// relative install dirs
#define GAMMARAY_PLUGIN_INSTALL_DIR "${PLUGIN_INSTALL_DIR}"
#define GAMMARAY_LIBEXEC_INSTALL_DIR "${LIBEXEC_INSTALL_DIR}"
#define GAMMARAY_BIN_INSTALL_DIR "${BIN_INSTALL_DIR}"
#define GAMMARAY_PLUGIN_VERSION "${GAMMARAY_PLUGIN_VERSION}"
#define GAMMARAY_PROBE_ABI "${GAMMARAY_PROBE_ABI}"
// relative inverse install dirs
#define GAMMARAY_INVERSE_BIN_DIR "${GAMMARAY_INVERSE_BIN_DIR}"
#define GAMMARAY_INVERSE_PROBE_DIR "${GAMMARAY_INVERSE_PROBE_DIR}"
#define GAMMARAY_INVERSE_LIBEXEC_DIR "${GAMMARAY_INVERSE_LIBEXEC_DIR}"
// build options
#cmakedefine BUILD_TIMER_PLUGIN
#cmakedefine HAVE_PRIVATE_QT_HEADERS
#cmakedefine HAVE_STDINT_H
#cmakedefine HAVE_QT_WIDGETS
#cmakedefine HAVE_QT_SVG
#cmakedefine HAVE_QT_DESIGNER
#cmakedefine HAVE_QT_PRINTSUPPORT
#cmakedefine HAVE_QT_WEBKIT1
#cmakedefine HAVE_VTK
#cmakedefine HAVE_GRAPHVIZ
#cmakedefine HAVE_ELF_H
#include <qglobal.h>
#if !defined(QT_NO_SHAREDMEMORY) && !defined(QT_NO_SYSTEMSEMAPHORE)
#define HAVE_SHM
#endif
#cmakedefine GAMMARAY_UNKNOWN_CXX_MANGLED_NAMES