/*
* This file contains miscellaneous housekeeping tasks.
*
* Copyright (c) 1987-2011 by the citadel.org team
*
* This program is open source software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "sysdep.h"
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#if TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else
# if HAVE_SYS_TIME_H
# include <sys/time.h>
# else
# include <time.h>
# endif
#endif
#include <ctype.h>
#include <string.h>
#include <errno.h>
#include <limits.h>
#include <sys/types.h>
#ifdef HAVE_SYS_SELECT_H
#include <sys/select.h>
#endif
#include <syslog.h>
#include <libcitadel.h>
#include "citadel.h"
#include "server.h"
#include "serv_extensions.h"
#include "citserver.h"
#include "config.h"
#include "housekeeping.h"
#include "sysdep_decls.h"
#include "room_ops.h"
#include "database.h"
#include "msgbase.h"
#include "journaling.h"
#include "ctdl_module.h"
#include "threads.h"
void check_sched_shutdown(void) {
if ((ScheduledShutdown == 1) && (ContextList == NULL)) {
syslog(LOG_NOTICE, "Scheduled shutdown initiating.\n");
server_shutting_down = 1;
}
}
/*
* Check (and fix) floor reference counts. This doesn't need to be done
* very often, since the counts should remain correct during normal operation.
*/
void check_ref_counts_backend(struct ctdlroom *qrbuf, void *data) {
int *new_refcounts;
new_refcounts = (int *) data;
++new_refcounts[(int)qrbuf->QRfloor];
}
void check_ref_counts(void) {
struct floor flbuf;
int a;
int new_refcounts[MAXFLOORS];
syslog(LOG_DEBUG, "Checking floor reference counts\n");
for (a=0; a<MAXFLOORS; ++a) {
new_refcounts[a] = 0;
}
cdb_begin_transaction();
CtdlForEachRoom(check_ref_counts_backend, (void *)new_refcounts );
cdb_end_transaction();
for (a=0; a<MAXFLOORS; ++a) {
lgetfloor(&flbuf, a);
flbuf.f_ref_count = new_refcounts[a];
if (new_refcounts[a] > 0) {
flbuf.f_flags = flbuf.f_flags | QR_INUSE;
}
else {
flbuf.f_flags = flbuf.f_flags & ~QR_INUSE;
}
lputfloor(&flbuf, a);
syslog(LOG_DEBUG, "Floor %d: %d rooms\n", a, new_refcounts[a]);
}
}
/*
* This is the housekeeping loop. Worker threads come through here after
* processing client requests but before jumping back into the pool. We
* only allow housekeeping to execute once per minute, and we only allow one
* instance to run at a time.
*/
static int housekeeping_in_progress = 0;
static time_t last_timer = 0L;
void do_housekeeping(void) {
int do_housekeeping_now = 0;
int do_perminute_housekeeping_now = 0;
time_t now;
/*
* We do it this way instead of wrapping the whole loop in an
* S_HOUSEKEEPING critical section because it eliminates the need to
* potentially have multiple concurrent mutexes in progress.
*/
begin_critical_section(S_HOUSEKEEPING);
if (housekeeping_in_progress == 0) {
do_housekeeping_now = 1;
housekeeping_in_progress = 1;
}
end_critical_section(S_HOUSEKEEPING);
if (do_housekeeping_now == 0) {
return;
}
/*
* Ok, at this point we've made the decision to run the housekeeping
* loop. Everything below this point is real work.
*/
now = time(NULL);
if ( (now - last_timer) > (time_t)60 ) {
do_perminute_housekeeping_now = 1;
last_timer = time(NULL);
}
/* First, do the "as often as needed" stuff... */
JournalRunQueue();
PerformSessionHooks(EVT_HOUSE);
/* Then, do the "once per minute" stuff... */
if (do_perminute_housekeeping_now) {
cdb_check_handles(); /* suggested by Justin Case */
PerformSessionHooks(EVT_TIMER); /* Run any timer hooks */
}
/*
* All done.
*/
begin_critical_section(S_HOUSEKEEPING);
housekeeping_in_progress = 0;
end_critical_section(S_HOUSEKEEPING);
}