# Anjuta Version 0.1.7
Compatibility Level: 1
<PROJECT_DESCRIPTION_START>
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<CONFIG_HEADERS_START>
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<CONFIG_CHARACTERISTICS_START>
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<CONFIG_LIB_FUNCS_START>
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<CONFIG_ADDITIONAL_START>
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<MAKEFILE_AM_START>
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props.file.type=project
anjuta.version=0.1.7
anjuta.compatibility.level=1
project.name=LBreakout2
project.type=GENERIC
project.target.type=EXECUTABLE
project.version=2.0alpha-2
project.author=Michael Speck
project.source.target=lbreakout2
project.has.gettext=0
project.programming.language=C
project.menu.entry=LBreakout2 Version (null)
project.menu.group=Applications
project.menu.comment=LBreakout2 Version (null)
project.menu.icon=lbreakout2_icon.(null)
project.menu.need.terminal=0
project.configure.options=
anjuta.program.arguments=
project.config.disable.overwriting=1 1 1 1 1 1 1 1 1
project.config.extra.modules.before=
project.config.extra.modules.after=
module.incude.name=include
module.incude.type=
module.incude.expanded=0
module.incude.files=
module.source.name=src
module.source.type=
module.source.expanded=1
module.source.files=\
credit.c shine.c extras.c balls.c shrapnells.c \
shots.c event.c paddle.c frame.c misc.c bricks.c difficulty.c \
player.c game.c file.c levels.c config.c \
item.c menu.c manager.c value.c chart.c \
editor.c help.c \
main.c \
credit.h shine.h extras.h balls.h shrapnells.h \
shots.h event.h paddle.h frame.h misc.h bricks.h difficulty.h \
player.h game.h file.h levels.h config.h \
item.h menu.h manager.h value.h chart.h \
editor.h lbreakout.h help.h \
hint.c hint.h client.c client.h comm.c comm.h \
client_recv.c client_data.h client_data.c \
client_handlers.h client_handlers.c client_game.c \
slot.h \
theme.c theme.h\
display.c display.h \
input.c input.h \
../common/net.h ../common/net.c \
../common/list.h ../common/list.c \
../common/tools.h ../common/tools.c \
../common/parser.h ../common/parser.c \
../common/messages.h \
../gui/stk.h ../gui/stk.c \
../gui/gui.h ../gui/gui.c \
../gui/gui_widget.h ../gui/gui_widget.c \
../gui/gui_box.h ../gui/gui_box.c \
../gui/gui_button.h ../gui/gui_button.c \
../gui/gui_label.h ../gui/gui_label.c \
../gui/gui_icon.h ../gui/gui_icon.c \
../gui/gui_progressbar.h ../gui/gui_progressbar.c \
../gui/gui_scrollbar.h ../gui/gui_scrollbar.c \
../gui/gui_list.h ../gui/gui_list.c \
../gui/gui_edit.h ../gui/gui_edit.c \
../gui/gui_radiogroup.h ../gui/gui_radiogroup.c \
../gui/gui_spinbutton.h ../gui/gui_spinbutton.c \
../server/server.h ../server/server.c \
../server/server_game.c ../server/server_game.h \
../game/balls.h ../game/comm.h ../game/game.h \
../game/levels.h ../game/paddle.h ../game/bricks.h \
../game/extras.h ../game/gamedefs.h ../game/mathfuncs.h \
../game/shots.h \
../game/balls.c ../game/comm.c ../game/game.c ../game/mathfuncs.c \
../game/shots.c ../game/bricks.c ../game/extras.c \
../game/levels.c ../game/paddle.c
module.pixmap.name=pixmaps
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module.data.name=data
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module.doc.name=doc
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module.po.expanded=0
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compiler.options.supports=
compiler.options.include.paths=
compiler.options.library.paths=
compiler.options.libraries=
compiler.options.libraries.selected=
compiler.options.defines=
compiler.options.warning.buttons=0 0 1 1 1 1 1 1 1 1 1 0 1 1 0 1
compiler.options.optimize.buttons=0 1 0 0
compiler.options.other.buttons=1 0
compiler.options.other.c.options=
compiler.options.other.l.options=
project.source.paths=