import pygame
from water import Water
from locals import *
import cloud
import util
class Menu:
logo = None
sky = None
def __init__(self, screen, menu, selection = 0):
self.screen = screen
if not Menu.sky:
Menu.sky = util.load_image("taivas")
self.water = Water.global_water
self.water_sprite = pygame.sprite.Group()
self.water_sprite.add(self.water)
if not Menu.logo:
Menu.logo = util.load_image("logo")
self.menu = menu
self.selection = selection
self.t = 0
def run(self):
done = False
while not done:
self.screen.blit(Menu.sky, self.screen.get_rect())
self.water.update()
self.water_sprite.draw(self.screen)
for i in xrange(len(self.menu)):
self.render(i)
cloud.update()
cloud.draw(self.screen)
rect = Menu.logo.get_rect()
rect.centerx = self.screen.get_rect().centerx
rect.top = 0
self.screen.blit(Menu.logo, rect)
image = util.smallfont.render("http://funnyboat.sourceforge.net/", True, (0,0,0))
rect = image.get_rect()
rect.midbottom = self.screen.get_rect().midbottom
self.screen.blit(image, rect)
pygame.display.flip()
self.t += 1
nextframe = False
while not nextframe:
pygame.event.post(pygame.event.wait())
for event in pygame.event.get():
if event.type == QUIT or \
event.type == KEYDOWN and event.key == K_ESCAPE:
self.selection = -1
done = True
nextframe = True
elif event.type == NEXTFRAME:
nextframe = True
elif event.type == JOYAXISMOTION:
if event.axis == 1:
if event.value < -0.5:
self.move_up()
if event.value > 0.5:
self.move_down()
elif event.type == JOYBUTTONDOWN:
if event.button == 0:
done = True
elif event.type == KEYDOWN:
if event.key == K_UP:
self.move_up()
elif event.key == K_DOWN:
self.move_down()
elif event.key == K_SPACE or event.key == K_RETURN:
done = True
return self.selection
def move_down(self):
self.selection += 1
if self.selection >= len(self.menu):
self.selection = len(self.menu) - 1
def move_up(self):
self.selection -= 1
if self.selection < 0:
self.selection = 0
def render(self, id):
color = (0,0,0)
if self.selection == id:
color = (220, 120, 20)
title = self.menu[id]
image = util.bigfont.render(title, Variables.alpha, color)
rect = image.get_rect()
rect.centerx = self.screen.get_rect().centerx
rect.top = Menu.logo.get_height() + id * rect.height * 1.1
self.screen.blit(image, rect)