/**********************************************************************
* This source code is copyright 1999 by Gus Hartmann & Peter Keller *
* It may be distributed under the terms of the GNU General Purpose *
* License, version 2 or above; see the file COPYING for more *
* information. *
* *
* $Id: image.c,v 1.3 2000-11-07 05:31:26 hartmann Exp $
* *
**********************************************************************/
#include "sweep.h"
void SaveGameImage(GameStats* Game, char *fname)
{
int width, height;
unsigned char value;
FILE *fo = NULL;
if ( (fo = fopen(fname, "w") ) == NULL )
{
SweepError("Unable to save game image");
return;
}
/* dump the stats out */
fprintf(fo, "P6\n%d\n%d\n255\n", Game->Width, Game->Height);
for ( height = 0 ; height < Game->Height ; height++ ) {
for ( width = 0 ; width < Game->Width ; width++ ) {
if (( abs(width - Game->CursorX) < 2 ) && ( abs( Game->CursorY - height) < 10 )) {
fwrite("\xff\x00\x00", 1, 3, fo);
} else if (( abs(width - Game->CursorX) < 10 ) && ( abs(Game->CursorY - height) < 2 )) {
fwrite("\xff\x00\x00", 1, 3, fo);
} else {
GetMine(width, height, value);
switch ( value ) {
case UNKNOWN: case MINE:
fwrite("\x00\x00\x00", 1, 3, fo);
break;
case MARKED: case BAD_MARK:
fwrite("\x00\x00\xff", 1, 3, fo);
break;
case DETONATED:
fwrite("\xff\x00\x00", 1, 3, fo);
break;
case EMPTY: default:
fwrite("\xff\xff\xff", 1, 3, fo);
break;
}
}
}
}
fclose(fo);
}