// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __CONNEX_H__
#define __CONNEX_H__
#include "Minigame.h"
class BPMiniGame_Connex_Object {
public:
int X;
int Y;
const char* Text;
SpriteFont* sfcText;
BPMiniGame_Connex_Object() {
Text = NULL;
sfcText = NULL;
}
~BPMiniGame_Connex_Object() {
SAFE_DELETE(sfcText);
}
};
class BPMiniGame_Connex : public BPMiniGame {
public:
BPMiniGame_Connex(BPGame* game);
~BPMiniGame_Connex();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseMove();
void OnMouseDown();
void OnMouseUp();
int GetLetter(BPPoint e);
protected:
Texture* sfcBackground;
Texture* sfcCard;
BPList<const char*>* Letters;
BPPList<BPMiniGame_Connex_Object*>* Objects;
int CompleteLetters;
int LastLetter;
int TimeStarted;
};
#endif