Codebase list pipenightdreams / 8fb551b
autoreconf Dariusz Dwornikowski 8 years ago
3 changed file(s) with 1 addition(s) and 75 deletion(s). Raw diff Collapse all Expand all
00 #!/usr/bin/make -f
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22 %:
3 dh $@ --parallel
3 dh $@ --parallel --with autoreconf
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man/pipenightdreams.6.back~ less more
0 .TH PIPENIGHTDREAMS 6 "23rd May 2002"
1
2 .SH NAME
3
4 pipenightdreams \- Just another pipe trip (PipeDream clon).
5
6 .SH SYNOPSIS
7
8 \fB pipenightdreams\fP [\--datadir <DATADIR>] [\--fullscreen]
9
10 .SH DESCRIPTION
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12 \fB pipenightdreams\fP is a PipeDream style game. The objetive of the game is to carry
13 liquid from some point to the exit using different kinds of pipes. On each level
14 there is a minimum number of required pipes that should be at least reached for it
15 to be completed.
16
17 The score is increased by using as many pipes as possible an by collecting various bonus
18 tokens making the liquid pass through their pipes. There are also life bonus and,
19 hopefully soon, "freeze tokens".
20
21 The game is not exactly a copy of PipeDream. It's based only on the facts
22 I remember and on many other things which have been added, or changed hoping for making
23 it better.
24
25 .SS KEYS
26 The game is entirely played using the keyboard and the key layout is as follows:
27 .IP SPACE
28 Puts the next pipe where the pointer is.
29 .IP CURSOR\ KEYS
30 Move the pointer.
31 .IP ENTER
32 Speeds up the liquid (Avoids skillful players to get bored).
33 .IP ESC
34 Goes back to the main screen or exits.
35
36 .SS BONUS TYPES
37 The various types of bonus tokens are the following:
38
39 .IP LIFE\ BONUS
40 The purple one with a "L" on it.
41 .IP SUPER\ BONUS
42 The red one with a "B" on it.
43 .IP ULTRA\ BONUS
44 The blue one.
45 .IP HYPER\ BONUS
46 The green one.
47
48
49 .SH OPTIONS
50 \fB --datadir <CUSTOM DATA DIR> \fP is used when
51 the data directory is not the default one (\fB /usr/share/games/pipenightdreams\fP
52 if installed from a rpm package and \fB /usr/local/share/games/pipenightdreams\fP
53 when installed by compiling the source package).
54
55 .SH BUGS
56 At least there are some small memory leaks.
57
58 .SH SEE ALSO
59 Pipenightdreams home page at http://www.libsdl.org/projects/pipenightdreams
60
61 .SH AUTHORS
62
63 Waldemar A. Baraldi <baraldi@lacasilla.com.ar>
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src/Makefile.am~ less more
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1 bin_PROGRAMS = pipenightdreams
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3 pipenightdreams_SOURCES = object.cpp wallpaper.cpp videomanager.cpp verticalbowl.cpp vertical.cpp tank.cpp surface.cpp str.cpp score.cpp random.cpp pointer.cpp player.cpp pipequeue.cpp pipenightdreams.cpp pipe.cpp mosaic.cpp list.cpp level.ll imagemanager.cpp image.cpp horizontalbowl.cpp horizontal.cpp hash.cpp graphic.cpp exit.cpp eventstream.cpp eventmanager.cpp entry.cpp elbowupright.cpp elbowupleft.cpp elbowdownright.cpp elbowdownleft.cpp cross.cpp canvas.cpp board.cpp main.cpp sprite.cpp
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5 pipenightdreams_LDADD =
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7 EXTRA_DIST = main.cpp animatedcanvas.h background.h board.cpp board.h canvas.cpp canvas.h cross.cpp cross.h elbowdownleft.cpp elbowdownleft.h elbowdownright.cpp elbowdownright.h elbowupleft.cpp elbowupleft.h elbowupright.cpp elbowupright.h entry.cpp entry.h eventmanager.cpp eventmanager.h eventstream.cpp eventstream.h exit.cpp exit.h graphic.cpp graphic.h hash.cpp hash.h horizontal.cpp horizontal.h horizontalbowl.cpp horizontalbowl.h image.cpp image.h imagemanager.cpp imagemanager.h level.h level.ll list.cpp list.h mosaic.cpp mosaic.h object.h pipe.cpp pipe.h pipenightdreams.cpp pipenightdreams.h pipequeue.cpp pipequeue.h player.cpp player.h playeronestream.h pointer.cpp pointer.h pointercross.h pointerelbowdownleft.h pointerelbowdownright.h pointerelbowupleft.h pointerelbowupright.h pointerhorizontal.h pointerhorizontalbowl.h pointernone.h pointervertical.h pointerverticalbowl.h random.cpp random.h score.cpp score.h str.cpp str.h surface.cpp surface.h systemstream.h tank.cpp tank.h vertical.cpp vertical.h verticalbowl.cpp verticalbowl.h videomanager.cpp videomanager.h wallpaper.cpp wallpaper.h object.cpp sprite.h sprite.cpp
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