Tree @df82aa04-1f7a-4da3-b82d-a9637c253908/main (Download .tar.gz)
- ..
- .vscode
- api
- Animation.cpp
- Animation.h
- AnimationManager.cpp
- AnimationManager.h
- AnimationMedia.cpp
- AnimationMedia.h
- AnimationSet.cpp
- AnimationSet.h
- AStarContainer.cpp
- AStarContainer.h
- AStarNode.cpp
- AStarNode.h
- Avatar.cpp
- Avatar.h
- Camera.cpp
- Camera.h
- CampaignManager.cpp
- CampaignManager.h
- CombatText.cpp
- CombatText.h
- CommonIncludes.h
- CursorManager.cpp
- CursorManager.h
- DeviceList.cpp
- DeviceList.h
- EffectManager.cpp
- EffectManager.h
- EnemyGroupManager.cpp
- EnemyGroupManager.h
- EngineSettings.cpp
- EngineSettings.h
- Entity.cpp
- Entity.h
- EntityBehavior.cpp
- EntityBehavior.h
- EntityManager.cpp
- EntityManager.h
- EventManager.cpp
- EventManager.h
- FileParser.cpp
- FileParser.h
- Flare.rc
- FontEngine.cpp
- FontEngine.h
- GameSlotPreview.cpp
- GameSlotPreview.h
- GameState.cpp
- GameState.h
- GameStateConfig.cpp
- GameStateConfig.h
- GameStateCutscene.cpp
- GameStateCutscene.h
- GameStateLoad.cpp
- GameStateLoad.h
- GameStateNew.cpp
- GameStateNew.h
- GameStatePlay.cpp
- GameStatePlay.h
- GameStateTitle.cpp
- GameStateTitle.h
- GameSwitcher.cpp
- GameSwitcher.h
- GetText.cpp
- GetText.h
- Hazard.cpp
- Hazard.h
- HazardManager.cpp
- HazardManager.h
- IconManager.cpp
- IconManager.h
- InputState.cpp
- InputState.h
- ItemManager.cpp
- ItemManager.h
- ItemStorage.cpp
- ItemStorage.h
- Loot.cpp
- Loot.h
- LootManager.cpp
- LootManager.h
- main.cpp
- Map.cpp
- Map.h
- MapCollision.cpp
- MapCollision.h
- MapParallax.cpp
- MapParallax.h
- MapRenderer.cpp
- MapRenderer.h
- Menu.cpp
- Menu.h
- MenuActionBar.cpp
- MenuActionBar.h
- MenuActiveEffects.cpp
- MenuActiveEffects.h
- MenuBook.cpp
- MenuBook.h
- MenuCharacter.cpp
- MenuCharacter.h
- MenuConfig.cpp
- MenuConfig.h
- MenuConfirm.cpp
- MenuConfirm.h
- MenuDevConsole.cpp
- MenuDevConsole.h
- MenuEnemy.cpp
- MenuEnemy.h
- MenuExit.cpp
- MenuExit.h
- MenuGameOver.cpp
- MenuGameOver.h
- MenuHUDLog.cpp
- MenuHUDLog.h
- MenuInventory.cpp
- MenuInventory.h
- MenuItemStorage.cpp
- MenuItemStorage.h
- MenuLog.cpp
- MenuLog.h
- MenuManager.cpp
- MenuManager.h
- MenuMiniMap.cpp
- MenuMiniMap.h
- MenuMovementType.cpp
- MenuMovementType.h
- MenuNumPicker.cpp
- MenuNumPicker.h
- MenuPowers.cpp
- MenuPowers.h
- MenuStash.cpp
- MenuStash.h
- MenuStatBar.cpp
- MenuStatBar.h
- MenuTalker.cpp
- MenuTalker.h
- MenuTouchControls.cpp
- MenuTouchControls.h
- MenuVendor.cpp
- MenuVendor.h
- MessageEngine.cpp
- MessageEngine.h
- ModManager.cpp
- ModManager.h
- NPC.cpp
- NPC.h
- NPCManager.cpp
- NPCManager.h
- Platform.h
- PlatformAndroid.cpp
- PlatformEmscripten.cpp
- PlatformGCW0.cpp
- PlatformIPhoneOS.cpp
- PlatformLinux.cpp
- PlatformWin32.cpp
- PowerManager.cpp
- PowerManager.h
- QuestLog.cpp
- QuestLog.h
- RenderDevice.cpp
- RenderDevice.h
- resource.h
- SaveLoad.cpp
- SaveLoad.h
- SDLFontEngine.cpp
- SDLFontEngine.h
- SDLHardwareRenderDevice.cpp
- SDLHardwareRenderDevice.h
- SDLInputState.cpp
- SDLInputState.h
- SDLSoftwareRenderDevice.cpp
- SDLSoftwareRenderDevice.h
- SDLSoundManager.cpp
- SDLSoundManager.h
- Settings.cpp
- Settings.h
- SharedGameResources.cpp
- SharedGameResources.h
- SharedResources.cpp
- SharedResources.h
- SoundManager.cpp
- SoundManager.h
- StatBlock.cpp
- StatBlock.h
- Stats.cpp
- Stats.h
- Subtitles.cpp
- Subtitles.h
- TileSet.cpp
- TileSet.h
- TooltipData.cpp
- TooltipData.h
- TooltipManager.cpp
- TooltipManager.h
- Utils.cpp
- Utils.h
- UtilsDebug.cpp
- UtilsDebug.h
- UtilsFileSystem.cpp
- UtilsFileSystem.h
- UtilsMath.h
- UtilsParsing.cpp
- UtilsParsing.h
