/*
* Threelay0r
* 2009 Hedde Bosman
*
* This source code is free software; you can redistribute it and/or
* modify it under the terms of the GNU Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Please refer
* to the GNU Public License for more details.
*
* You should have received a copy of the GNU Public License along
* with this source code; if not, write to: Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include "frei0r.hpp"
#include <algorithm>
#include <vector>
#include <utility>
#include <cassert>
#include <iostream>
// based upon twolay0r with some tweaks.
class threelay0r : public frei0r::filter
{
private:
static unsigned char grey(unsigned int value) {
unsigned char* rgba = reinterpret_cast<unsigned char*>(&value);
unsigned char gw= (rgba[0] + rgba[1] + 2*rgba[2])/4;
return gw;
}
struct histogram {
histogram() : hist(256) {
std::fill(hist.begin(),hist.end(),0);
}
void operator()(uint32_t value) {
++hist[grey(value)];
}
std::vector<unsigned int> hist;
};
public:
threelay0r(unsigned int width, unsigned int height) {}
virtual void update(double time,
uint32_t* out,
const uint32_t* in) {
histogram h;
// create histogramm
for (const unsigned int* i=in; i != in + (width*height);++i)
h(*i);
// calc th
int th1 = 1;
int th2 = 255;
unsigned num = 0;
unsigned int num1div3 = 4*size/10; // number of pixels in the lower level
unsigned int num2div3 = 8*size/10; // number of pixels in the lower two levels
for (int i = 0; i < 256; i++) { // wee bit faster than a double loop
num += h.hist[i];
if (num < num1div3) th1 = i;
if (num < num2div3) th2 = i;
}
// create the 3 level image
uint32_t* outpixel= out;
const uint32_t* pixel=in;
while(pixel != in+size) // size = defined in frei0r.hpp
{
if ( grey(*pixel) < th1 )
*outpixel=0xFF000000;
else if ( grey(*pixel) < th2)
*outpixel=0xFF808080;
else
*outpixel=0xFFFFFFFF;
++outpixel;
++pixel;
}
}
};
frei0r::construct<threelay0r> plugin("threelay0r",
"dynamic 3 level thresholding",
"Hedde Bosman",
0,2);