#The level structure must begin with the word "pipenightdreams"
pipenightdreams{
speed=12 #defines the speed of the flow, must be >=1
level=1 #not used
start_delay=1000 # between 0..2000
graph_dir="pipes_wire" #first directory to search for graphics
graph_dir="flow_blue"
graph_dir="arrows_grey"
graph_dir="default"
restrict_coef=15 #defines the % of restricted connections
fixed_coef=30 #defines the % of fixed pipes
background=mosaic #defines the type of the background
required=30
entry{ #entry attributes block
row=1
column=6
side=south
}
exit{ #exit attributes block
row=7
column=6
side=west
}
pipe{
row=4
column=4
type=cross
fixed=yes
}
pipe{
row=0
column=3
type=vertical
fixed=yes
}
pipe{
row=1
column=3
type=vertical
fixed=yes
}
pipe{
row=2
column=3
type=vertical
fixed=yes
}
pipe{
row=3
column=3
type=cross
fixed=yes
}
pipe{
row=4
column=3
type=cross
fixed=yes
}
pipe{
row=5
column=3
type=cross
fixed=yes
}
pipe{
row=6
column=3
type=vertical
fixed=yes
}
pipe{
row=7
column=3
type=vertical
fixed=yes
}
pipe{
row=5
column=4
type=elbow_nw
fixed=yes
}
pipe{
row=3
column=0
type=cross
fixed=yes
restricted_output=north
}
pipe{
row=3
column=1
type=horizontal
fixed=yes
}
pipe{
row=3
column=2
type=cross
fixed=yes
restricted_output=south
}
pipe{
row=3
column=4
type=cross
fixed=yes
}
pipe{
row=3
column=5
type=horizontal
fixed=yes
}
pipe{
row=3
column=6
type=horizontal
fixed=yes
}
pipe{
row=3
column=7
type=horizontal
fixed=yes
}
pipe{
row=3
column=8
type=horizontal
fixed=yes
}
pipe{
row=0
column=1
type=bowl_h
fixed=yes
bonus=hyper
}
}