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=encoding UTF-8

=head1 NAME

Changes - Revision history for Games-FrozenBubble

=head2 2.212 (2.2.1beta1) 2010-08-06

=over

=item Fixed VERSION/RELEASE_VERSION (kthakore) 

=item Added deps for IPC::System::Simple

=item Check SDL::Config for missing C deps

=back

=head2 2.21	2010-07-09

=over

=item Clean up of most visual effects (FROGGS, kthakore)

=item Game and net play working in windows (FROGGS,kthakore)

=item Fixed Build for MacOSX

=item Cleaned up adherence to old version 

=back 


=head2 2.201	2010-05-02

=over

=item Migrated to new SDL bindings (kthakore, FROGGS)

=item Made Makefile and Build system cpan friendly (daxim++, kmx++)

=item Fixed bugs due to change in typemap (FROGGS++)

=back


=head2 2.2.0  2008-12-06

=over

=item more options (L<http://www.frozen-bubble.org/data/fb2.2-more-options.png>)
in LAN/NET games (continue game when players leave; disable player targetting)

=item fixed abort during a multiplayer game with a player in lowest graphics mode

=item much faster Internet servers listing (parallel discovery)

=item add ability to record and replay games; also add ability to save frames
from records, so as to create high quality videos of games (on youtube
L<http://www.youtube.com/watch?v=4AxSIkM77Ow>, video file
L<http://www.frozen-bubble.org/data/odie-gc-chain-reactions-craze.avi>)

=item geolocalized nicks in server lounge
(L<http://www.frozen-bubble.org/data/fb2.2-geolocalized-nicks.png>)

=back


=head2 2.1.0  2006-11-23

=over

=item most aborts during a multiplayer game fixed (there are some infrequent
remaining ones, unfortunately)

=item 1-player multiplayer training: ability to activate chain reaction
(L<http://www.frozen-bubble.org/data/fb2.1-1p-mptraining-cr.png>)

=item world map: you can view the amount of playing players
(L<http://www.frozen-bubble.org/data/fb2.1-playingplayers.png>), which helps
choosing a server

=item world map: you see playing players as green dots
(L<http://www.frozen-bubble.org/data/fb2.1-playingdots.png>)

=item network game lounge: you can toggle fullscreen
(L<http://www.frozen-bubble.org/data/fb2.1-fs.png>)

=item network game lounge: the game creator can activate chain-reaction and set
a victories limit through options
(L<http://www.frozen-bubble.org/data/fb2.1-options.png>)

=item network game lounge: you can request server info
(L<http://www.frozen-bubble.org/data/fb2.1-serverinfo.png>)

=item network game lounge: chat is timestamped
(L<http://www.frozen-bubble.org/data/fb2.1-timedchat.png>)

=item multiplayer: you can view who's attacking you
(L<http://www.frozen-bubble.org/data/fb2.1-attackmaterialized.png>)

=back


=head2 2.0.0  2006-10-27

=over

=item

new 1-player game mode: multiplayer training; uses
identical game rules as multiplayer, generated malus
bubbles are counted as points - what score will you
be able to reach in the 2 minutes time frame?

=item

network (Internet) game: up to 5 players in a game (net
game system has logic able to transparently handle
players behind a NAT)

=item

LAN game: similar to network game except that no
connection to Internet is made, substituted by polling
the local network

=item

fully revamped graphics, including now 3d-based smooth
penguin eyecandy

=item

revamped intro and 1p music into fully digital productions

=item

full joystick support: just move your joystick(s) or
push buttons in the "change keys" dialog (analog
joysticks handled as digital for fair play)

when trying to used your joystick in Frozen-Bubble, if
nothing comes up, most probably your joystick isn't
configured correctly (or supported in Linux), use -ji
commandline switch to verify your joystick is detected
properly; if it is not, try to load the proper kernel modules
etc - for example, "joydev" is needed, but it is sometimes
not automatically loaded when plugging in a joystick (even in
modern distros and with USB joysticks)

=item

recording and playback of all games with non-predefined
levels (1-player in random and multiplayer training,
local 2-player, and network/LAN game with 2 to 5
players) - trigger a record by hitting the Print Screen
key during a game, or record all games by starting with
--auto-record

=item

realtime graphical effects in the menu screen (if your
computer is fast enough)

=item

anti-aliased+shaded+localized messages

=back


=head2 1.0.0  2003-02-17

=over

=item added: level editor, contributed by Kim and David Joham

=item added: 50 more levels, to make them 100 now

=item changed: graphics have been re-designed

=item added: chain-reaction mechanism in 2p-mode

=item added: manpages (first contributed by Debian)

=back


=head2 0.9.3  2002-05-22

=over

=item remove SDL_mixer_patched hackery, since SDL_mixer >= 1.2.2 is now available

=item adapt to new perl-SDL (which now has a working Surface::display_format)

=item fixed: sound releasing

=item added: possibility to disable sound or music independently

=item added: playlist support

=item added: on-the-fly fullscreen toggling (thx Dagfinn Ilmari Mannsåker)

=item fixed: absence of highscore when you finish all levels

=item added: (long awaited) special bubbles for colourblind people (-cb option)

=back


=head2 0.9.2  2002-02-08

=over

=item fix relocation error:
C</usr/lib/perl5/auto/fb_c_stuff/fb_c_stuff.so: undefined symbol: Mix_FadeInMusicPos>

=item more flexible makefile system, which should make easy ports on other
sites/arch's

=item better run-time error message when data are incorrectly installed

=back