Codebase list minetest-mod-unified-inventory / fresh-snapshots/main internal.lua
fresh-snapshots/main

Tree @fresh-snapshots/main (Download .tar.gz)

internal.lua @fresh-snapshots/main

f81e876
5cf3532
f81e876
5cf3532
 
 
 
 
 
 
 
 
f81e876
 
5cf3532
 
f81e876
5cf3532
 
 
 
f81e876
 
5cf3532
f81e876
 
 
 
5cf3532
f81e876
 
 
 
 
 
5cf3532
f81e876
 
 
 
 
 
 
 
5cf3532
f81e876
5cf3532
 
f81e876
5cf3532
 
 
 
 
f81e876
 
5cf3532
 
 
 
 
f81e876
5cf3532
 
 
 
 
f81e876
 
5cf3532
f81e876
 
 
 
 
 
5cf3532
f81e876
 
 
 
5cf3532
 
 
f81e876
5cf3532
f81e876
 
 
5cf3532
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
 
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
f81e876
 
 
 
 
5cf3532
 
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
f81e876
5cf3532
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
 
 
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
f81e876
 
 
5cf3532
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
 
 
f81e876
 
 
 
 
 
 
 
 
 
 
5cf3532
f81e876
 
 
 
 
 
 
 
5cf3532
f81e876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5cf3532
 
f81e876
5cf3532
f81e876
5cf3532
 
 
f81e876
 
 
 
 
 
 
5cf3532
f81e876
5cf3532
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f81e876
5cf3532
 
 
f81e876
 
5cf3532
f81e876
5cf3532
 
f81e876
 
 
 
 
 
 
5cf3532
 
f81e876
 
 
 
 
 
5cf3532
 
f81e876
 
 
 
 
 
 
 
5cf3532
 
f81e876
 
 
 
 
 
 
5cf3532
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory

-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it.  So for safety we apply
-- an encoding that avoids all formspec metacharacters.

function ui.mangle_for_formspec(str)
	return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function ui.demangle_for_formspec(str)
	return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end


function ui.get_per_player_formspec(player_name)
	local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})

	local style = table.copy(draw_lite_mode and ui.style_lite or ui.style_full)
	style.is_lite_mode = draw_lite_mode
	return style
end

local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
	local element = 'image_button'
	if minetest.registered_items[image] then
		element = 'item_image_button'
	elseif image:find(":", 1, true) then
		image = "unknown_item.png"
	end
	local spc = (1-scale)*ui_peruser.btn_size/2
	local size = ui_peruser.btn_size*scale
	return string.format("%s[%f,%f;%f,%f;%s;%s;]", element,
		(offset.x or offset[1]) + ( ui_peruser.btn_spc * (pos.x or pos[1]) ) + spc,
		(offset.y or offset[2]) + ( ui_peruser.btn_spc * (pos.y or pos[2]) ) + spc,
		size, size, image, name) ..
		string.format("tooltip[%s;%s]", name, F(label or name))
end

local function formspec_add_filters(player, formspec, style)
	local button_row = 0
	local button_col = 0
	local n = #formspec + 1

	-- Main buttons

	local filtered_inv_buttons = {}

	for i, def in pairs(ui.buttons) do
		if not (style.is_lite_mode and def.hide_lite) then
			table.insert(filtered_inv_buttons, def)
		end
	end

	for i, def in pairs(filtered_inv_buttons) do
		if style.is_lite_mode and i > 4 then
			button_row = 1
			button_col = 1
		end

		if def.type == "image" then
			local pos_x = style.main_button_x + style.btn_spc * (i - 1) - button_col * style.btn_spc * 4
			local pos_y = style.main_button_y + button_row * style.btn_spc
			if (def.condition == nil or def.condition(player) == true) then
				formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
					pos_x, pos_y, style.btn_size, style.btn_size,
					F(def.image),
					F(def.name))
				formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
				n = n+2
			else
				formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
					pos_x, pos_y, style.btn_size, style.btn_size,
					def.image)
				n = n+1
			end
		end
	end
end

local function formspec_add_categories(player, formspec, ui_peruser)
	local player_name = player:get_player_name()
	local n = #formspec + 1

