2021-06-18: Version 1.9.4 released
New option --no-active-event allows the user to avoid the
automatic pausing that happens when the window loses the focus
or is iconified.
The sound files are now installed under /usr/share/burgerspace/sounds
instead of /usr/share/sounds/burgerspace (assuming /usr as the
installation prefix).
The burgerspace-server manual page is now only installed if
the network version is built.
The COPYING license file is not installed anymore.
Resolved g++ 9.3.0 compilation warnings.
2019-11-11: Version 1.9.3 released
Fixed a crash that happened when the last life is lost at
the exact time when the last ingredient falls to the bottom.
Introduced more randomness in the standalone version.
Added a German translation to the desktop file.
Fixed compilation warnings.
Fixed compilation issue with clang 6.0 re: bind(2).
2013-02-25: Version 1.9.2 released
Slot selection when loading or saving games can now be done
with up and down keys, to accommodate keyboard layouts where
digits are shifted.
Fixed bug where program crashed when saving game where
player sprite was absent. Saved format version changed,
but version 1 format can still be loaded.
Added #include <unistd.h> to src/RemoteServer.cpp to resolve
a compilation error related to close(1) under GCC 4.7.
Fixed default UDP port displayed by ./configure --help.
2012-07-14: Version 1.9.1 released
Now links with version 0.1.6 of flatzebra library.
Fixed bug where chef was still displayed when in demo mode.
Fixed compilation warnings given by gcc's -Wextra switch.
Escaped "--" sequence in manual pages.
Small fixes to compile under Visual C++ on Win32.
RPM spec file rewritten using Fedora template.
2010-05-16: Version 1.9.0 released
Two player, client-server version available.
F11 key now toggles between full-screen mode and window mode.
Support for XBox 360 USB Controller.
Now requires flatzebra 0.1.5.
Fixed compilation warnings to satisfy gcc's -Weffc++ option.
2010-03-30: Version 1.8.4 released
Game now pauses automatically when window loses focus.
Fixed compilation warnings.
2009-02-26: Version 1.8.3 released
Pressing Escape key to quit now brings up a confirmation dialog.
Various fixes to compile under GCC 4.3.
The XPM files now define "const" character arrays.
2007-12-22: Version 1.8.2 released
Games can be saved and loaded. This code is experimental.
More corner turn tolerance. (See CORNER_TURN_TOLERANCE in
src/BurgerSpaceEngine.cpp.)
Updated the GPLv2 `COPYING' file to reflect new FSF address.
2004-05-02: Version 1.8.1 released
Links with flatzebra 0.1.1.
2003-06-02: Version 1.8.0 released
Adapted to the flatzebra library, the successor of gengameng.
New option --z-for-pepper to use the Z key to shoot pepper
instead of the Ctrl key.
New .desktop file now always installed, and adapted to
Desktop Menu Specification.
Autoconf macro used to avoid GNU getopt code when compiling on
BSD-like systems.
When the sound device is not available, the program does not quit.
When a game ends, the last level played remains displayed.
2003-01-22: Version 1.7.1 released
When requested direction is impossible, last moving direction is
attempted. This can be useful to turn corners automatically.
2003-01-11: Version 1.7.0 released
Disappointingly stupid sound effects added.
Burger ingredients fall twice as fast.
Makefiles cleaned up.
2002-04-03: Version 1.6.1 released
Adaptation to gengameng 4.1.
Contact email address removed from sources.
2001-11-25: Version 1.6 released
Compatible with gengameng 4.0.
Superfluous inclusion of <X11/keysym.h> now eliminated.
./configure script now has new option --with-gnome-desktop
entry (or --without-gnome-desktop-entry) to decide if the
installation adds a GNOME .desktop file and a PNG icon file to
make BurgerSpace appear in the GNOME Games menu. Default is
to add the files.
./configure script also has new option --with-cxx to specify
the executable program to use as the C++ compiler. Useful
when two versions of g++ (e.g., 2.95.2 and 3.0) cohabitate
on a system.
2001-04-27: Version 1.5 released
This version uses gengameng 3.0, which is based on SDL
(http://www.libsdl.org/). A Windows version is available.
2001-03-30: Version 1.4 released
The signature of the onTimeOut() function in src/xtmain.cc
has been corrected so that the file compiles on a RedHat 7.0
system. It should not have compiled on my RedHat 6.2 system,
because the type of the function was not compatible in
principle with XtAppAddTimeOut(). Strangely, NeedFunctionPrototypes
is defined when X11/Intrinsic.h is read by g++ (2.95.2 in my case),
so the compiler should have seen the type mismatch.
RedHat 7.0 uses g++ 2.96, so perhaps that makes the difference.
The FocusIn and FocusOut events are now used to turn the keyboard
auto-repeat off and on. Version 1.3 of BurgerSpace used the
EnterNotify and LeaveNotify (EnterWindowMask and LeaveWindowMask)
events instead of FocusIn and FocusOut (FocusChangeMask).
This caused inappropriate behavior.
2001-03-23: Version 1.3 released
The XtNinput resource is explicitly set to true in the call
to XtVaAppInitialize() in src/xtmain.cc. This makes sure that
the application request the focus from the window manager.
Thanks to David Nusinow for this patch.
2001-01-13: Version 1.2 released
Version 1.2 uses gengameng 2.0, which avoids polling the keyboard
with XQueryKeymap() and expects instead to be informed of key
state changes upon KeyPress and KeyRelease events. See xtmain.cc
for an example of how to get those events and how to transmit
the information to the game engine.
This change seems to solve some of the problems of people who
reported that the game did not receive any keyboard input.
However, there are still reports of similar problems.