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package uiprogress

import (
	"fmt"
	"io"
	"os"
	"time"

	"github.com/gosuri/uilive"
)

// Out is the default writer to render progress bars to
var Out = os.Stdout

// RefreshInterval in the default time duration to wait for refreshing the output
var RefreshInterval = time.Millisecond * 10

// Progress represents the container that renders progress bars
type Progress struct {
	// Out is the writer to render progress bars to
	Out io.Writer

	// Width is the width of the progress bars
	Width int

	// Bars is the collection of progress bars
	// Bars []*Bar

	// RefreshInterval in the time duration to wait for refreshing the output
	RefreshInterval time.Duration

	lw       *uilive.Writer
	stopChan chan struct{}
	// mtx      *sync.RWMutex
	bars   chan Bar
	ticker *time.Ticker
}

// New returns a new progress bar with defaults
func New() *Progress {
	return &Progress{
		Width:           Width,
		Out:             Out,
		RefreshInterval: RefreshInterval,

		lw:       uilive.New(),
		stopChan: make(chan struct{}),
		bars:     make(chan Bar),
	}
}

// Listen listens for updates and renders the progress bars
func (p *Progress) Listen() {
	bars := make([]Bar, 0)
	p.lw.Out = p.Out
loop:
	for {
		select {
		case <-p.stopChan: // interrupt
			return
		case bar, ok := <-p.bars:
			if !ok {
				break loop
			}
			bars = append(bars, bar)
		default:
			time.Sleep(p.RefreshInterval)
			p.mtx.RLock()
			for _, bar := range p.Bars {
				fmt.Fprintln(p.lw, bar.String())
			}
			p.lw.Flush()
			p.mtx.RUnlock()
		}
	}
}