	local categories_pos = {
		ui_peruser.page_x,
		ui_peruser.page_y-ui_peruser.btn_spc-0.5
	}
	local categories_scroll_pos = {
		ui_peruser.page_x,
		ui_peruser.form_header_y - (ui_peruser.is_lite_mode and 0 or 0.2)
	}

	formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]",
		ui_peruser.page_x-0.1, categories_scroll_pos[2],
		(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4 + (ui_peruser.is_lite_mode and 0 or 0.2),
		"ui_smallbg_9_sliced.png")
	n = n + 1

	formspec[n] = string.format("label[%f,%f;%s]",
		ui_peruser.page_x,
		ui_peruser.form_header_y + (ui_peruser.is_lite_mode and 0.3 or 0.2), F(S("Category:")))
	n = n + 1

	local scroll_offset = 0
	local category_count = #ui.category_list
	if category_count > ui_peruser.pagecols then
		scroll_offset = ui.current_category_scroll[player_name]
	end

	for index, category in ipairs(ui.category_list) do
		local column = index - scroll_offset
		if column > 0 and column <= ui_peruser.pagecols then
			local scale = 0.8
			if ui.current_category[player_name] == category.name then
				scale = 1
			end
			formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
			n = n + 1
		end
	end
	if category_count > ui_peruser.pagecols and scroll_offset > 0 then
		-- prev
		formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
		n = n + 1
	end
	if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
		-- next
		formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
	end
end

local function formspec_add_search_box(player, formspec, ui_peruser)
	local player_name = player:get_player_name()
	local n = #formspec + 1

	formspec[n] = "field_close_on_enter[searchbox;false]"

	formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
		ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
		ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
		F(ui.current_searchbox[player_name]))
	formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
		ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
		ui_peruser.btn_size,ui_peruser.btn_size)
	formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
	formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
		ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
		ui_peruser.page_buttons_y,
		ui_peruser.btn_size, ui_peruser.btn_size)
	formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"

	if ui.activefilter[player_name] ~= "" then
		formspec[n+6] = string.format("label[%f,%f;%s: %s]",
			ui_peruser.page_x, ui_peruser.page_y - 0.25,
			F(S("Filter")), F(ui.activefilter[player_name]))
	end
end

local function formspec_add_item_browser(player, formspec, ui_peruser)
	local player_name = player:get_player_name()
	local n = #formspec + 1

	-- Controls to flip items pages

	local btnlist = {
		{ "ui_skip_backward_icon.png", "start_list", S("First page") },
		{ "ui_doubleleft_icon.png",    "rewind3",    S("Back three pages") },
		{ "ui_left_icon.png",          "rewind1",    S("Back one page") },
		{ "ui_right_icon.png",         "forward1",   S("Forward one page") },
		{ "ui_doubleright_icon.png",   "forward3",   S("Forward three pages") },
		{ "ui_skip_forward_icon.png",  "end_list",   S("Last page") },
	}

	if ui_peruser.is_lite_mode then
		btnlist[2] = nil
		btnlist[5] = nil
	end

	local bn = 0
	for _, b in pairs(btnlist) do
		formspec[n] =  string.format("image_button[%f,%f;%f,%f;%s;%s;]",
			ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
			ui_peruser.page_buttons_y + ui_peruser.btn_spc,
			ui_peruser.btn_size, ui_peruser.btn_size,
			b[1],b[2])
		formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
		bn = bn + 1
		n = n + 2
	end

	-- Items list
	if #ui.filtered_items_list[player_name] == 0 then
		local no_matches = S("No matching items")
		if ui_peruser.is_lite_mode then
			no_matches = S("No matches.")
		end

		formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
		return
	end

	local dir = ui.active_search_direction[player_name]
	local list_index = ui.current_index[player_name]
	local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
	local pagemax = math.floor(
		(#ui.filtered_items_list[player_name] - 1)
			/ (ui_peruser.items_per_page) + 1)
	for y = 0, ui_peruser.pagerows - 1 do
		for x = 0, ui_peruser.pagecols - 1 do
			local name = ui.filtered_items_list[player_name][list_index]
			local item = minetest.registered_items[name]
			if item then
				-- Clicked on current item: Flip crafting direction
				if name == ui.current_item[player_name] then
					local cdir = ui.current_craft_direction[player_name]
					if cdir == "recipe" then
						dir = "usage"
					elseif cdir == "usage" then
						dir = "recipe"
					end
				else
				-- Default: use active search direction by default
					dir = ui.active_search_direction[player_name]
				end

