#import <AppKit/NSSound.h>
#import "AlarmBackend.h"
#import "Alarm.h"
@interface SoundBackend : AlarmBackend
{
NSSound *sound;
}
@end
static NSMutableArray *sounds;
@implementation SoundBackend
+ (void)initialize
{
NSFileManager *fm = [NSFileManager defaultManager];
NSString *path, *file;
NSArray *paths, *files;
NSEnumerator *enumerator, *fenum;
if ([SoundBackend class] == self) {
sounds = [[NSMutableArray alloc] initWithCapacity:8];
paths = NSStandardLibraryPaths();
enumerator = [paths objectEnumerator];
while ((path = [enumerator nextObject])) {
path = [path stringByAppendingPathComponent:@"/Sounds/"];
files = [fm directoryContentsAtPath:path];
if (files) {
fenum = [files objectEnumerator];
while ((file = [fenum nextObject])) {
if ([NSSound soundNamed:[file stringByDeletingPathExtension]])
[sounds addObject:[file stringByDeletingPathExtension]];
}
}
}
}
}
+ (NSString *)backendName
{
return @"Sound notification";
}
- (enum icalproperty_action)backendType
{
return ICAL_ACTION_AUDIO;
}
- (id)init
{
self = [super init];
if (self) {
sound = [NSSound soundNamed:@"Basso"];
if (!sound) {
[self release];
self = nil;
}
}
return self;
}
- (void)display:(Alarm *)alarm
{
[sound play];
}
@end