replace removed sound files
list sound files in source/include-binaries
Christian T. Steigies authored 5 years ago
Christian T. Steigies committed 5 years ago
0 | As SDL Mixer doesn't play the original audio files "Menu_Select_01.wav", | |
1 | downloaded from https://opengameart.org/content/sci-fi-sound-effects-library, | |
2 | and "Picked Coin Echo 2.wav", downloaded from | |
3 | https://opengameart.org/content/picked-coin-echo-2, I converted them to Ogg | |
4 | Vorbis audio format with Audacity, available as package audacity. The converted | |
5 | files are "debian/sound/Menu_Select_01.ogg", and | |
6 | "debian/sound/Picked Coin Echo 2.ogg". |
28 | 28 | Copyright: Karl Bartel <karlb@gmx.net> |
29 | 29 | License: GPL-2 |
30 | 30 | |
31 | Files: data/sound/lizard.mod | |
32 | Copyright: THE LIZARD KING <gustaf.grefberg@pp.itv.se> | |
33 | License: free to use, modify and redistribute | |
34 | ||
35 | Files: data/sound/*.wav | |
36 | Copyright: Andreas Hundt, Denis Oliver Kropp <clanbomber@fischlustig.de> | |
37 | License: GPL-2 | |
38 | Homepage: http://clanbomber.sourceforge.net/ | |
39 | ||
40 | 31 | Files: data/gfx/back2.jpg |
41 | 32 | Copyright: TOZZIE |
42 | 33 | License: free to use, modify and redistribute |
43 | 34 | Homepage: http://www.tozzie-designs.com/ |
44 | 35 | |
36 | Files: data/sound/explosion1.ogg | |
37 | Copyright: Retimer <support@wrathgames.com> | |
38 | License: CC-BY 3.0 | |
39 | Source: https://opengameart.org/content/wgs-sound-fx-explosion-1 | |
40 | See also WrathGames Studio http://wrathgames.com/blog/. | |
41 | ||
42 | Files: data/sound/Flying me softly.ogg | |
43 | Copyright: Alexandr Zhelanov | |
44 | License: CC-BY 3.0 | |
45 | Source: https://opengameart.org/content/flying-me-softly | |
46 | See also https://soundcloud.com/alexandr-zhelanov. | |
47 | ||
48 | Files: data/sound/Menu_Select_01.ogg | |
49 | Copyright: Little Robot Sound Factory <contact@littlerobotsoundfactory.com> | |
50 | License: CC-BY 3.0 | |
51 | Source: https://opengameart.org/content/sci-fi-sound-effects-library | |
52 | See also http://www.littlerobotsoundfactory.com. | |
53 | Comment: For the Debian distribution this file was converted to Ogg Vorbis audio | |
54 | format. | |
55 | ||
56 | Files: data/sound/Picked Coin Echo 2.ogg | |
57 | Copyright: NenadSimic | |
58 | License: CC-BY 3.0 | |
59 | Source: https://opengameart.org/content/picked-coin-echo-2 | |
60 | Comment: For the Debian distribution this file was converted to Ogg Vorbis audio | |
61 | format. | |
62 | ||
45 | 63 | Files: debian/* |
46 | 64 | Copyright: Christian T. Steigies <cts@debian.org> |
47 | 65 | License: GPL-2+ |
0 | Description: load replace sound files | |
1 | Author: Bruno "Fuddl" Kleinert <fuddl@debian.org> | |
2 | Bug: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=916865 | |
3 | Last-Update: 2018-12-20 | |
4 | Reviewed-by: Christian T. Steigies <cts@debian.org> | |
5 | --- | |
6 | Index: bumprace-1.5.4/src/bumprace.c | |
7 | =================================================================== | |
8 | --- bumprace-1.5.4.orig/src/bumprace.c 2018-12-17 16:49:34.000000000 +0100 | |
9 | +++ bumprace-1.5.4/src/bumprace.c 2018-12-19 17:49:00.899236892 +0100 | |
10 | @@ -1121,16 +1121,16 @@ | |
11 | { | |
12 | if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {ComplainAndExit();} | |
13 | if (sound) { | |
14 | - sprintf(text,"%s/sound/lizard.mod",DATAPATH); | |
15 | + sprintf(text,"%s/sound/Flying me softly.ogg",DATAPATH); | |
16 | music = Mix_LoadMUS(text); | |
17 | if (music==NULL) { | |
18 | printf("COULD NOT LOAD MUSIC\n"); | |
19 | } | |
20 | - sprintf(text,"%s/sound/%s",DATAPATH,"explode.wav"); | |
21 | + sprintf(text,"%s/sound/%s",DATAPATH,"explosion1.ogg"); | |
22 | explode_sound = Mix_LoadWAV_RW(SDL_RWFromFile(text, "rb"), 1); | |
23 | - sprintf(text,"%s/sound/%s",DATAPATH,"winlevel.wav"); | |
24 | + sprintf(text,"%s/sound/%s",DATAPATH,"Picked Coin Echo 2.ogg"); | |
25 | winlevel_sound = Mix_LoadWAV_RW(SDL_RWFromFile(text, "rb"), 1); | |
26 | - sprintf(text,"%s/sound/%s",DATAPATH,"whoosh.wav"); | |
27 | + sprintf(text,"%s/sound/%s",DATAPATH,"Menu_Select_01.ogg"); | |
28 | teleport_sound = Mix_LoadWAV_RW(SDL_RWFromFile(text, "rb"), 1); | |
29 | } | |
30 | } |
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