# Flare iOS
To install env:
```sh
cd flare-engine
mkdir flare-ios-project/libs
cd flare-ios-project/libs
hg clone http://hg.libsdl.org/SDL
hg clone http://hg.libsdl.org/SDL_image
hg clone http://hg.libsdl.org/SDL_mixer
hg clone http://hg.libsdl.org/SDL_ttf
```
Open the flare XCode project file and build.
Tested on MacOSX 10.9.5, XCode 6.2
## flare-game
I was able to run polymorphable (mods folder from flare-engine repository is embedded into bundle from XCode project)
You will need to copy your mods to flare-engine\mods folder, and XCode will add them to device automatically
At the moment game runs with resolution issues.
## Todo
1. Test on a real device
2. Package flare-game in ipa