- Version.cpp
- Version.h
- Widget.cpp
- Widget.h
- WidgetButton.cpp
- WidgetButton.h
- WidgetCheckBox.cpp
- WidgetCheckBox.h
- WidgetHorizontalList.cpp
- WidgetHorizontalList.h
- WidgetInput.cpp
- WidgetInput.h
- WidgetLabel.cpp
- WidgetLabel.h
- WidgetListBox.cpp
- WidgetListBox.h
- WidgetLog.cpp
- WidgetLog.h
- WidgetScrollBar.cpp
- WidgetScrollBar.h
- WidgetScrollBox.cpp
- WidgetScrollBox.h
- WidgetSlider.cpp
- WidgetSlider.h
- WidgetSlot.cpp
- WidgetSlot.h
- WidgetTabControl.cpp
- WidgetTabControl.h
- WidgetTooltip.cpp
- WidgetTooltip.h
Avatar.h @df82aa04-1f7a-4da3-b82d-a9637c253908/main — raw · history · blame
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | /* Copyright © 2011-2012 Clint Bellanger Copyright © 2012 Igor Paliychuk Copyright © 2013 Henrik Andersson Copyright © 2012-2016 Justin Jacobs This file is part of FLARE. FLARE is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FLARE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FLARE. If not, see http://www.gnu.org/licenses/ */ /** * class Avatar * * Contains logic and rendering routines for the player avatar. */ #ifndef AVATAR_H #define AVATAR_H #include "CommonIncludes.h" #include "Entity.h" #include "Utils.h" class Entity; class StatBlock; class ActionData { public: PowerID power; unsigned hotkey; bool instant_item; FPoint target; ActionData() : power(0) , hotkey(0) , instant_item(false) , target(FPoint()) { } }; class Avatar : public Entity { private: class Step_sfx { public: std::string id; std::vector<std::string> steps; }; void loadLayerDefinitions(); bool pressing_move(); void set_direction(); void transform(); void untransform(); void setAnimation(std::string name); std::vector<Step_sfx> step_def; std::vector<SoundID> sound_steps; std::vector<AnimationSet*> animsets; // hold the animations for all equipped items in the right order of drawing. std::vector<Animation*> anims; // hold the animations for all equipped items in the right order of drawing. short body; bool transform_triggered; std::string last_transform; bool attack_cursor; int mm_key; // mouse movement key Timer set_dir_timer; bool isDroppedToLowHp(); protected: virtual void resetActiveAnimation(); public: class Layer_gfx { public: std::string gfx; std::string type; }; enum { MSG_NORMAL = 0, MSG_UNIQUE = 1 }; Avatar(); ~Avatar(); void init(); void handleNewMap(); void loadGraphics(std::vector<Layer_gfx> _img_gfx); void loadStepFX(const std::string& stepname); void logic(); // transformation handling bool isTransforming() { return transform_triggered; } void checkTransform(); void addRenders(std::vector<Renderable> &r); void logMsg(const std::string& str, int type); bool isLowHp(); bool isLowHpMessageEnabled(); bool isLowHpSoundEnabled(); bool isLowHpCursorEnabled(); std::vector<std::string> layer_reference_order; std::vector<std::vector<unsigned> > layer_def; std::queue<std::pair<std::string, int> > log_msg; std::string attack_anim; bool setPowers; bool revertPowers; PowerID untransform_power; StatBlock *hero_stats; StatBlock *charmed_stats; FPoint transform_pos; std::string transform_map; // vars PowerID current_power; FPoint act_target; bool drag_walking; bool newLevelNotification; bool respawn; bool close_menus; bool allow_movement; std::map<PowerID, Timer> power_cooldown_timers; std::map<PowerID, Timer> power_cast_timers; Entity* cursor_enemy; // enemy selected with the mouse cursor Entity* lock_enemy; unsigned long time_played; bool questlog_dismissed; bool using_main1; bool using_main2; int prev_hp; bool playing_lowhp; bool teleport_camera_lock; std::vector<ActionData> action_queue; }; #endif |