package main
import (
"math/rand"
"strings"
"sync"
"time"
"github.com/vbauerster/mpb/v4"
"github.com/vbauerster/mpb/v4/decor"
)
func init() {
rand.Seed(time.Now().UnixNano())
}
func main() {
var wg sync.WaitGroup
// pass &wg (optional), so p will wait for it eventually
p := mpb.New(mpb.WithWaitGroup(&wg), mpb.WithWidth(60))
total, numBars := 100, 3
wg.Add(numBars)
for i := 0; i < numBars; i++ {
var pdecorators mpb.BarOption
if i == 0 {
pdecorators = mpb.PrependDecorators(
// Merge to sync width with decorators on lines 37 and 38
decor.Merge(
// decor.OnComplete(newVariadicSpinner(decor.WCSyncSpace), "done"),
newVariadicSpinner(decor.WCSyncSpace),
decor.WCSyncSpace, // Placeholder
),
)
} else {
pdecorators = mpb.PrependDecorators(
decor.CountersNoUnit("% .1d / % .1d", decor.WCSyncSpace),
decor.OnComplete(decor.Spinner(nil, decor.WCSyncSpace), "done"),
)
}
bar := p.AddBar(int64(total),
pdecorators,
mpb.AppendDecorators(
decor.OnComplete(decor.EwmaETA(decor.ET_STYLE_GO, 60), "done"),
),
)
// simulating some work
go func() {
defer wg.Done()
max := 100 * time.Millisecond
for i := 0; i < total; i++ {
start := time.Now()
time.Sleep(time.Duration(rand.Intn(10)+1) * max / 10)
// ewma based decorators require work duration measurement
bar.IncrBy(1, time.Since(start))
}
}()
}
// Waiting for passed &wg and for all bars to complete and flush
p.Wait()
}
func newVariadicSpinner(wc decor.WC) decor.Decorator {
wc.Init()
d := &variadicSpinner{
WC: wc,
d: decor.Spinner(nil),
}
return d
}
type variadicSpinner struct {
decor.WC
d decor.Decorator
complete *string
}
func (d *variadicSpinner) Decor(st *decor.Statistics) string {
if st.Completed && d.complete != nil {
return d.FormatMsg(*d.complete)
}
msg := d.d.Decor(st)
msg = strings.Repeat(msg, int(st.Current/3))
return d.FormatMsg(msg)
}
func (d *variadicSpinner) OnCompleteMessage(msg string) {
d.complete = &msg
}