// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __BALLOONBLASTER_H__
#define __BALLOONBLASTER_H__
#include "Minigame.h"
class BPMiniGame_BalloonBlaster_Balloon {
public:
int X;
int Y;
int DestY;
int YSpeed;
int Colour;
int MatchTime;
BPMiniGame_BalloonBlaster_Balloon() {
MatchTime = -1;
YSpeed = 0;
}
~BPMiniGame_BalloonBlaster_Balloon() {
YSpeed = 0;
}
};
class BPMiniGame_BalloonBlaster : public BPMiniGame {
public:
BPMiniGame_BalloonBlaster(BPGame* game);
~BPMiniGame_BalloonBlaster();
private:
Texture* sfcBackground;
vector<vector<BPMiniGame_BalloonBlaster_Balloon*>*>* Balloons;
BPPList<Texture*>* BalloonTypes;
Texture* sfcBalloonBlack;
Texture* sfcPuff;
int TimeStarted;
int TimePassed;
int SmartBombTime;
int SuccessTime;
int Score;
float DisappearTime;
SpriteFont* sfcScoreStr;
SpriteFont* sfcClock;
void SetScore();
void OnMouseUp();
void OnMouseMove();
void OnMouseDown();
int SmartBomb(BPMiniGame_BalloonBlaster_Balloon* balloon, int row, int col);
void ModifyScore(int adjust);
void Start();
int GetWeight();
void Render();
void Tick();
int MatchBalloon(BPMiniGame_BalloonBlaster_Balloon* balloon, int row, int col);
void SetMarathon();
};
#endif