/*
* IceBreaker
* Copyright (c) 2000-2020 Matthew Miller <mattdm@mattdm.org> and
* Enrico Tassi <gareuselesinge@infinito.it>
*
* <http://www.mattdm.org/icebreaker/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <SDL.h>
#include "icebreaker.h"
#include "globals.h"
#include "options.h"
#include "laundry.h"
#include "text.h"
#include "fullscreen.h"
#define CAPTIONSIZE 3
#define TITLEBORDER 5
void drawtitlebar(const char *title)
{
SDL_Rect titlebar;
if (gameflags.isfullscreen)
{
titlebar.h=CHARHEIGHT*CAPTIONSIZE+TITLEBORDER*2;
titlebar.w=WIDTH; // gettextwidth(CAPTIONSIZE,title)+TITLEBORDER*2;
titlebar.x=(FULLWIDTH - WIDTH)/2;
titlebar.y=FULLTOPMARGIN - titlebar.h - TITLEBORDER*3;
SDL_FillRect(fullscreen,&titlebar,SDL_MapRGB(screen->format,0,0,0));
sputtext(fullscreen,titlebar.x+TITLEBORDER, titlebar.y+TITLEBORDER, CAPTIONSIZE,SDL_MapRGB(screen->format,192,192,192),(char*)title);
soil(titlebar);
}
SDL_WM_SetCaption(title,"IceBreaker");
}