diff --git a/debian/rules b/debian/rules index ce2eb52..bf9b9cb 100755 --- a/debian/rules +++ b/debian/rules @@ -1,4 +1,4 @@ #!/usr/bin/make -f %: - dh $@ --parallel + dh $@ --parallel --with autoreconf diff --git a/man/pipenightdreams.6.back~ b/man/pipenightdreams.6.back~ deleted file mode 100644 index 568abfb..0000000 --- a/man/pipenightdreams.6.back~ +++ /dev/null @@ -1,65 +0,0 @@ -.TH PIPENIGHTDREAMS 6 "23rd May 2002" - -.SH NAME - -pipenightdreams \- Just another pipe trip (PipeDream clon). - -.SH SYNOPSIS - -\fB pipenightdreams\fP [\--datadir ] [\--fullscreen] - -.SH DESCRIPTION - -\fB pipenightdreams\fP is a PipeDream style game. The objetive of the game is to carry -liquid from some point to the exit using different kinds of pipes. On each level -there is a minimum number of required pipes that should be at least reached for it -to be completed. - -The score is increased by using as many pipes as possible an by collecting various bonus -tokens making the liquid pass through their pipes. There are also life bonus and, -hopefully soon, "freeze tokens". - -The game is not exactly a copy of PipeDream. It's based only on the facts -I remember and on many other things which have been added, or changed hoping for making -it better. - -.SS KEYS -The game is entirely played using the keyboard and the key layout is as follows: -.IP SPACE -Puts the next pipe where the pointer is. -.IP CURSOR\ KEYS -Move the pointer. -.IP ENTER -Speeds up the liquid (Avoids skillful players to get bored). -.IP ESC -Goes back to the main screen or exits. - -.SS BONUS TYPES -The various types of bonus tokens are the following: - -.IP LIFE\ BONUS -The purple one with a "L" on it. -.IP SUPER\ BONUS -The red one with a "B" on it. -.IP ULTRA\ BONUS -The blue one. -.IP HYPER\ BONUS -The green one. - - -.SH OPTIONS -\fB --datadir \fP is used when -the data directory is not the default one (\fB /usr/share/games/pipenightdreams\fP -if installed from a rpm package and \fB /usr/local/share/games/pipenightdreams\fP -when installed by compiling the source package). - -.SH BUGS -At least there are some small memory leaks. - -.SH SEE ALSO -Pipenightdreams home page at http://www.libsdl.org/projects/pipenightdreams - -.SH AUTHORS - -Waldemar A. Baraldi - diff --git a/src/Makefile.am~ b/src/Makefile.am~ deleted file mode 100644 index ea6c290..0000000 --- a/src/Makefile.am~ +++ /dev/null @@ -1,9 +0,0 @@ - -bin_PROGRAMS = pipenightdreams - -pipenightdreams_SOURCES = object.cpp wallpaper.cpp videomanager.cpp verticalbowl.cpp vertical.cpp tank.cpp surface.cpp str.cpp score.cpp random.cpp pointer.cpp player.cpp pipequeue.cpp pipenightdreams.cpp pipe.cpp mosaic.cpp list.cpp level.ll imagemanager.cpp image.cpp horizontalbowl.cpp horizontal.cpp hash.cpp graphic.cpp exit.cpp eventstream.cpp eventmanager.cpp entry.cpp elbowupright.cpp elbowupleft.cpp elbowdownright.cpp elbowdownleft.cpp cross.cpp canvas.cpp board.cpp main.cpp sprite.cpp - -pipenightdreams_LDADD = - -EXTRA_DIST = main.cpp animatedcanvas.h background.h board.cpp board.h canvas.cpp canvas.h cross.cpp cross.h elbowdownleft.cpp elbowdownleft.h elbowdownright.cpp elbowdownright.h elbowupleft.cpp elbowupleft.h elbowupright.cpp elbowupright.h entry.cpp entry.h eventmanager.cpp eventmanager.h eventstream.cpp eventstream.h exit.cpp exit.h graphic.cpp graphic.h hash.cpp hash.h horizontal.cpp horizontal.h horizontalbowl.cpp horizontalbowl.h image.cpp image.h imagemanager.cpp imagemanager.h level.h level.ll list.cpp list.h mosaic.cpp mosaic.h object.h pipe.cpp pipe.h pipenightdreams.cpp pipenightdreams.h pipequeue.cpp pipequeue.h player.cpp player.h playeronestream.h pointer.cpp pointer.h pointercross.h pointerelbowdownleft.h pointerelbowdownright.h pointerelbowupleft.h pointerelbowupright.h pointerhorizontal.h pointerhorizontalbowl.h pointernone.h pointervertical.h pointerverticalbowl.h random.cpp random.h score.cpp score.h str.cpp str.h surface.cpp surface.h systemstream.h tank.cpp tank.h vertical.cpp vertical.h verticalbowl.cpp verticalbowl.h videomanager.cpp videomanager.h wallpaper.cpp wallpaper.h object.cpp sprite.h sprite.cpp -