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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)

// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

#ifndef __RPS_H__
#define __RPS_H__

#include "Minigame.h"

class BPMiniGame_RPS_Position {
public:
	const char* Position;
	const char* Beats;
	const char* BeatenBy;
	Texture* Sfc;
	
	BPMiniGame_RPS_Position(const char* position, const char* beats, const char* beatenby, Texture* sfc) {
		Position = position;
		Beats = beats;
		BeatenBy = beatenby;
		Sfc = sfc;
	}
	
	~BPMiniGame_RPS_Position() {
//		SAFE_DELETE(Position);
//		SAFE_DELETE(Beats);
//		SAFE_DELETE(BeatenBy);
	}
};

class BPMiniGame_RPS : public BPMiniGame {
public:
	BPMiniGame_RPS(BPGame* game);
	~BPMiniGame_RPS();
	void Play();
	void Start();
	int GetWeight();
	void Render();
	void Tick();
	void OnMouseUp();
	void OnMouseDown();
	void OnMouseMove();
	void UpdateScore();
protected:
	Texture* sfcBackground;
	Texture* sfcLose;
	
	Texture* sfcRock;
	Texture* sfcPaper;
	Texture* sfcScissors;
		
	int LastStateChange;
	MiniGameStates GameState;
	
	int SuccessTime;
	
	BPPList<BPMiniGame_RPS_Position*> Positions;
	
	BPMiniGame_RPS_Position* CurrentPosition;
	int PositionNum;
	bool MustWin;
	
	int Tries;
	int NumWrong;
	
	int TimeStarted;
};

#endif