March 25th, 2002, 0.8.10
- Fixed the bug where monsters just froze after playing
a while.
- Endianness autodetected by SDL
- Minor bugfixes
September 17th, 2001, 0.8.9
- Fixed compilation bug under Linux Mandrake 8.0 (gcc 2.96)
- Simplified configuration of the build process
February 27th, 2000, 0.8.8
- Compiles smoother with SDL 1.0
- Using sdl-config in the Makefile
- Minor bugfixes
November 18th, 1999, 0.8.7
- An old version of ObjInfo.cpp was included with
version 0.8.6, that prevented the game from running
on big-endian machines.
November 11th, 1999: 0.8.6
- Compiles and works under SPARC/Solaris
Check the TARGET_ARCH variable in the Makefile!
October 30th, 1999: 0.8.5
- Compiles without libXpm (no icon)
October 18th, 1999: 0.8.4
- Even cleaner sound system :)
September 4th, 1999: 0.8.3
- Fixed a bug that crashed the game in some situations if you
had no sound card.
September 3rd, 1999: 0.8.2
- Fixed some bugs in ObjInfo.cpp and ShapeLd.cpp that prevented
compilation with gcc 2.95 (thanks to Ralph Giles and Bernhard Trummer)).
- More fixes to the sound system
- New command line options (try --help)
- DGA support (option --fullscreen)
July 16th, 1999: 0.8.1
- Fixed some bug in the sound system
- Added some cheats (unsupported)
- Added an icon