				local button_name = "item_button_" .. dir .. "_"
					.. ui.mangle_for_formspec(name)
				formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
					ui_peruser.page_x + x * ui_peruser.btn_spc,
					ui_peruser.page_y + y * ui_peruser.btn_spc,
					ui_peruser.btn_size, ui_peruser.btn_size,
					name, button_name
				)
				formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
					button_name, minetest.formspec_escape(item.description),
					item.mod_origin or "??"
				)
				n = n + 2
				list_index = list_index + 1
			end
		end
	end
	formspec[n] = string.format("label[%f,%f;%s: %s]",
		ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
		ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
		F(S("Page")), S("@1 of @2",page2,pagemax))
end

function ui.get_formspec(player, page)

	if not player then
		return ""
	end

	local player_name = player:get_player_name()
	local ui_peruser = ui.get_per_player_formspec(player_name)

	ui.current_page[player_name] = page
	local pagedef = ui.pages[page]

	if not pagedef then
		return "" -- Invalid page name
	end

	local fs = {
		"formspec_version[4]",
		"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
		pagedef.formspec_prepend and "" or "no_prepend[]",
		ui.standard_background
	}

	local perplayer_formspec = ui.get_per_player_formspec(player_name)
	local fsdata = pagedef.get_formspec(player, perplayer_formspec)

	fs[#fs + 1] = fsdata.formspec

	formspec_add_filters(player, fs, ui_peruser)

	if fsdata.draw_inventory ~= false then
		-- Player inventory
		fs[#fs + 1] = "listcolors[#00000000;#00000000]"
		fs[#fs + 1] = ui_peruser.standard_inv
	end

	if fsdata.draw_item_list == false then
		return table.concat(fs, "")
	end

	formspec_add_categories(player, fs, ui_peruser)
	formspec_add_search_box(player, fs, ui_peruser)
	formspec_add_item_browser(player, fs, ui_peruser)

	return table.concat(fs)
end

function ui.set_inventory_formspec(player, page)
	if player then
		player:set_inventory_formspec(ui.get_formspec(player, page))
	end
end

local function valid_def(def)
	return (not def.groups.not_in_creative_inventory
			or def.groups.not_in_creative_inventory == 0)
		and def.description
		and def.description ~= ""
end

--apply filter to the inventory list (create filtered copy of full one)
function ui.apply_filter(player, filter, search_dir)
	if not player then
		return false
	end
	local player_name = player:get_player_name()
	local lfilter = string.lower(filter)
	local ffilter
	if lfilter:sub(1, 6) == "group:" then
		local groups = lfilter:sub(7):split(",")
		ffilter = function(name, def)
			for _, group in ipairs(groups) do
				if not def.groups[group]
				or def.groups[group] <= 0 then
					return false
				end
			end
			return true
		end
	else
		local lang = minetest.get_player_information(player_name).lang_code
		ffilter = function(name, def)
			local lname = string.lower(name)
			local ldesc = string.lower(def.description)
			local llocaldesc = minetest.get_translated_string
				and string.lower(minetest.get_translated_string(lang, def.description))
			return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
				or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
		end
	end
	ui.filtered_items_list[player_name]={}
	local category = ui.current_category[player_name] or 'all'
	if category == 'all' then
		for name, def in pairs(minetest.registered_items) do
			if valid_def(def)
			and ffilter(name, def) then
				table.insert(ui.filtered_items_list[player_name], name)
			end
		end
	elseif category == 'uncategorized' then
		for name, def in pairs(minetest.registered_items) do
			if (not ui.find_category(name))
			and valid_def(def)
			and ffilter(name, def) then
				table.insert(ui.filtered_items_list[player_name], name)
			end
		end
	else
		for name,exists in pairs(ui.registered_category_items[category]) do
			local def = minetest.registered_items[name]
			if exists and def
			and valid_def(def)
			and ffilter(name, def) then
				table.insert(ui.filtered_items_list[player_name], name)
			end
		end
	end
	table.sort(ui.filtered_items_list[player_name])
	ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name]
	ui.current_index[player_name] = 1
	ui.activefilter[player_name] = filter
	ui.active_search_direction[player_name] = search_dir
	ui.set_inventory_formspec(player,
	ui.current_page[player_name])
end