) stable; urgency=low
* Fixed a yucky problem with the intro page foreground graphics
* Made windowed mode the default
* Eliminated dumb uses of the globals() function
* Added mouse control of the intro-screen menu
-- John-Paul Gignac <jp@gignac.org> Mon, 21 Apr 2003 10:13:00 -0400
pathological (0.8.2) stable; urgency=low
* Added authorship information to the board file
* Created a proper intro page based on Carrie's design
* Removed the source .xcf files from the binary package
* Fixed a major bug that permitted strategic marble deletion
* Small documentation correction
-- John-Paul Gignac <jp@gignac.org> Wed, 16 Apr 2003 03:53:36 -0400
pathological (0.8.1) stable; urgency=low
* Organized the levels
* Many new levels
* Decreased the frequency of free lives
* Fixed a very minor bug
-- John-Paul Gignac <jp@gignac.org> Mon, 14 Apr 2003 00:14:00 -0400
pathological (0.8.0) stable; urgency=low
* Initial Pre-Release.
* Implementation began on March 16, 2003
-- John-Paul Gignac <jp@gignac.org> Thu, 10 Apr 2003 14:54:24 -0400