Codebase list pipenightdreams / bullseye-backports/main levels / 7.level
bullseye-backports/main

Tree @bullseye-backports/main (Download .tar.gz)

7.level @bullseye-backports/mainraw · history · blame

#The level structure must begin with the word "pipenightdreams"
pipenightdreams{
  speed=7			#defines the speed of the flow, must be >=1
  level=1			#not used
  start_delay=1200		# between 0..2000
  graph_dir="pipes_toys"	#first directory to search for graphics
  graph_dir="flow_light"
  graph_dir="arrows_yellow"
  graph_dir="default"
  restrict_coef=1		#defines the % of restricted connections
  fixed_coef=2			#defines the % of fixed pipes
  background=mosaic		#defines the type of the background
  required=20
  entry{			#entry attributes block
    row=0
    column=0
    side=east
  }
  exit{                         #exit attributes block
    row=7
    column=8
    side=west
  }
  pipe{				#pipe attributes block
    row=1
    column=1
    type=elbow_se
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=1
    column=2
    type=horizontal
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=1
    column=3
    type=horizontal
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=1
    column=4
    type=horizontal
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=1
    column=5
    type=horizontal
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=1
    column=6
    type=elbow_sw
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=2
    column=6
    type=vertical
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=3
    column=6
    type=vertical
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=4
    column=6
    type=elbow_nw
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=4
    column=5
    type=horizontal
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=4
    column=2
    type=horizontal
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=4
    column=1
    type=elbow_ne
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=3
    column=1
    type=vertical
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=2
    column=1
    type=vertical
    fixed=yes
  }
  pipe{				#pipe attributes block
    row=3
    column=3
    type=cross
    fixed=yes
    bonus=super
    restricted_output=north
  }
  pipe{				#pipe attributes block
    row=3
    column=4
    type=cross
    fixed=yes
    restricted_output=south
    bonus=super
  }














}