#The level structure must begin with the word "pipenightdreams" pipenightdreams{ speed=4 #defines the speed of the flow, must be >=1 level=1 #not used start_delay=900 # between 0..2000 graph_dir="pipes_toys" #first directory to search for graphics graph_dir="flow_light" graph_dir="arrows_yellow" graph_dir="default" restrict_coef=0 #defines the % of restricted connections fixed_coef=0 #defines the % of fixed pipes background=mosaic #defines the type of the background required=20 entry{ #entry attributes block row=1 column=2 side=east } exit{ #exit attributes block row=7 column=6 side=west } pipe{ #pipe attributes block row=3 column=4 type=cross fixed=yes bonus=super restricted_output=south } pipe{ #pipe attributes block row=3 column=5 type=elbow_nw fixed=yes } pipe{ #pipe attributes block row=2 column=5 type=elbow_sw fixed=yes } pipe{ #pipe attributes block row=2 column=4 type=elbow_se fixed=yes } pipe{ #pipe attributes block row=0 column=1 type=elbow_se fixed=yes } pipe{ #pipe attributes block row=1 column=1 type=vertical fixed=yes } pipe{ #pipe attributes block row=2 column=1 type=elbow_ne fixed=yes } pipe{ #pipe attributes block row=0 column=2 type=horizontal fixed=yes } pipe{ #pipe attributes block row=0 column=3 type=elbow_sw fixed=yes } pipe{ #pipe attributes block row=2 column=2 type=horizontal fixed=yes } pipe{ #pipe attributes block row=2 column=3 type=elbow_nw fixed=yes } pipe{ #pipe attributes block row=1 column=3 type=cross fixed=yes } }